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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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text/typescript
import { BaseFilter } from './BaseFilter';
import type { T2DPipelineState, TWebGLUniformLocationMap } from './typedefs';
import { classRegistry } from '../ClassRegistry';
import { fragmentSource } from './shaders/invert';
export type InvertOwnProps = {
alpha: boolean;
invert: boolean;
};
export const invertDefaultValues: InvertOwnProps = {
alpha: false,
invert: true,
};
/**
* @example
* const filter = new Invert();
* object.filters.push(filter);
* object.applyFilters(canvas.renderAll.bind(canvas));
*/
export class Invert extends BaseFilter<'Invert', InvertOwnProps> {
/**
* Invert also alpha.
* @param {Boolean} alpha
* @default
**/
declare alpha: InvertOwnProps['alpha'];
/**
* Filter invert. if false, does nothing
* @param {Boolean} invert
* @default
*/
declare invert: InvertOwnProps['invert'];
static type = 'Invert';
static defaults = invertDefaultValues;
static uniformLocations = ['uInvert', 'uAlpha'];
/**
* Apply the Invert operation to a Uint8Array representing the pixels of an image.
*
* @param {Object} options
* @param {ImageData} options.imageData The Uint8Array to be filtered.
*/
applyTo2d({ imageData: { data } }: T2DPipelineState) {
for (let i = 0; i < data.length; i += 4) {
data[i] = 255 - data[i];
data[i + 1] = 255 - data[i + 1];
data[i + 2] = 255 - data[i + 2];
if (this.alpha) {
data[i + 3] = 255 - data[i + 3];
}
}
}
protected getFragmentSource(): string {
return fragmentSource;
}
/**
* Invert filter isNeutralState implementation
* Used only in image applyFilters to discard filters that will not have an effect
* on the image
* @param {Object} options
**/
isNeutralState() {
return !this.invert;
}
/**
* Send data from this filter to its shader program's uniforms.
*
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
*/
sendUniformData(
gl: WebGLRenderingContext,
uniformLocations: TWebGLUniformLocationMap,
) {
gl.uniform1i(uniformLocations.uInvert, Number(this.invert));
gl.uniform1i(uniformLocations.uAlpha, Number(this.alpha));
}
}
classRegistry.setClass(Invert);