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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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text/typescript
import { BaseFilter } from './BaseFilter';
import type { T2DPipelineState, TWebGLUniformLocationMap } from './typedefs';
import { classRegistry } from '../ClassRegistry';
import { fragmentSource } from './shaders/constrast';
type ContrastOwnProps = {
contrast: number;
};
export const contrastDefaultValues: ContrastOwnProps = {
contrast: 0,
};
/**
* Contrast filter class
* @example
* const filter = new Contrast({
* contrast: 0.25
* });
* object.filters.push(filter);
* object.applyFilters();
*/
export class Contrast extends BaseFilter<'Contrast', ContrastOwnProps> {
/**
* contrast value, range from -1 to 1.
* @param {Number} contrast
* @default 0
*/
declare contrast: ContrastOwnProps['contrast'];
static type = 'Contrast';
static defaults = contrastDefaultValues;
static uniformLocations = ['uContrast'];
getFragmentSource() {
return fragmentSource;
}
isNeutralState() {
return this.contrast === 0;
}
/**
* Apply the Contrast operation to a Uint8Array representing the pixels of an image.
*
* @param {Object} options
* @param {ImageData} options.imageData The Uint8Array to be filtered.
*/
applyTo2d({ imageData: { data } }: T2DPipelineState) {
const contrast = Math.floor(this.contrast * 255),
contrastF = (259 * (contrast + 255)) / (255 * (259 - contrast));
for (let i = 0; i < data.length; i += 4) {
data[i] = contrastF * (data[i] - 128) + 128;
data[i + 1] = contrastF * (data[i + 1] - 128) + 128;
data[i + 2] = contrastF * (data[i + 2] - 128) + 128;
}
}
/**
* Send data from this filter to its shader program's uniforms.
*
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
*/
sendUniformData(
gl: WebGLRenderingContext,
uniformLocations: TWebGLUniformLocationMap,
) {
gl.uniform1f(uniformLocations.uContrast, this.contrast);
}
}
classRegistry.setClass(Contrast);