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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import { BaseFilter } from './BaseFilter'; import type { T2DPipelineState, TWebGLUniformLocationMap } from './typedefs'; import { classRegistry } from '../ClassRegistry'; import { fragmentSource } from './shaders/grayscale'; export type TGrayscaleMode = 'average' | 'lightness' | 'luminosity'; type GrayscaleOwnProps = { mode: TGrayscaleMode; }; export const grayscaleDefaultValues: GrayscaleOwnProps = { mode: 'average', }; /** * Grayscale image filter class * @example * const filter = new Grayscale(); * object.filters.push(filter); * object.applyFilters(); */ export class Grayscale extends BaseFilter<'Grayscale', GrayscaleOwnProps> { declare mode: TGrayscaleMode; static type = 'Grayscale'; static defaults = grayscaleDefaultValues; static uniformLocations = ['uMode']; /** * Apply the Grayscale operation to a Uint8Array representing the pixels of an image. * * @param {Object} options * @param {ImageData} options.imageData The Uint8Array to be filtered. */ applyTo2d({ imageData: { data } }: T2DPipelineState) { for (let i = 0, value: number; i < data.length; i += 4) { const r = data[i]; const g = data[i + 1]; const b = data[i + 2]; switch (this.mode) { case 'average': value = (r + g + b) / 3; break; case 'lightness': value = (Math.min(r, g, b) + Math.max(r, g, b)) / 2; break; case 'luminosity': value = 0.21 * r + 0.72 * g + 0.07 * b; break; } data[i + 2] = data[i + 1] = data[i] = value; } } getCacheKey() { return `${this.type}_${this.mode}`; } getFragmentSource() { return fragmentSource[this.mode]; } /** * Send data from this filter to its shader program's uniforms. * * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects */ sendUniformData( gl: WebGLRenderingContext, uniformLocations: TWebGLUniformLocationMap, ) { const mode = 1; gl.uniform1i(uniformLocations.uMode, mode); } /** * Grayscale filter isNeutralState implementation * The filter is never neutral * on the image **/ isNeutralState() { return false; } } classRegistry.setClass(Grayscale);