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fabric

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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import type { TDegree, TOriginX, TOriginY } from '../../../typedefs'; export interface BaseProps { /** * Left position of an object. * Note that by default it's relative to object left. * You can change this by setting {@link FabricObject#originX} * @type Number * @default 0 */ left: number; /** * Top position of an object. * Note that by default it's relative to object top. * You can change this by setting {@link FabricObject#originY} * @type Number * @default 0 */ top: number; /** * Object width * @type Number * @default */ width: number; /** * Object height * @type Number * @default */ height: number; /** * Horizontal origin of transformation of an object (`left`, `center`, `right` or `[0, 1]`) * See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups * @type String * @deprecated please set your default to 'center' in new projects and don't use it to build logic * The reason is explained here: https://github.com/fabricjs/fabric.js/discussions/9736 * To set the default value to 'center' import BaseFabricObject and set the static BaseFabricObject.ownDefaults.originX = 'center' * @default 'left' */ originX: TOriginX; /** * Vertical origin of transformation of an object (`top`, `center`, `bottom` or `[0, 1]`) * See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups * @type String * @deprecated please set your default to 'center' in new projects and don't use it to build logic * The reason is explained here: https://github.com/fabricjs/fabric.js/discussions/9736 * To set the default value to 'center' import BaseFabricObject and set the static BaseFabricObject.ownDefaults.originY = 'center' * @default 'top' */ originY: TOriginY; /** * Angle of rotation of an object (in degrees) * @type Number * @default 0 */ angle: TDegree; /** * When true, an object is rendered as flipped horizontally * @type Boolean * @default false */ flipX: boolean; /** * When true, an object is rendered as flipped vertically * @type Boolean * @default false */ flipY: boolean; /** * Object scale factor (horizontal) * @type Number * @default 1 */ scaleX: number; /** * Object scale factor (vertical) * @type Number * @default 1 */ scaleY: number; /** * Angle of skew on x axes of an object (in degrees) * @type Number * @default 0 */ skewX: TDegree; /** * Angle of skew on y axes of an object (in degrees) * @type Number * @default 0 */ skewY: TDegree; }