fabric
Version:
Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
49 lines (44 loc) • 1.29 kB
JavaScript
import { ValueAnimation } from './ValueAnimation.mjs';
import { ArrayAnimation } from './ArrayAnimation.mjs';
import { ColorAnimation } from './ColorAnimation.mjs';
const isArrayAnimation = options => {
return Array.isArray(options.startValue) || Array.isArray(options.endValue);
};
/**
* Changes value(s) from startValue to endValue within a certain period of time,
* invoking callbacks as the value(s) change.
*
* @example
* animate({
* startValue: 1,
* endValue: 0,
* onChange: (v) => {
* obj.set('opacity', v);
* // since we are running in a requested frame we should call `renderAll` and not `requestRenderAll`
* canvas.renderAll();
* }
* });
*
* @example Using lists:
* animate({
* startValue: [1, 2, 3],
* endValue: [2, 4, 6],
* onChange: ([x, y, zoom]) => {
* canvas.zoomToPoint(new Point(x, y), zoom);
* canvas.renderAll();
* }
* });
*
*/
function animate(options) {
const animation = isArrayAnimation(options) ? new ArrayAnimation(options) : new ValueAnimation(options);
animation.start();
return animation;
}
function animateColor(options) {
const animation = new ColorAnimation(options);
animation.start();
return animation;
}
export { animate, animateColor };
//# sourceMappingURL=animate.mjs.map