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fabric

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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import { ROTATE, SCALE, SKEW_X, SKEW_Y, iMatrix } from '../constants'; import { reNum } from './constants'; import type { TMat2D } from '../typedefs'; import { cleanupSvgAttribute } from '../util/internals/cleanupSvgAttribute'; import { createRotateMatrix, createScaleMatrix, createSkewXMatrix, createSkewYMatrix, createTranslateMatrix, multiplyTransformMatrixArray, } from '../util/misc/matrix'; // == begin transform regexp const p = `(${reNum})`; const skewX = String.raw`(skewX)\(${p}\)`; const skewY = String.raw`(skewY)\(${p}\)`; const rotate = String.raw`(rotate)\(${p}(?: ${p} ${p})?\)`; const scale = String.raw`(scale)\(${p}(?: ${p})?\)`; const translate = String.raw`(translate)\(${p}(?: ${p})?\)`; const matrix = String.raw`(matrix)\(${p} ${p} ${p} ${p} ${p} ${p}\)`; const transform = `(?:${matrix}|${translate}|${rotate}|${scale}|${skewX}|${skewY})`; const transforms = `(?:${transform}*)`; const transformList = String.raw`^\s*(?:${transforms}?)\s*$`; // http://www.w3.org/TR/SVG/coords.html#TransformAttribute const reTransformList = new RegExp(transformList); const reTransform = new RegExp(transform); const reTransformAll = new RegExp(transform, 'g'); // == end transform regexp /** * Parses "transform" attribute, returning an array of values * @static * @function * @memberOf fabric * @param {String} attributeValue String containing attribute value * @return {TTransformMatrix} Array of 6 elements representing transformation matrix */ export function parseTransformAttribute(attributeValue: string): TMat2D { // first we clean the string attributeValue = cleanupSvgAttribute(attributeValue) // remove spaces around front parentheses .replace(/\s*([()])\s*/gi, '$1'); // start with identity matrix const matrices: TMat2D[] = []; // return if no argument was given or // an argument does not match transform attribute regexp if ( !attributeValue || (attributeValue && !reTransformList.test(attributeValue)) ) { return [...iMatrix]; } for (const match of attributeValue.matchAll(reTransformAll)) { const transformMatch = reTransform.exec(match[0]); if (!transformMatch) { continue; } let matrix: TMat2D = iMatrix; const matchedParams = transformMatch.filter((m) => !!m); const [, operation, ...rawArgs] = matchedParams; const [arg0, arg1, arg2, arg3, arg4, arg5] = rawArgs.map((arg) => parseFloat(arg), ); switch (operation) { case 'translate': matrix = createTranslateMatrix(arg0, arg1); break; case ROTATE: matrix = createRotateMatrix({ angle: arg0 }, { x: arg1, y: arg2 }); break; case SCALE: matrix = createScaleMatrix(arg0, arg1); break; case SKEW_X: matrix = createSkewXMatrix(arg0); break; case SKEW_Y: matrix = createSkewYMatrix(arg0); break; case 'matrix': matrix = [arg0, arg1, arg2, arg3, arg4, arg5]; break; } // snapshot current matrix into matrices array matrices.push(matrix); } return multiplyTransformMatrixArray(matrices); }