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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import type { TransformActionHandler } from '../EventTypeDefs'; import { CENTER, LEFT, RESIZING, RIGHT } from '../constants'; import { resolveOrigin } from '../util/misc/resolveOrigin'; import { getLocalPoint, isTransformCentered } from './util'; import { wrapWithFireEvent } from './wrapWithFireEvent'; import { wrapWithFixedAnchor } from './wrapWithFixedAnchor'; /** * Action handler to change object's width * Needs to be wrapped with `wrapWithFixedAnchor` to be effective * @param {Event} eventData javascript event that is doing the transform * @param {Object} transform javascript object containing a series of information around the current transform * @param {number} x current mouse x position, canvas normalized * @param {number} y current mouse y position, canvas normalized * @return {Boolean} true if some change happened */ export const changeObjectWidth: TransformActionHandler = ( eventData, transform, x, y, ) => { const localPoint = getLocalPoint( transform, transform.originX, transform.originY, x, y, ); // make sure the control changes width ONLY from it's side of target if ( resolveOrigin(transform.originX) === resolveOrigin(CENTER) || (resolveOrigin(transform.originX) === resolveOrigin(RIGHT) && localPoint.x < 0) || (resolveOrigin(transform.originX) === resolveOrigin(LEFT) && localPoint.x > 0) ) { const { target } = transform, strokePadding = target.strokeWidth / (target.strokeUniform ? target.scaleX : 1), multiplier = isTransformCentered(transform) ? 2 : 1, oldWidth = target.width, newWidth = Math.abs((localPoint.x * multiplier) / target.scaleX) - strokePadding; target.set('width', Math.max(newWidth, 1)); // check against actual target width in case `newWidth` was rejected return oldWidth !== target.width; } return false; }; export const changeWidth = wrapWithFireEvent( RESIZING, wrapWithFixedAnchor(changeObjectWidth), );