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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import { Color } from '../color/Color'; import type { Point } from '../Point'; import type { Shadow } from '../Shadow'; import type { Canvas } from '../canvas/Canvas'; import type { TBrushEventData } from './typedefs'; /** * @see {@link http://fabricjs.com/freedrawing|Freedrawing demo} */ export abstract class BaseBrush { /** * Color of a brush * @type String * @default */ color = 'rgb(0, 0, 0)'; /** * Width of a brush, has to be a Number, no string literals * @type Number * @default */ width = 1; /** * Shadow object representing shadow of this shape. * <b>Backwards incompatibility note:</b> This property replaces "shadowColor" (String), "shadowOffsetX" (Number), * "shadowOffsetY" (Number) and "shadowBlur" (Number) since v1.2.12 * @type Shadow * @default */ shadow: Shadow | null = null; /** * Line endings style of a brush (one of "butt", "round", "square") * @type String * @default */ strokeLineCap: CanvasLineCap = 'round'; /** * Corner style of a brush (one of "bevel", "round", "miter") * @type String * @default */ strokeLineJoin: CanvasLineJoin = 'round'; /** * Maximum miter length (used for strokeLineJoin = "miter") of a brush's * @type Number * @default */ strokeMiterLimit = 10; /** * Stroke Dash Array. * @type Array * @default */ strokeDashArray: number[] | null = null; /** * When `true`, the free drawing is limited to the whiteboard size. Default to false. * @type Boolean * @default false */ limitedToCanvasSize = false; /** * @todo add type */ declare canvas: Canvas; constructor(canvas: Canvas) { this.canvas = canvas; } abstract _render(): void; abstract onMouseDown(pointer: Point, ev: TBrushEventData): void; abstract onMouseMove(pointer: Point, ev: TBrushEventData): void; /** * @returns true if brush should continue blocking interaction */ abstract onMouseUp(ev: TBrushEventData): boolean | void; /** * Sets brush styles * @private * @param {CanvasRenderingContext2D} ctx */ _setBrushStyles(ctx: CanvasRenderingContext2D) { ctx.strokeStyle = this.color; ctx.lineWidth = this.width; ctx.lineCap = this.strokeLineCap; ctx.miterLimit = this.strokeMiterLimit; ctx.lineJoin = this.strokeLineJoin; ctx.setLineDash(this.strokeDashArray || []); } /** * Sets the transformation on given context * @param {CanvasRenderingContext2D} ctx context to render on * @private */ protected _saveAndTransform(ctx: CanvasRenderingContext2D) { const v = this.canvas.viewportTransform; ctx.save(); ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); } protected needsFullRender() { const color = new Color(this.color); return color.getAlpha() < 1 || !!this.shadow; } /** * Sets brush shadow styles * @private */ protected _setShadow() { if (!this.shadow || !this.canvas) { return; } const canvas = this.canvas, shadow = this.shadow, ctx = canvas.contextTop, zoom = canvas.getZoom() * canvas.getRetinaScaling(); ctx.shadowColor = shadow.color; ctx.shadowBlur = shadow.blur * zoom; ctx.shadowOffsetX = shadow.offsetX * zoom; ctx.shadowOffsetY = shadow.offsetY * zoom; } /** * Removes brush shadow styles * @private */ protected _resetShadow() { const ctx = this.canvas.contextTop; ctx.shadowColor = ''; ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0; } /** * Check is pointer is outside canvas boundaries * @param {Object} pointer * @private */ protected _isOutSideCanvas(pointer: Point) { return ( pointer.x < 0 || pointer.x > this.canvas.getWidth() || pointer.y < 0 || pointer.y > this.canvas.getHeight() ); } }