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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import type { Transform, TransformActionHandler } from '../EventTypeDefs'; /** * Wrap an action handler with saving/restoring object position on the transform. * this is the code that permits to objects to keep their position while transforming. * @param {Function} actionHandler the function to wrap * @return {Function} a function with an action handler signature */ export function wrapWithFixedAnchor<T extends Transform>( actionHandler: TransformActionHandler<T>, ) { return ((eventData, transform, x, y) => { const { target, originX, originY } = transform, centerPoint = target.getRelativeCenterPoint(), constraint = target.translateToOriginPoint(centerPoint, originX, originY), actionPerformed = actionHandler(eventData, transform, x, y); // flipping requires to change the transform origin, so we read from the mutated transform // instead of leveraging the one destructured before target.setPositionByOrigin( constraint, transform.originX, transform.originY, ); return actionPerformed; }) as TransformActionHandler<T>; }