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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import { BaseFilter } from './BaseFilter'; import type { T2DPipelineState, TWebGLUniformLocationMap } from './typedefs'; import { classRegistry } from '../ClassRegistry'; import { fragmentSource } from './shaders/saturation'; export type SaturationOwnProps = { saturation: number; }; export const saturationDefaultValues: SaturationOwnProps = { saturation: 0, }; /** * Saturate filter class * @example * const filter = new Saturation({ * saturation: 1 * }); * object.filters.push(filter); * object.applyFilters(); */ export class Saturation extends BaseFilter<'Saturation', SaturationOwnProps> { /** * Saturation value, from -1 to 1. * Increases/decreases the color saturation. * A value of 0 has no effect. * * @param {Number} saturation * @default */ declare saturation: SaturationOwnProps['saturation']; static type = 'Saturation'; static defaults = saturationDefaultValues; static uniformLocations = ['uSaturation']; getFragmentSource() { return fragmentSource; } /** * Apply the Saturation operation to a Uint8ClampedArray representing the pixels of an image. * * @param {Object} options * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. */ applyTo2d({ imageData: { data } }: T2DPipelineState) { const adjust = -this.saturation; for (let i = 0; i < data.length; i += 4) { const r = data[i]; const g = data[i + 1]; const b = data[i + 2]; const max = Math.max(r, g, b); data[i] += max !== r ? (max - r) * adjust : 0; data[i + 1] += max !== g ? (max - g) * adjust : 0; data[i + 2] += max !== b ? (max - b) * adjust : 0; } } /** * Send data from this filter to its shader program's uniforms. * * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects */ sendUniformData( gl: WebGLRenderingContext, uniformLocations: TWebGLUniformLocationMap, ) { gl.uniform1f(uniformLocations.uSaturation, -this.saturation); } isNeutralState() { return this.saturation === 0; } } classRegistry.setClass(Saturation);