fabric
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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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text/typescript
import { ROTATE, SCALE, SKEW_X, SKEW_Y, iMatrix } from '../constants';
import { reNum } from './constants';
import type { TMat2D } from '../typedefs';
import { cleanupSvgAttribute } from '../util/internals/cleanupSvgAttribute';
import {
createRotateMatrix,
createScaleMatrix,
createSkewXMatrix,
createSkewYMatrix,
createTranslateMatrix,
multiplyTransformMatrixArray,
} from '../util/misc/matrix';
// == begin transform regexp
const p = `(${reNum})`;
const skewX = String.raw`(skewX)\(${p}\)`;
const skewY = String.raw`(skewY)\(${p}\)`;
const rotate = String.raw`(rotate)\(${p}(?: ${p} ${p})?\)`;
const scale = String.raw`(scale)\(${p}(?: ${p})?\)`;
const translate = String.raw`(translate)\(${p}(?: ${p})?\)`;
const matrix = String.raw`(matrix)\(${p} ${p} ${p} ${p} ${p} ${p}\)`;
const transform = `(?:${matrix}|${translate}|${rotate}|${scale}|${skewX}|${skewY})`;
const transforms = `(?:${transform}*)`;
const transformList = String.raw`^\s*(?:${transforms}?)\s*$`;
// http://www.w3.org/TR/SVG/coords.html#TransformAttribute
const reTransformList = new RegExp(transformList);
const reTransform = new RegExp(transform);
const reTransformAll = new RegExp(transform, 'g');
// == end transform regexp
/**
* Parses "transform" attribute, returning an array of values
* @static
* @function
* @memberOf fabric
* @param {String} attributeValue String containing attribute value
* @return {TTransformMatrix} Array of 6 elements representing transformation matrix
*/
export function parseTransformAttribute(attributeValue: string): TMat2D {
// first we clean the string
attributeValue = cleanupSvgAttribute(attributeValue)
// remove spaces around front parentheses
.replace(/\s*([()])\s*/gi, '$1');
// start with identity matrix
const matrices: TMat2D[] = [];
// return if no argument was given or
// an argument does not match transform attribute regexp
if (
!attributeValue ||
(attributeValue && !reTransformList.test(attributeValue))
) {
return [...iMatrix];
}
for (const match of attributeValue.matchAll(reTransformAll)) {
const transformMatch = reTransform.exec(match[0]);
if (!transformMatch) {
continue;
}
let matrix: TMat2D = iMatrix;
const matchedParams = transformMatch.filter((m) => !!m);
const [, operation, ...rawArgs] = matchedParams;
const [arg0, arg1, arg2, arg3, arg4, arg5] = rawArgs.map((arg) =>
parseFloat(arg),
);
switch (operation) {
case 'translate':
matrix = createTranslateMatrix(arg0, arg1);
break;
case ROTATE:
matrix = createRotateMatrix({ angle: arg0 }, { x: arg1, y: arg2 });
break;
case SCALE:
matrix = createScaleMatrix(arg0, arg1);
break;
case SKEW_X:
matrix = createSkewXMatrix(arg0);
break;
case SKEW_Y:
matrix = createSkewYMatrix(arg0);
break;
case 'matrix':
matrix = [arg0, arg1, arg2, arg3, arg4, arg5];
break;
}
// snapshot current matrix into matrices array
matrices.push(matrix);
}
return multiplyTransformMatrixArray(matrices);
}