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fabric

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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import type { TSVGReviver } from '../../typedefs'; import { uid } from '../../util/internals/uid'; import { colorPropToSVG } from '../../util/misc/svgParsing'; import { FILL, NONE, STROKE } from '../../constants'; import type { FabricObject } from './FabricObject'; import { isFiller } from '../../util/typeAssertions'; import { matrixToSVG } from '../../util/misc/svgExport'; export class FabricObjectSVGExportMixin { /** * When an object is being exported as SVG as a clippath, a reference inside the SVG is needed. * This reference is a UID in the fabric namespace and is temporary stored here. * @type {String} */ declare clipPathId?: string; /** * Returns styles-string for svg-export * @param {Boolean} skipShadow a boolean to skip shadow filter output * @return {String} */ getSvgStyles( this: FabricObjectSVGExportMixin & FabricObject, skipShadow?: boolean, ) { const fillRule = this.fillRule ? this.fillRule : 'nonzero', strokeWidth = this.strokeWidth ? this.strokeWidth : '0', strokeDashArray = this.strokeDashArray ? this.strokeDashArray.join(' ') : NONE, strokeDashOffset = this.strokeDashOffset ? this.strokeDashOffset : '0', strokeLineCap = this.strokeLineCap ? this.strokeLineCap : 'butt', strokeLineJoin = this.strokeLineJoin ? this.strokeLineJoin : 'miter', strokeMiterLimit = this.strokeMiterLimit ? this.strokeMiterLimit : '4', opacity = typeof this.opacity !== 'undefined' ? this.opacity : '1', visibility = this.visible ? '' : ' visibility: hidden;', filter = skipShadow ? '' : this.getSvgFilter(), fill = colorPropToSVG(FILL, this.fill), stroke = colorPropToSVG(STROKE, this.stroke); return [ stroke, 'stroke-width: ', strokeWidth, '; ', 'stroke-dasharray: ', strokeDashArray, '; ', 'stroke-linecap: ', strokeLineCap, '; ', 'stroke-dashoffset: ', strokeDashOffset, '; ', 'stroke-linejoin: ', strokeLineJoin, '; ', 'stroke-miterlimit: ', strokeMiterLimit, '; ', fill, 'fill-rule: ', fillRule, '; ', 'opacity: ', opacity, ';', filter, visibility, ].join(''); } /** * Returns filter for svg shadow * @return {String} */ getSvgFilter(this: FabricObjectSVGExportMixin & FabricObject) { return this.shadow ? `filter: url(#SVGID_${this.shadow.id});` : ''; } /** * Returns id attribute for svg output * @return {String} */ getSvgCommons( this: FabricObjectSVGExportMixin & FabricObject & { id?: string }, ) { return [ this.id ? `id="${this.id}" ` : '', this.clipPath ? `clip-path="url(#${ (this.clipPath as FabricObjectSVGExportMixin & FabricObject) .clipPathId })" ` : '', ].join(''); } /** * Returns transform-string for svg-export * @param {Boolean} use the full transform or the single object one. * @return {String} */ getSvgTransform( this: FabricObjectSVGExportMixin & FabricObject, full?: boolean, additionalTransform = '', ) { const transform = full ? this.calcTransformMatrix() : this.calcOwnMatrix(), svgTransform = `transform="${matrixToSVG(transform)}`; return `${svgTransform}${additionalTransform}" `; } /** * Returns svg representation of an instance * This function is implemented in each subclass * This is just because typescript otherwise cryies all the time * @return {Array} an array of strings with the specific svg representation * of the instance */ _toSVG(_reviver?: TSVGReviver): string[] { return ['']; } /** * Returns svg representation of an instance * @param {TSVGReviver} [reviver] Method for further parsing of svg representation. * @return {String} svg representation of an instance */ toSVG( this: FabricObjectSVGExportMixin & FabricObject, reviver?: TSVGReviver, ) { return this._createBaseSVGMarkup(this._toSVG(reviver), { reviver, }); } /** * Returns svg clipPath representation of an instance * @param {TSVGReviver} [reviver] Method for further parsing of svg representation. * @return {String} svg representation of an instance */ toClipPathSVG( this: FabricObjectSVGExportMixin & FabricObject, reviver?: TSVGReviver, ) { return ( '\t' + this._createBaseClipPathSVGMarkup(this._toSVG(reviver), { reviver, }) ); } /** * @private */ _createBaseClipPathSVGMarkup( this: FabricObjectSVGExportMixin & FabricObject, objectMarkup: string[], { reviver, additionalTransform = '', }: { reviver?: TSVGReviver; additionalTransform?: string } = {}, ) { const commonPieces = [ this.getSvgTransform(true, additionalTransform), this.getSvgCommons(), ].join(''), // insert commons in the markup, style and svgCommons index = objectMarkup.indexOf('COMMON_PARTS'); objectMarkup[index] = commonPieces; return reviver ? reviver(objectMarkup.join('')) : objectMarkup.join(''); } /** * @private */ _createBaseSVGMarkup( this: FabricObjectSVGExportMixin & FabricObject, objectMarkup: string[], { noStyle, reviver, withShadow, additionalTransform, }: { noStyle?: boolean; reviver?: TSVGReviver; withShadow?: boolean; additionalTransform?: string; } = {}, ): string { const styleInfo = noStyle ? '' : `style="${this.getSvgStyles()}" `, shadowInfo = withShadow ? `style="${this.getSvgFilter()}" ` : '', clipPath = this.clipPath as FabricObjectSVGExportMixin & FabricObject, vectorEffect = this.strokeUniform ? 'vector-effect="non-scaling-stroke" ' : '', absoluteClipPath = clipPath && clipPath.absolutePositioned, stroke = this.stroke, fill = this.fill, shadow = this.shadow, markup = [], // insert commons in the markup, style and svgCommons index = objectMarkup.indexOf('COMMON_PARTS'); let clipPathMarkup; if (clipPath) { clipPath.clipPathId = `CLIPPATH_${uid()}`; clipPathMarkup = `<clipPath id="${ clipPath.clipPathId }" >\n${clipPath.toClipPathSVG(reviver)}</clipPath>\n`; } if (absoluteClipPath) { markup.push('<g ', shadowInfo, this.getSvgCommons(), ' >\n'); } markup.push( '<g ', this.getSvgTransform(false), !absoluteClipPath ? shadowInfo + this.getSvgCommons() : '', ' >\n', ); const commonPieces = [ styleInfo, vectorEffect, noStyle ? '' : this.addPaintOrder(), ' ', additionalTransform ? `transform="${additionalTransform}" ` : '', ].join(''); objectMarkup[index] = commonPieces; if (isFiller(fill)) { markup.push(fill.toSVG(this)); } if (isFiller(stroke)) { markup.push(stroke.toSVG(this)); } if (shadow) { markup.push(shadow.toSVG(this)); } if (clipPath) { markup.push(clipPathMarkup); } markup.push(objectMarkup.join('')); markup.push('</g>\n'); absoluteClipPath && markup.push('</g>\n'); return reviver ? reviver(markup.join('')) : markup.join(''); } addPaintOrder(this: FabricObjectSVGExportMixin & FabricObject) { return this.paintFirst !== FILL ? ` paint-order="${this.paintFirst}" ` : ''; } }