fabric
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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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JavaScript
import { halfPI, twoMathPi } from '../../constants.mjs';
/**
* Easing functions
* @see {@link http://gizma.com/easing/ Easing Equations by Robert Penner}
*/
const normalize = (a, c, p, s) => {
if (a < Math.abs(c)) {
a = c;
s = p / 4;
} else {
//handle the 0/0 case:
if (c === 0 && a === 0) {
s = p / twoMathPi * Math.asin(1);
} else {
s = p / twoMathPi * Math.asin(c / a);
}
}
return {
a,
c,
p,
s
};
};
const elastic = (a, s, p, t, d) => a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * twoMathPi / p);
/**
* Default sinusoidal easing
*/
const defaultEasing = (t, b, c, d) => -c * Math.cos(t / d * halfPI) + c + b;
/**
* Cubic easing in
*/
const easeInCubic = (t, b, c, d) => c * (t / d) ** 3 + b;
/**
* Cubic easing out
*/
const easeOutCubic = (t, b, c, d) => c * ((t / d - 1) ** 3 + 1) + b;
/**
* Cubic easing in and out
*/
const easeInOutCubic = (t, b, c, d) => {
t /= d / 2;
if (t < 1) {
return c / 2 * t ** 3 + b;
}
return c / 2 * ((t - 2) ** 3 + 2) + b;
};
/**
* Quartic easing in
*/
const easeInQuart = (t, b, c, d) => c * (t /= d) * t ** 3 + b;
/**
* Quartic easing out
*/
const easeOutQuart = (t, b, c, d) => -c * ((t = t / d - 1) * t ** 3 - 1) + b;
/**
* Quartic easing in and out
*/
const easeInOutQuart = (t, b, c, d) => {
t /= d / 2;
if (t < 1) {
return c / 2 * t ** 4 + b;
}
return -c / 2 * ((t -= 2) * t ** 3 - 2) + b;
};
/**
* Quintic easing in
*/
const easeInQuint = (t, b, c, d) => c * (t / d) ** 5 + b;
/**
* Quintic easing out
*/
const easeOutQuint = (t, b, c, d) => c * ((t / d - 1) ** 5 + 1) + b;
/**
* Quintic easing in and out
*/
const easeInOutQuint = (t, b, c, d) => {
t /= d / 2;
if (t < 1) {
return c / 2 * t ** 5 + b;
}
return c / 2 * ((t - 2) ** 5 + 2) + b;
};
/**
* Sinusoidal easing in
*/
const easeInSine = (t, b, c, d) => -c * Math.cos(t / d * halfPI) + c + b;
/**
* Sinusoidal easing out
*/
const easeOutSine = (t, b, c, d) => c * Math.sin(t / d * halfPI) + b;
/**
* Sinusoidal easing in and out
*/
const easeInOutSine = (t, b, c, d) => -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
/**
* Exponential easing in
*/
const easeInExpo = (t, b, c, d) => t === 0 ? b : c * 2 ** (10 * (t / d - 1)) + b;
/**
* Exponential easing out
*/
const easeOutExpo = (t, b, c, d) => t === d ? b + c : c * -(2 ** (-10 * t / d) + 1) + b;
/**
* Exponential easing in and out
*/
const easeInOutExpo = (t, b, c, d) => {
if (t === 0) {
return b;
}
if (t === d) {
return b + c;
}
t /= d / 2;
if (t < 1) {
return c / 2 * 2 ** (10 * (t - 1)) + b;
}
return c / 2 * -(2 ** (-10 * --t) + 2) + b;
};
/**
* Circular easing in
*/
const easeInCirc = (t, b, c, d) => -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
/**
* Circular easing out
*/
const easeOutCirc = (t, b, c, d) => c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
/**
* Circular easing in and out
*/
const easeInOutCirc = (t, b, c, d) => {
t /= d / 2;
if (t < 1) {
return -c / 2 * (Math.sqrt(1 - t ** 2) - 1) + b;
}
return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
};
/**
* Elastic easing in
*/
const easeInElastic = (t, b, c, d) => {
const s = 1.70158,
a = c;
let p = 0;
if (t === 0) {
return b;
}
t /= d;
if (t === 1) {
return b + c;
}
if (!p) {
p = d * 0.3;
}
const {
a: normA,
s: normS,
p: normP
} = normalize(a, c, p, s);
return -elastic(normA, normS, normP, t, d) + b;
};
/**
* Elastic easing out
*/
const easeOutElastic = (t, b, c, d) => {
const s = 1.70158,
a = c;
let p = 0;
if (t === 0) {
return b;
}
t /= d;
if (t === 1) {
return b + c;
}
if (!p) {
p = d * 0.3;
}
const {
a: normA,
s: normS,
p: normP,
c: normC
} = normalize(a, c, p, s);
return normA * 2 ** (-10 * t) * Math.sin((t * d - normS) * twoMathPi / normP) + normC + b;
};
/**
* Elastic easing in and out
*/
const easeInOutElastic = (t, b, c, d) => {
const s = 1.70158,
a = c;
let p = 0;
if (t === 0) {
return b;
}
t /= d / 2;
if (t === 2) {
return b + c;
}
if (!p) {
p = d * (0.3 * 1.5);
}
const {
a: normA,
s: normS,
p: normP,
c: normC
} = normalize(a, c, p, s);
if (t < 1) {
return -0.5 * elastic(normA, normS, normP, t, d) + b;
}
return normA * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - normS) * twoMathPi / normP) * 0.5 + normC + b;
};
/**
* Backwards easing in
*/
const easeInBack = function (t, b, c, d) {
let s = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : 1.70158;
return c * (t /= d) * t * ((s + 1) * t - s) + b;
};
/**
* Backwards easing out
*/
const easeOutBack = function (t, b, c, d) {
let s = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : 1.70158;
return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
};
/**
* Backwards easing in and out
*/
const easeInOutBack = function (t, b, c, d) {
let s = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : 1.70158;
t /= d / 2;
if (t < 1) {
return c / 2 * (t * t * (((s *= 1.525) + 1) * t - s)) + b;
}
return c / 2 * ((t -= 2) * t * (((s *= 1.525) + 1) * t + s) + 2) + b;
};
/**
* Bouncing easing out
*/
const easeOutBounce = (t, b, c, d) => {
if ((t /= d) < 1 / 2.75) {
return c * (7.5625 * t * t) + b;
} else if (t < 2 / 2.75) {
return c * (7.5625 * (t -= 1.5 / 2.75) * t + 0.75) + b;
} else if (t < 2.5 / 2.75) {
return c * (7.5625 * (t -= 2.25 / 2.75) * t + 0.9375) + b;
} else {
return c * (7.5625 * (t -= 2.625 / 2.75) * t + 0.984375) + b;
}
};
/**
* Bouncing easing in
*/
const easeInBounce = (t, b, c, d) => c - easeOutBounce(d - t, 0, c, d) + b;
/**
* Bouncing easing in and out
*/
const easeInOutBounce = (t, b, c, d) => t < d / 2 ? easeInBounce(t * 2, 0, c, d) * 0.5 + b : easeOutBounce(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b;
/**
* Quadratic easing in
*/
const easeInQuad = (t, b, c, d) => c * (t /= d) * t + b;
/**
* Quadratic easing out
*/
const easeOutQuad = (t, b, c, d) => -c * (t /= d) * (t - 2) + b;
/**
* Quadratic easing in and out
*/
const easeInOutQuad = (t, b, c, d) => {
t /= d / 2;
if (t < 1) {
return c / 2 * t ** 2 + b;
}
return -c / 2 * (--t * (t - 2) - 1) + b;
};
export { defaultEasing, easeInBack, easeInBounce, easeInCirc, easeInCubic, easeInElastic, easeInExpo, easeInOutBack, easeInOutBounce, easeInOutCirc, easeInOutCubic, easeInOutElastic, easeInOutExpo, easeInOutQuad, easeInOutQuart, easeInOutQuint, easeInOutSine, easeInQuad, easeInQuart, easeInQuint, easeInSine, easeOutBack, easeOutBounce, easeOutCirc, easeOutCubic, easeOutElastic, easeOutExpo, easeOutQuad, easeOutQuart, easeOutQuint, easeOutSine };
//# sourceMappingURL=easing.mjs.map