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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import type { TBBox, TCornerPoint, TDegree, TMat2D, TOriginX, TOriginY, } from '../../typedefs'; import { SCALE_X, SCALE_Y, iMatrix } from '../../constants'; import { Intersection } from '../../Intersection'; import { Point } from '../../Point'; import { makeBoundingBoxFromPoints } from '../../util/misc/boundingBoxFromPoints'; import { createRotateMatrix, createTranslateMatrix, composeMatrix, invertTransform, multiplyTransformMatrices, transformPoint, calcPlaneRotation, } from '../../util/misc/matrix'; import { radiansToDegrees } from '../../util/misc/radiansDegreesConversion'; import type { Canvas } from '../../canvas/Canvas'; import type { StaticCanvas } from '../../canvas/StaticCanvas'; import type { ObjectEvents } from '../../EventTypeDefs'; import type { ControlProps } from './types/ControlProps'; import { resolveOrigin } from '../../util/misc/resolveOrigin'; import type { Group } from '../Group'; import { calcDimensionsMatrix } from '../../util/misc/matrix'; import { sizeAfterTransform } from '../../util/misc/objectTransforms'; import { degreesToRadians } from '../../util/misc/radiansDegreesConversion'; import { CommonMethods } from '../../CommonMethods'; import type { BaseProps } from './types/BaseProps'; import type { FillStrokeProps } from './types/FillStrokeProps'; import { CENTER, LEFT, TOP } from '../../constants'; type TMatrixCache = { key: number[]; value: TMat2D; }; type TACoords = TCornerPoint; export class ObjectGeometry<EventSpec extends ObjectEvents = ObjectEvents> extends CommonMethods<EventSpec> implements Pick<ControlProps, 'padding'>, BaseProps, Pick<FillStrokeProps, 'strokeWidth' | 'strokeUniform'> { // #region Geometry declare padding: number; /** * Describe object's corner position in scene coordinates. * The coordinates are derived from the following: * left, top, width, height, scaleX, scaleY, skewX, skewY, angle, strokeWidth. * The coordinates do not depend on viewport changes. * The coordinates get updated with {@link setCoords}. * You can calculate them without updating with {@link calcACoords()} */ declare aCoords: TACoords; /** * storage cache for object transform matrix */ declare ownMatrixCache?: TMatrixCache; /** * storage cache for object full transform matrix */ declare matrixCache?: TMatrixCache; /** * A Reference of the Canvas where the object is actually added * @type StaticCanvas | Canvas; * @default undefined * @private */ declare canvas?: StaticCanvas | Canvas; /** * @returns {number} x position according to object's {@link FabricObject#originX} property in canvas coordinate plane */ getX(): number { return this.getXY().x; } /** * @param {number} value x position according to object's {@link FabricObject#originX} property in canvas coordinate plane */ setX(value: number) { this.setXY(this.getXY().setX(value)); } /** * @returns {number} y position according to object's {@link FabricObject#originY} property in canvas coordinate plane */ getY(): number { return this.getXY().y; } /** * @param {number} value y position according to object's {@link FabricObject#originY} property in canvas coordinate plane */ setY(value: number) { this.setXY(this.getXY().setY(value)); } /** * @returns {number} x position according to object's {@link FabricObject#originX} property in parent's coordinate plane\ * if parent is canvas then this property is identical to {@link getX} */ getRelativeX(): number { return this.left; } /** * @param {number} value x position according to object's {@link FabricObject#originX} property in parent's coordinate plane\ * if parent is canvas then this method is identical to {@link setX} */ setRelativeX(value: number) { this.left = value; } /** * @returns {number} y position according to object's {@link FabricObject#originY} property in parent's coordinate plane\ * if parent is canvas then this property is identical to {@link getY} */ getRelativeY(): number { return this.top; } /** * @param {number} value y position according to object's {@link FabricObject#originY} property in parent's coordinate plane\ * if parent is canvas then this property is identical to {@link setY} */ setRelativeY(value: number) { this.top = value; } /** * @returns {Point} x position according to object's {@link FabricObject#originX} {@link FabricObject#originY} properties in canvas coordinate plane */ getXY(): Point { const relativePosition = this.getRelativeXY(); return this.group ? transformPoint(relativePosition, this.group.calcTransformMatrix()) : relativePosition; } /** * Set an object position to a particular point, the point is intended in absolute ( canvas ) coordinate. * You can specify {@link FabricObject#originX} and {@link FabricObject#originY} values, * that otherwise are the object's current values. * @example <caption>Set object's bottom left corner to point (5,5) on canvas</caption> * object.setXY(new Point(5, 5), 'left', 'bottom'). * @param {Point} point position in scene coordinate plane * @param {TOriginX} [originX] Horizontal origin: 'left', 'center' or 'right' * @param {TOriginY} [originY] Vertical origin: 'top', 'center' or 'bottom' */ setXY(point: Point, originX?: TOriginX, originY?: TOriginY) { if (this.group) { point = transformPoint( point, invertTransform(this.group.calcTransformMatrix()), ); } this.setRelativeXY(point, originX, originY); } /** * @returns {Point} x,y position according to object's {@link FabricObject#originX} {@link FabricObject#originY} properties in parent's coordinate plane */ getRelativeXY(): Point { return new Point(this.left, this.top); } /** * As {@link setXY}, but in current parent's coordinate plane (the current group if any or the canvas) * @param {Point} point position according to object's {@link FabricObject#originX} {@link FabricObject#originY} properties in parent's coordinate plane * @param {TOriginX} [originX] Horizontal origin: 'left', 'center' or 'right' * @param {TOriginY} [originY] Vertical origin: 'top', 'center' or 'bottom' */ setRelativeXY( point: Point, originX: TOriginX = this.originX, originY: TOriginY = this.originY, ) { this.setPositionByOrigin(point, originX, originY); } /** * @deprecated intermidiate method to be removed, do not use */ protected isStrokeAccountedForInDimensions() { return false; } /** * @return {Point[]} [tl, tr, br, bl] in the scene plane */ getCoords(): Point[] { const { tl, tr, br, bl } = this.aCoords || (this.aCoords = this.calcACoords()); const coords = [tl, tr, br, bl]; if (this.group) { const t = this.group.calcTransformMatrix(); return coords.map((p) => transformPoint(p, t)); } return coords; } /** * Checks if object intersects with the scene rect formed by TL and BR * In this case the rect is meant aligned with the axis of the canvas. * TL is the TOP LEFT point while br is the BOTTOM RIGHT point */ intersectsWithRect(tl: Point, br: Point): boolean { const intersection = Intersection.intersectPolygonRectangle( this.getCoords(), tl, br, ); return intersection.status === 'Intersection'; } /** * Checks if object intersects with another object * @param {Object} other Object to test * @return {Boolean} true if object intersects with another object */ intersectsWithObject(other: ObjectGeometry): boolean { const intersection = Intersection.intersectPolygonPolygon( this.getCoords(), other.getCoords(), ); return ( intersection.status === 'Intersection' || intersection.status === 'Coincident' || other.isContainedWithinObject(this) || this.isContainedWithinObject(other) ); } /** * Checks if object is fully contained within area of another object * @param {Object} other Object to test * @return {Boolean} true if object is fully contained within area of another object */ isContainedWithinObject(other: ObjectGeometry): boolean { const points = this.getCoords(); return points.every((point) => other.containsPoint(point)); } /** * Checks if object is fully contained within the scene rect formed by TL and BR */ isContainedWithinRect(tl: Point, br: Point): boolean { const { left, top, width, height } = this.getBoundingRect(); return ( left >= tl.x && left + width <= br.x && top >= tl.y && top + height <= br.y ); } isOverlapping<T extends ObjectGeometry>(other: T): boolean { return ( this.intersectsWithObject(other) || this.isContainedWithinObject(other) || other.isContainedWithinObject(this) ); } /** * Checks if point is inside the object * @param {Point} point Point to check against * @return {Boolean} true if point is inside the object */ containsPoint(point: Point): boolean { return Intersection.isPointInPolygon(point, this.getCoords()); } /** * Checks if object is contained within the canvas with current viewportTransform * the check is done stopping at first point that appears on screen * @return {Boolean} true if object is fully or partially contained within canvas */ isOnScreen(): boolean { if (!this.canvas) { return false; } const { tl, br } = this.canvas.vptCoords; const points = this.getCoords(); // if some point is on screen, the object is on screen. if ( points.some( (point) => point.x <= br.x && point.x >= tl.x && point.y <= br.y && point.y >= tl.y, ) ) { return true; } // no points on screen, check intersection with absolute coordinates if (this.intersectsWithRect(tl, br)) { return true; } // check if the object is so big that it contains the entire viewport return this.containsPoint(tl.midPointFrom(br)); } /** * Checks if object is partially contained within the canvas with current viewportTransform * @return {Boolean} true if object is partially contained within canvas */ isPartiallyOnScreen(): boolean { if (!this.canvas) { return false; } const { tl, br } = this.canvas.vptCoords; if (this.intersectsWithRect(tl, br)) { return true; } const allPointsAreOutside = this.getCoords().every( (point) => (point.x >= br.x || point.x <= tl.x) && (point.y >= br.y || point.y <= tl.y), ); // check if the object is so big that it contains the entire viewport return allPointsAreOutside && this.containsPoint(tl.midPointFrom(br)); } /** * Returns coordinates of object's bounding rectangle (left, top, width, height) * the box is intended as aligned to axis of canvas. * @return {Object} Object with left, top, width, height properties */ getBoundingRect(): TBBox { return makeBoundingBoxFromPoints(this.getCoords()); } /** * Returns width of an object's bounding box counting transformations * @todo shouldn't this account for group transform and return the actual size in canvas coordinate plane? * @return {Number} width value */ getScaledWidth(): number { return this._getTransformedDimensions().x; } /** * Returns height of an object bounding box counting transformations * @todo shouldn't this account for group transform and return the actual size in canvas coordinate plane? * @return {Number} height value */ getScaledHeight(): number { return this._getTransformedDimensions().y; } /** * Scales an object (equally by x and y) * @param {Number} value Scale factor * @return {void} */ scale(value: number): void { this._set(SCALE_X, value); this._set(SCALE_Y, value); this.setCoords(); } /** * Scales an object to a given width, with respect to bounding box (scaling by x/y equally) * @param {Number} value New width value * @return {void} */ scaleToWidth(value: number) { // adjust to bounding rect factor so that rotated shapes would fit as well const boundingRectFactor = this.getBoundingRect().width / this.getScaledWidth(); return this.scale(value / this.width / boundingRectFactor); } /** * Scales an object to a given height, with respect to bounding box (scaling by x/y equally) * @param {Number} value New height value * @return {void} */ scaleToHeight(value: number) { // adjust to bounding rect factor so that rotated shapes would fit as well const boundingRectFactor = this.getBoundingRect().height / this.getScaledHeight(); return this.scale(value / this.height / boundingRectFactor); } getCanvasRetinaScaling() { return this.canvas?.getRetinaScaling() || 1; } /** * Returns the object angle relative to canvas counting also the group property * @returns {TDegree} */ getTotalAngle(): TDegree { return this.group ? radiansToDegrees(calcPlaneRotation(this.calcTransformMatrix())) : this.angle; } /** * Retrieves viewportTransform from Object's canvas if available * @return {TMat2D} */ getViewportTransform(): TMat2D { return this.canvas?.viewportTransform || (iMatrix.concat() as TMat2D); } /** * Calculates the coordinates of the 4 corner of the bbox, in absolute coordinates. * those never change with zoom or viewport changes. * @return {TCornerPoint} */ calcACoords(): TCornerPoint { const rotateMatrix = createRotateMatrix({ angle: this.angle }), { x, y } = this.getRelativeCenterPoint(), tMatrix = createTranslateMatrix(x, y), finalMatrix = multiplyTransformMatrices(tMatrix, rotateMatrix), dim = this._getTransformedDimensions(), w = dim.x / 2, h = dim.y / 2; return { // corners tl: transformPoint({ x: -w, y: -h }, finalMatrix), tr: transformPoint({ x: w, y: -h }, finalMatrix), bl: transformPoint({ x: -w, y: h }, finalMatrix), br: transformPoint({ x: w, y: h }, finalMatrix), }; } /** * Sets corner and controls position coordinates based on current angle, width and height, left and top. * aCoords are used to quickly find an object on the canvas. * See {@link https://github.com/fabricjs/fabric.js/wiki/When-to-call-setCoords} and {@link http://fabricjs.com/fabric-gotchas} */ setCoords(): void { this.aCoords = this.calcACoords(); } transformMatrixKey(skipGroup = false): number[] { let prefix: number[] = []; if (!skipGroup && this.group) { prefix = this.group.transformMatrixKey(skipGroup); } prefix.push( this.top, this.left, this.width, this.height, this.scaleX, this.scaleY, this.angle, this.strokeWidth, this.skewX, this.skewY, +this.flipX, +this.flipY, resolveOrigin(this.originX), resolveOrigin(this.originY), ); return prefix; } /** * calculate transform matrix that represents the current transformations from the * object's properties. * @param {Boolean} [skipGroup] return transform matrix for object not counting parent transformations * There are some situation in which this is useful to avoid the fake rotation. * @return {TMat2D} transform matrix for the object */ calcTransformMatrix(skipGroup = false): TMat2D { let matrix = this.calcOwnMatrix(); if (skipGroup || !this.group) { return matrix; } const key = this.transformMatrixKey(skipGroup), cache = this.matrixCache; if (cache && cache.key.every((x, i) => x === key[i])) { return cache.value; } if (this.group) { matrix = multiplyTransformMatrices( this.group.calcTransformMatrix(false), matrix, ); } this.matrixCache = { key, value: matrix, }; return matrix; } /** * calculate transform matrix that represents the current transformations from the * object's properties, this matrix does not include the group transformation * @return {TMat2D} transform matrix for the object */ calcOwnMatrix(): TMat2D { const key = this.transformMatrixKey(true), cache = this.ownMatrixCache; if (cache && cache.key === key) { return cache.value; } const center = this.getRelativeCenterPoint(), options = { angle: this.angle, translateX: center.x, translateY: center.y, scaleX: this.scaleX, scaleY: this.scaleY, skewX: this.skewX, skewY: this.skewY, flipX: this.flipX, flipY: this.flipY, }, value = composeMatrix(options); this.ownMatrixCache = { key, value, }; return value; } /** * Calculate object dimensions from its properties * @private * @returns {Point} dimensions */ _getNonTransformedDimensions(): Point { return new Point(this.width, this.height).scalarAdd(this.strokeWidth); } /** * Calculate object dimensions for controls box, including padding and canvas zoom. * and active selection * @private * @param {object} [options] transform options * @returns {Point} dimensions */ _calculateCurrentDimensions(options?: any): Point { return this._getTransformedDimensions(options) .transform(this.getViewportTransform(), true) .scalarAdd(2 * this.padding); } // #region Origin declare top: number; declare left: number; declare width: number; declare height: number; declare flipX: boolean; declare flipY: boolean; declare scaleX: number; declare scaleY: number; declare skewX: number; declare skewY: number; /** * @deprecated please use 'center' as value in new projects * */ declare originX: TOriginX; /** * @deprecated please use 'center' as value in new projects * */ declare originY: TOriginY; declare angle: TDegree; declare strokeWidth: number; declare strokeUniform: boolean; /** * Object containing this object. * can influence its size and position */ declare group?: Group; /** * Calculate object bounding box dimensions from its properties scale, skew. * This bounding box is aligned with object angle and not with canvas axis or screen. * @param {Object} [options] * @param {Number} [options.scaleX] * @param {Number} [options.scaleY] * @param {Number} [options.skewX] * @param {Number} [options.skewY] * @private * @returns {Point} dimensions */ _getTransformedDimensions(options: any = {}): Point { const dimOptions = { // if scaleX or scaleY are negative numbers, // this will return dimensions that are negative. // and this will break assumptions around the codebase scaleX: this.scaleX, scaleY: this.scaleY, skewX: this.skewX, skewY: this.skewY, width: this.width, height: this.height, strokeWidth: this.strokeWidth, // TODO remove this spread. is visible in the performance inspection ...options, }; // stroke is applied before/after transformations are applied according to `strokeUniform` const strokeWidth = dimOptions.strokeWidth; let preScalingStrokeValue = strokeWidth, postScalingStrokeValue = 0; if (this.strokeUniform) { preScalingStrokeValue = 0; postScalingStrokeValue = strokeWidth; } const dimX = dimOptions.width + preScalingStrokeValue, dimY = dimOptions.height + preScalingStrokeValue, noSkew = dimOptions.skewX === 0 && dimOptions.skewY === 0; let finalDimensions; if (noSkew) { finalDimensions = new Point( dimX * dimOptions.scaleX, dimY * dimOptions.scaleY, ); } else { finalDimensions = sizeAfterTransform( dimX, dimY, calcDimensionsMatrix(dimOptions), ); } return finalDimensions.scalarAdd(postScalingStrokeValue); } /** * Translates the coordinates from a set of origin to another (based on the object's dimensions) * @param {Point} point The point which corresponds to the originX and originY params * @param {TOriginX} fromOriginX Horizontal origin: 'left', 'center' or 'right' * @param {TOriginY} fromOriginY Vertical origin: 'top', 'center' or 'bottom' * @param {TOriginX} toOriginX Horizontal origin: 'left', 'center' or 'right' * @param {TOriginY} toOriginY Vertical origin: 'top', 'center' or 'bottom' * @return {Point} */ translateToGivenOrigin( point: Point, fromOriginX: TOriginX, fromOriginY: TOriginY, toOriginX: TOriginX, toOriginY: TOriginY, ): Point { let x = point.x, y = point.y; const offsetX = resolveOrigin(toOriginX) - resolveOrigin(fromOriginX), offsetY = resolveOrigin(toOriginY) - resolveOrigin(fromOriginY); if (offsetX || offsetY) { const dim = this._getTransformedDimensions(); x += offsetX * dim.x; y += offsetY * dim.y; } return new Point(x, y); } /** * Translates the coordinates from origin to center coordinates (based on the object's dimensions) * @param {Point} point The point which corresponds to the originX and originY params * @param {TOriginX} originX Horizontal origin: 'left', 'center' or 'right' * @param {TOriginY} originY Vertical origin: 'top', 'center' or 'bottom' * @return {Point} */ translateToCenterPoint( point: Point, originX: TOriginX, originY: TOriginY, ): Point { if (originX === CENTER && originY === CENTER) { return point; } const p = this.translateToGivenOrigin( point, originX, originY, CENTER, CENTER, ); if (this.angle) { return p.rotate(degreesToRadians(this.angle), point); } return p; } /** * Translates the coordinates from center to origin coordinates (based on the object's dimensions) * @param {Point} center The point which corresponds to center of the object * @param {OriginX} originX Horizontal origin: 'left', 'center' or 'right' * @param {OriginY} originY Vertical origin: 'top', 'center' or 'bottom' * @return {Point} */ translateToOriginPoint( center: Point, originX: TOriginX, originY: TOriginY, ): Point { const p = this.translateToGivenOrigin( center, CENTER, CENTER, originX, originY, ); if (this.angle) { return p.rotate(degreesToRadians(this.angle), center); } return p; } /** * Returns the center coordinates of the object relative to canvas * @return {Point} */ getCenterPoint(): Point { const relCenter = this.getRelativeCenterPoint(); return this.group ? transformPoint(relCenter, this.group.calcTransformMatrix()) : relCenter; } /** * Returns the center coordinates of the object relative to it's parent * @return {Point} */ getRelativeCenterPoint(): Point { return this.translateToCenterPoint( new Point(this.left, this.top), this.originX, this.originY, ); } /** * Returns the position of the object as if it has a different origin. * Take an object that has left, top set to 100, 100 with origin 'left', 'top'. * Return the values of left top ( wrapped in a point ) that you would need to keep * the same position if origin where different. * Alternatively you can use this to also find which point in the parent plane is a specific origin * ( where is the bottom right corner of my object? ) * @param {TOriginX} originX Horizontal origin: 'left', 'center' or 'right' * @param {TOriginY} originY Vertical origin: 'top', 'center' or 'bottom' * @return {Point} */ getPointByOrigin(originX: TOriginX, originY: TOriginY): Point { return this.translateToOriginPoint( this.getRelativeCenterPoint(), originX, originY, ); } /** * Sets the position of the object taking into consideration the object's origin * @param {Point} pos The new position of the object * @param {TOriginX} originX Horizontal origin: 'left', 'center' or 'right' * @param {TOriginY} originY Vertical origin: 'top', 'center' or 'bottom' * @return {void} */ setPositionByOrigin(pos: Point, originX: TOriginX, originY: TOriginY) { const center = this.translateToCenterPoint(pos, originX, originY), position = this.translateToOriginPoint( center, this.originX, this.originY, ); this.set({ left: position.x, top: position.y }); } /** * @private */ _getLeftTopCoords() { return this.translateToOriginPoint( this.getRelativeCenterPoint(), LEFT, TOP, ); } }