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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import { iMatrix } from '../../constants.mjs'; import { multiplyTransformMatrices, invertTransform } from './matrix.mjs'; import { applyTransformToObject } from './objectTransforms.mjs'; /** * We are actually looking for the transformation from the destination plane to the source plane (change of basis matrix)\ * The object will exist on the destination plane and we want it to seem unchanged by it so we invert the destination matrix (`to`) and then apply the source matrix (`from`) * @param [from] * @param [to] * @returns */ const calcPlaneChangeMatrix = function () { let from = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : iMatrix; let to = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : iMatrix; return multiplyTransformMatrices(invertTransform(to), from); }; /** * Sends a point from the source coordinate plane to the destination coordinate plane.\ * From the canvas/viewer's perspective the point remains unchanged. * * @example <caption>Send point from canvas plane to group plane</caption> * var obj = new Rect({ left: 20, top: 20, width: 60, height: 60, strokeWidth: 0 }); * var group = new Group([obj], { strokeWidth: 0 }); * var sentPoint1 = sendPointToPlane(new Point(50, 50), undefined, group.calcTransformMatrix()); * var sentPoint2 = sendPointToPlane(new Point(50, 50), iMatrix, group.calcTransformMatrix()); * console.log(sentPoint1, sentPoint2) // both points print (0,0) which is the center of group * * @param {Point} point * @param {TMat2D} [from] plane matrix containing object. Passing `undefined` is equivalent to passing the identity matrix, which means `point` exists in the canvas coordinate plane. * @param {TMat2D} [to] destination plane matrix to contain object. Passing `undefined` means `point` should be sent to the canvas coordinate plane. * @returns {Point} transformed point */ const sendPointToPlane = function (point) { let from = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : iMatrix; let to = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : iMatrix; return point.transform(calcPlaneChangeMatrix(from, to)); }; /** * See {@link sendPointToPlane} */ const sendVectorToPlane = function (point) { let from = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : iMatrix; let to = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : iMatrix; return point.transform(calcPlaneChangeMatrix(from, to), true); }; /** * * A util that abstracts applying transform to objects.\ * Sends `object` to the destination coordinate plane by applying the relevant transformations.\ * Changes the space/plane where `object` is drawn.\ * From the canvas/viewer's perspective `object` remains unchanged. * * @example <caption>Move clip path from one object to another while preserving it's appearance as viewed by canvas/viewer</caption> * let obj, obj2; * let clipPath = new Circle({ radius: 50 }); * obj.clipPath = clipPath; * // render * sendObjectToPlane(clipPath, obj.calcTransformMatrix(), obj2.calcTransformMatrix()); * obj.clipPath = undefined; * obj2.clipPath = clipPath; * // render, clipPath now clips obj2 but seems unchanged from the eyes of the viewer * * @example <caption>Clip an object's clip path with an existing object</caption> * let obj, existingObj; * let clipPath = new Circle({ radius: 50 }); * obj.clipPath = clipPath; * let transformTo = multiplyTransformMatrices(obj.calcTransformMatrix(), clipPath.calcTransformMatrix()); * sendObjectToPlane(existingObj, existingObj.group?.calcTransformMatrix(), transformTo); * clipPath.clipPath = existingObj; * * @param {FabricObject} object * @param {Matrix} [from] plane matrix containing object. Passing `undefined` is equivalent to passing the identity matrix, which means `object` is a direct child of canvas. * @param {Matrix} [to] destination plane matrix to contain object. Passing `undefined` means `object` should be sent to the canvas coordinate plane. * @returns {Matrix} the transform matrix that was applied to `object` */ const sendObjectToPlane = (object, from, to) => { const t = calcPlaneChangeMatrix(from, to); applyTransformToObject(object, multiplyTransformMatrices(t, object.calcOwnMatrix())); return t; }; export { calcPlaneChangeMatrix, sendObjectToPlane, sendPointToPlane, sendVectorToPlane }; //# sourceMappingURL=planeChange.mjs.map