fabric
Version:
Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
45 lines (42 loc) • 1.23 kB
text/typescript
import type { TBlendImageMode } from '../BlendImage';
export const fragmentSource: Record<TBlendImageMode, string> = {
multiply: `
precision highp float;
uniform sampler2D uTexture;
uniform sampler2D uImage;
uniform vec4 uColor;
varying vec2 vTexCoord;
varying vec2 vTexCoord2;
void main() {
vec4 color = texture2D(uTexture, vTexCoord);
vec4 color2 = texture2D(uImage, vTexCoord2);
color.rgba *= color2.rgba;
gl_FragColor = color;
}
`,
mask: `
precision highp float;
uniform sampler2D uTexture;
uniform sampler2D uImage;
uniform vec4 uColor;
varying vec2 vTexCoord;
varying vec2 vTexCoord2;
void main() {
vec4 color = texture2D(uTexture, vTexCoord);
vec4 color2 = texture2D(uImage, vTexCoord2);
color.a = color2.a;
gl_FragColor = color;
}
`,
} as const;
export const vertexSource = `
attribute vec2 aPosition;
varying vec2 vTexCoord;
varying vec2 vTexCoord2;
uniform mat3 uTransformMatrix;
void main() {
vTexCoord = aPosition;
vTexCoord2 = (uTransformMatrix * vec3(aPosition, 1.0)).xy;
gl_Position = vec4(aPosition * 2.0 - 1.0, 0.0, 1.0);
}
` as const;