UNPKG

fabric

Version:

Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

77 lines (64 loc) 2.07 kB
import { BaseFilter } from './BaseFilter'; import type { T2DPipelineState, TWebGLUniformLocationMap } from './typedefs'; import { classRegistry } from '../ClassRegistry'; import { fragmentSource } from './shaders/constrast'; type ContrastOwnProps = { contrast: number; }; export const contrastDefaultValues: ContrastOwnProps = { contrast: 0, }; /** * Contrast filter class * @example * const filter = new Contrast({ * contrast: 0.25 * }); * object.filters.push(filter); * object.applyFilters(); */ export class Contrast extends BaseFilter<'Contrast', ContrastOwnProps> { /** * contrast value, range from -1 to 1. * @param {Number} contrast * @default 0 */ declare contrast: ContrastOwnProps['contrast']; static type = 'Contrast'; static defaults = contrastDefaultValues; static uniformLocations = ['uContrast']; getFragmentSource() { return fragmentSource; } isNeutralState() { return this.contrast === 0; } /** * Apply the Contrast operation to a Uint8Array representing the pixels of an image. * * @param {Object} options * @param {ImageData} options.imageData The Uint8Array to be filtered. */ applyTo2d({ imageData: { data } }: T2DPipelineState) { const contrast = Math.floor(this.contrast * 255), contrastF = (259 * (contrast + 255)) / (255 * (259 - contrast)); for (let i = 0; i < data.length; i += 4) { data[i] = contrastF * (data[i] - 128) + 128; data[i + 1] = contrastF * (data[i + 1] - 128) + 128; data[i + 2] = contrastF * (data[i + 2] - 128) + 128; } } /** * Send data from this filter to its shader program's uniforms. * * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects */ sendUniformData( gl: WebGLRenderingContext, uniformLocations: TWebGLUniformLocationMap, ) { gl.uniform1f(uniformLocations.uContrast, this.contrast); } } classRegistry.setClass(Contrast);