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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import type { AnimationState, TBaseAnimationOptions, TEasingFunction } from './types'; export declare abstract class AnimationBase<T extends number | number[] = number | number[]> { readonly startValue: T; readonly endValue: T; readonly duration: number; readonly delay: number; protected readonly byValue: T; protected readonly easing: TEasingFunction<T>; private readonly _onStart; private readonly _onChange; private readonly _onComplete; private readonly _abort; /** * Used to register the animation to a target object * so that it can be cancelled within the object context */ readonly target?: unknown; private _state; /** * Time %, or the ratio of `timeElapsed / duration` * @see tick */ durationProgress: number; /** * Value %, or the ratio of `(currentValue - startValue) / (endValue - startValue)` */ valueProgress: number; /** * Current value */ value: T; /** * Animation start time ms */ private startTime; constructor({ startValue, byValue, duration, delay, easing, onStart, onChange, onComplete, abort, target, }: TBaseAnimationOptions<T>); get state(): AnimationState; isDone(): boolean; /** * Calculate the current value based on the easing parameters * @param timeElapsed in ms * @protected */ protected abstract calculate(timeElapsed: number): { value: T; valueProgress: number; }; start(): void; private tick; private register; private unregister; abort(): void; } //# sourceMappingURL=AnimationBase.d.ts.map