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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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{"version":3,"file":"Text.mjs","sources":["../../../../src/shapes/Text/Text.ts"],"sourcesContent":["import { cache } from '../../cache';\nimport { DEFAULT_SVG_FONT_SIZE, FILL, STROKE } from '../../constants';\nimport type { ObjectEvents } from '../../EventTypeDefs';\nimport type {\n CompleteTextStyleDeclaration,\n TextStyle,\n TextStyleDeclaration,\n} from './StyledText';\nimport { StyledText } from './StyledText';\nimport { SHARED_ATTRIBUTES } from '../../parser/attributes';\nimport { parseAttributes } from '../../parser/parseAttributes';\nimport type {\n Abortable,\n TCacheCanvasDimensions,\n TClassProperties,\n TFiller,\n TOptions,\n} from '../../typedefs';\nimport { classRegistry } from '../../ClassRegistry';\nimport { graphemeSplit } from '../../util/lang_string';\nimport { createCanvasElementFor } from '../../util/misc/dom';\nimport type { TextStyleArray } from '../../util/misc/textStyles';\nimport {\n hasStyleChanged,\n stylesFromArray,\n stylesToArray,\n} from '../../util/misc/textStyles';\nimport { getPathSegmentsInfo, getPointOnPath } from '../../util/path';\nimport { cacheProperties } from '../Object/FabricObject';\nimport type { Path } from '../Path';\nimport { TextSVGExportMixin } from './TextSVGExportMixin';\nimport { applyMixins } from '../../util/applyMixins';\nimport type { FabricObjectProps, SerializedObjectProps } from '../Object/types';\nimport type { StylePropertiesType } from './constants';\nimport {\n additionalProps,\n textDefaultValues,\n textLayoutProperties,\n JUSTIFY,\n JUSTIFY_CENTER,\n JUSTIFY_LEFT,\n JUSTIFY_RIGHT,\n TEXT_DECORATION_THICKNESS,\n} from './constants';\nimport { CENTER, LEFT, RIGHT, TOP, BOTTOM } from '../../constants';\nimport { isFiller } from '../../util/typeAssertions';\nimport type { Gradient } from '../../gradient/Gradient';\nimport type { Pattern } from '../../Pattern';\nimport type { CSSRules } from '../../parser/typedefs';\n\nlet measuringContext: CanvasRenderingContext2D | null;\n\n/**\n * Return a context for measurement of text string.\n * if created it gets stored for reuse\n */\nfunction getMeasuringContext() {\n if (!measuringContext) {\n const canvas = createCanvasElementFor({\n width: 0,\n height: 0,\n });\n measuringContext = canvas.getContext('2d');\n }\n return measuringContext;\n}\n\nexport type TPathSide = 'left' | 'right';\n\nexport type TPathAlign = 'baseline' | 'center' | 'ascender' | 'descender';\n\nexport type TextLinesInfo = {\n lines: string[];\n graphemeLines: string[][];\n graphemeText: string[];\n _unwrappedLines: string[][];\n};\n\n/**\n * Measure and return the info of a single grapheme.\n * needs the the info of previous graphemes already filled\n * Override to customize measuring\n */\nexport type GraphemeBBox = {\n width: number;\n height: number;\n kernedWidth: number;\n left: number;\n deltaY: number;\n renderLeft?: number;\n renderTop?: number;\n angle?: number;\n};\n\n// @TODO this is not complete\ninterface UniqueTextProps {\n charSpacing: number;\n lineHeight: number;\n fontSize: number;\n fontWeight: string | number;\n fontFamily: string;\n fontStyle: string;\n pathSide: TPathSide;\n pathAlign: TPathAlign;\n underline: boolean;\n overline: boolean;\n linethrough: boolean;\n textAlign: string;\n direction: CanvasDirection;\n path?: Path;\n textDecorationThickness: number;\n}\n\nexport interface SerializedTextProps\n extends SerializedObjectProps,\n UniqueTextProps {\n styles: TextStyleArray | TextStyle;\n}\n\nexport interface TextProps extends FabricObjectProps, UniqueTextProps {\n styles: TextStyle;\n}\n\n/**\n * Text class\n * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#text}\n */\nexport class FabricText<\n Props extends TOptions<TextProps> = Partial<TextProps>,\n SProps extends SerializedTextProps = SerializedTextProps,\n EventSpec extends ObjectEvents = ObjectEvents,\n >\n extends StyledText<Props, SProps, EventSpec>\n implements UniqueTextProps\n{\n /**\n * Properties that requires a text layout recalculation when changed\n * @type string[]\n * @protected\n */\n static textLayoutProperties: string[] = textLayoutProperties;\n\n /**\n * @private\n */\n declare _reNewline: RegExp;\n\n /**\n * Use this regular expression to filter for whitespaces that is not a new line.\n * Mostly used when text is 'justify' aligned.\n * @private\n */\n declare _reSpacesAndTabs: RegExp;\n\n /**\n * Use this regular expression to filter for whitespace that is not a new line.\n * Mostly used when text is 'justify' aligned.\n * @private\n */\n declare _reSpaceAndTab: RegExp;\n\n /**\n * Use this regular expression to filter consecutive groups of non spaces.\n * Mostly used when text is 'justify' aligned.\n * @private\n */\n declare _reWords: RegExp;\n\n declare text: string;\n\n /**\n * Font size (in pixels)\n * @type Number\n * @default\n */\n declare fontSize: number;\n\n /**\n * Font weight (e.g. bold, normal, 400, 600, 800)\n * @type {(Number|String)}\n * @default\n */\n declare fontWeight: string | number;\n\n /**\n * Font family\n * @type String\n * @default\n */\n declare fontFamily: string;\n\n /**\n * Text decoration underline.\n * @type Boolean\n * @default\n */\n declare underline: boolean;\n\n /**\n * Text decoration overline.\n * @type Boolean\n * @default\n */\n declare overline: boolean;\n\n /**\n * Text decoration linethrough.\n * @type Boolean\n * @default\n */\n declare linethrough: boolean;\n\n /**\n * Text alignment. Possible values: \"left\", \"center\", \"right\", \"justify\",\n * \"justify-left\", \"justify-center\" or \"justify-right\".\n * @type String\n * @default\n */\n declare textAlign: string;\n\n /**\n * Font style . Possible values: \"\", \"normal\", \"italic\" or \"oblique\".\n * @type String\n * @default\n */\n declare fontStyle: string;\n\n /**\n * Line height\n * @type Number\n * @default\n */\n declare lineHeight: number;\n\n /**\n * Superscript schema object (minimum overlap)\n */\n declare superscript: {\n /**\n * fontSize factor\n * @default 0.6\n */\n size: number;\n /**\n * baseline-shift factor (upwards)\n * @default -0.35\n */\n baseline: number;\n };\n\n /**\n * Subscript schema object (minimum overlap)\n */\n declare subscript: {\n /**\n * fontSize factor\n * @default 0.6\n */\n size: number;\n /**\n * baseline-shift factor (downwards)\n * @default 0.11\n */\n baseline: number;\n };\n\n /**\n * Background color of text lines\n * @type String\n * @default\n */\n declare textBackgroundColor: string;\n\n declare styles: TextStyle;\n\n /**\n * Path that the text should follow.\n * since 4.6.0 the path will be drawn automatically.\n * if you want to make the path visible, give it a stroke and strokeWidth or fill value\n * if you want it to be hidden, assign visible = false to the path.\n * This feature is in BETA, and SVG import/export is not yet supported.\n * @type Path\n * @example\n * const textPath = new Text('Text on a path', {\n * top: 150,\n * left: 150,\n * textAlign: 'center',\n * charSpacing: -50,\n * path: new Path('M 0 0 C 50 -100 150 -100 200 0', {\n * strokeWidth: 1,\n * visible: false\n * }),\n * pathSide: 'left',\n * pathStartOffset: 0\n * });\n * @default\n */\n declare path?: Path;\n\n /**\n * The text decoration tickness for underline, overline and strikethrough\n * The tickness is expressed in thousandths of fontSize ( em ).\n * The original value was 1/15 that translates to 66.6667 thousandths.\n * The choice of unit of measure is to align with charSpacing.\n * You can slim the tickness without issues, while large underline or overline may end up\n * outside the bounding box of the text. In order to fix that a bigger refactor of the code\n * is needed and is out of scope for now. If you need such large overline on the first line\n * of text or large underline on the last line of text, consider disabling caching as a\n * workaround\n * @default 66.667\n */\n declare textDecorationThickness: number;\n\n /**\n * Offset amount for text path starting position\n * Only used when text has a path\n * @default\n */\n declare pathStartOffset: number;\n\n /**\n * Which side of the path the text should be drawn on.\n * Only used when text has a path\n * @type {TPathSide} 'left|right'\n * @default\n */\n declare pathSide: TPathSide;\n\n /**\n * How text is aligned to the path. This property determines\n * the perpendicular position of each character relative to the path.\n * (one of \"baseline\", \"center\", \"ascender\", \"descender\")\n * This feature is in BETA, and its behavior may change\n * @type TPathAlign\n * @default\n */\n declare pathAlign: TPathAlign;\n\n /**\n * @private\n */\n declare _fontSizeFraction: number;\n\n /**\n * @private\n */\n declare offsets: { underline: number; linethrough: number; overline: number };\n\n /**\n * Text Line proportion to font Size (in pixels)\n * @type Number\n * @default\n */\n declare _fontSizeMult: number;\n\n /**\n * additional space between characters\n * expressed in thousands of em unit\n * @type Number\n * @default\n */\n declare charSpacing: number;\n\n /**\n * Baseline shift, styles only, keep at 0 for the main text object\n * @type {Number}\n * @default\n */\n declare deltaY: number;\n\n /**\n * WARNING: EXPERIMENTAL. NOT SUPPORTED YET\n * determine the direction of the text.\n * This has to be set manually together with textAlign and originX for proper\n * experience.\n * some interesting link for the future\n * https://www.w3.org/International/questions/qa-bidi-unicode-controls\n * @since 4.5.0\n * @type {CanvasDirection} 'ltr|rtl'\n * @default\n */\n declare direction: CanvasDirection;\n\n /**\n * contains characters bounding boxes\n * This variable is considered to be protected.\n * But for how mixins are implemented right now, we can't leave it private\n * @protected\n */\n __charBounds: GraphemeBBox[][] = [];\n\n /**\n * use this size when measuring text. To avoid IE11 rounding errors\n * @type {Number}\n * @default\n * @readonly\n * @private\n */\n declare CACHE_FONT_SIZE: number;\n\n /**\n * contains the min text width to avoid getting 0\n * @type {Number}\n * @default\n */\n declare MIN_TEXT_WIDTH: number;\n\n /**\n * contains the the text of the object, divided in lines as they are displayed\n * on screen. Wrapping will divide the text independently of line breaks\n * @type {string[]}\n * @default\n */\n declare textLines: string[];\n\n /**\n * same as textlines, but each line is an array of graphemes as split by splitByGrapheme\n * @type {string[]}\n * @default\n */\n declare _textLines: string[][];\n\n declare _unwrappedTextLines: string[][];\n declare _text: string[];\n declare cursorWidth: number;\n declare __lineHeights: number[];\n declare __lineWidths: number[];\n declare initialized?: true;\n\n static cacheProperties = [...cacheProperties, ...additionalProps];\n\n static ownDefaults = textDefaultValues;\n\n static type = 'Text';\n\n static getDefaults(): Record<string, any> {\n return { ...super.getDefaults(), ...FabricText.ownDefaults };\n }\n\n constructor(text: string, options?: Props) {\n super();\n Object.assign(this, FabricText.ownDefaults);\n this.setOptions(options);\n if (!this.styles) {\n this.styles = {};\n }\n this.text = text;\n this.initialized = true;\n if (this.path) {\n this.setPathInfo();\n }\n this.initDimensions();\n this.setCoords();\n }\n\n /**\n * If text has a path, it will add the extra information needed\n * for path and text calculations\n */\n setPathInfo() {\n const path = this.path;\n if (path) {\n path.segmentsInfo = getPathSegmentsInfo(path.path);\n }\n }\n\n /**\n * @private\n * Divides text into lines of text and lines of graphemes.\n */\n _splitText(): TextLinesInfo {\n const newLines = this._splitTextIntoLines(this.text);\n this.textLines = newLines.lines;\n this._textLines = newLines.graphemeLines;\n this._unwrappedTextLines = newLines._unwrappedLines;\n this._text = newLines.graphemeText;\n return newLines;\n }\n\n /**\n * Initialize or update text dimensions.\n * Updates this.width and this.height with the proper values.\n * Does not return dimensions.\n */\n initDimensions() {\n this._splitText();\n this._clearCache();\n this.dirty = true;\n if (this.path) {\n this.width = this.path.width;\n this.height = this.path.height;\n } else {\n this.width =\n this.calcTextWidth() || this.cursorWidth || this.MIN_TEXT_WIDTH;\n this.height = this.calcTextHeight();\n }\n if (this.textAlign.includes(JUSTIFY)) {\n // once text is measured we need to make space fatter to make justified text.\n this.enlargeSpaces();\n }\n }\n\n /**\n * Enlarge space boxes and shift the others\n */\n enlargeSpaces() {\n let diffSpace,\n currentLineWidth,\n numberOfSpaces,\n accumulatedSpace,\n line,\n charBound,\n spaces;\n for (let i = 0, len = this._textLines.length; i < len; i++) {\n if (\n this.textAlign !== JUSTIFY &&\n (i === len - 1 || this.isEndOfWrapping(i))\n ) {\n continue;\n }\n accumulatedSpace = 0;\n line = this._textLines[i];\n currentLineWidth = this.getLineWidth(i);\n if (\n currentLineWidth < this.width &&\n (spaces = this.textLines[i].match(this._reSpacesAndTabs))\n ) {\n numberOfSpaces = spaces.length;\n diffSpace = (this.width - currentLineWidth) / numberOfSpaces;\n for (let j = 0; j <= line.length; j++) {\n charBound = this.__charBounds[i][j];\n if (this._reSpaceAndTab.test(line[j])) {\n charBound.width += diffSpace;\n charBound.kernedWidth += diffSpace;\n charBound.left += accumulatedSpace;\n accumulatedSpace += diffSpace;\n } else {\n charBound.left += accumulatedSpace;\n }\n }\n }\n }\n }\n\n /**\n * Detect if the text line is ended with an hard break\n * text and itext do not have wrapping, return false\n * @return {Boolean}\n */\n isEndOfWrapping(lineIndex: number): boolean {\n return lineIndex === this._textLines.length - 1;\n }\n\n /**\n * Detect if a line has a linebreak and so we need to account for it when moving\n * and counting style.\n * It return always 1 for text and Itext. Textbox has its own implementation\n * @return Number\n */\n missingNewlineOffset(lineIndex: number, skipWrapping?: boolean): 0 | 1;\n missingNewlineOffset(_lineIndex: number): 1 {\n return 1;\n }\n\n /**\n * Returns 2d representation (lineIndex and charIndex) of cursor\n * @param {Number} selectionStart\n * @param {Boolean} [skipWrapping] consider the location for unwrapped lines. useful to manage styles.\n */\n get2DCursorLocation(selectionStart: number, skipWrapping?: boolean) {\n const lines = skipWrapping ? this._unwrappedTextLines : this._textLines;\n let i: number;\n for (i = 0; i < lines.length; i++) {\n if (selectionStart <= lines[i].length) {\n return {\n lineIndex: i,\n charIndex: selectionStart,\n };\n }\n selectionStart -=\n lines[i].length + this.missingNewlineOffset(i, skipWrapping);\n }\n return {\n lineIndex: i - 1,\n charIndex:\n lines[i - 1].length < selectionStart\n ? lines[i - 1].length\n : selectionStart,\n };\n }\n\n /**\n * Returns string representation of an instance\n * @return {String} String representation of text object\n */\n toString(): string {\n return `#<Text (${this.complexity()}): { \"text\": \"${\n this.text\n }\", \"fontFamily\": \"${this.fontFamily}\" }>`;\n }\n\n /**\n * Return the dimension and the zoom level needed to create a cache canvas\n * big enough to host the object to be cached.\n * @private\n * @param {Object} dim.x width of object to be cached\n * @param {Object} dim.y height of object to be cached\n * @return {Object}.width width of canvas\n * @return {Object}.height height of canvas\n * @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache\n * @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache\n */\n _getCacheCanvasDimensions(): TCacheCanvasDimensions {\n const dims = super._getCacheCanvasDimensions();\n const fontSize = this.fontSize;\n dims.width += fontSize * dims.zoomX;\n dims.height += fontSize * dims.zoomY;\n return dims;\n }\n\n /**\n * @private\n * @param {CanvasRenderingContext2D} ctx Context to render on\n */\n _render(ctx: CanvasRenderingContext2D) {\n const path = this.path;\n path && !path.isNotVisible() && path._render(ctx);\n this._setTextStyles(ctx);\n this._renderTextLinesBackground(ctx);\n this._renderTextDecoration(ctx, 'underline');\n this._renderText(ctx);\n this._renderTextDecoration(ctx, 'overline');\n this._renderTextDecoration(ctx, 'linethrough');\n }\n\n /**\n * @private\n * @param {CanvasRenderingContext2D} ctx Context to render on\n */\n _renderText(ctx: CanvasRenderingContext2D) {\n if (this.paintFirst === STROKE) {\n this._renderTextStroke(ctx);\n this._renderTextFill(ctx);\n } else {\n this._renderTextFill(ctx);\n this._renderTextStroke(ctx);\n }\n }\n\n /**\n * Set the font parameter of the context with the object properties or with charStyle\n * @private\n * @param {CanvasRenderingContext2D} ctx Context to render on\n * @param {Object} [charStyle] object with font style properties\n * @param {String} [charStyle.fontFamily] Font Family\n * @param {Number} [charStyle.fontSize] Font size in pixels. ( without px suffix )\n * @param {String} [charStyle.fontWeight] Font weight\n * @param {String} [charStyle.fontStyle] Font style (italic|normal)\n */\n _setTextStyles(\n ctx: CanvasRenderingContext2D,\n charStyle?: any,\n forMeasuring?: boolean,\n ) {\n ctx.textBaseline = 'alphabetic';\n if (this.path) {\n switch (this.pathAlign) {\n case CENTER:\n ctx.textBaseline = 'middle';\n break;\n case 'ascender':\n ctx.textBaseline = TOP;\n break;\n case 'descender':\n ctx.textBaseline = BOTTOM;\n break;\n }\n }\n ctx.font = this._getFontDeclaration(charStyle, forMeasuring);\n }\n\n /**\n * calculate and return the text Width measuring each line.\n * @private\n * @param {CanvasRenderingContext2D} ctx Context to render on\n * @return {Number} Maximum width of Text object\n */\n calcTextWidth(): number {\n let maxWidth = this.getLineWidth(0);\n\n for (let i = 1, len = this._textLines.length; i < len; i++) {\n const currentLineWidth = this.getLineWidth(i);\n if (currentLineWidth > maxWidth) {\n maxWidth = currentLineWidth;\n }\n }\n return maxWidth;\n }\n\n /**\n * @private\n * @param {String} method Method name (\"fillText\" or \"strokeText\")\n * @param {CanvasRenderingContext2D} ctx Context to render on\n * @param {String} line Text to render\n * @param {Number} left Left position of text\n * @param {Number} top Top position of text\n * @param {Number} lineIndex Index of a line in a text\n */\n _renderTextLine(\n method: 'fillText' | 'strokeText',\n ctx: CanvasRenderingContext2D,\n line: string[],\n left: number,\n top: number,\n lineIndex: number,\n ) {\n this._renderChars(method, ctx, line, left, top, lineIndex);\n }\n\n /**\n * Renders the text background for lines, taking care of style\n * @private\n * @param {CanvasRenderingContext2D} ctx Context to render on\n */\n _renderTextLinesBackground(ctx: CanvasRenderingContext2D) {\n if (!this.textBackgroundColor && !this.styleHas('textBackgroundColor')) {\n return;\n }\n const originalFill = ctx.fillStyle,\n leftOffset = this._getLeftOffset();\n let lineTopOffset = this._getTopOffset();\n\n for (let i = 0, len = this._textLines.length; i < len; i++) {\n const heightOfLine = this.getHeightOfLine(i);\n if (\n !this.textBackgroundColor &&\n !this.styleHas('textBackgroundColor', i)\n ) {\n lineTopOffset += heightOfLine;\n continue;\n }\n const jlen = this._textLines[i].length;\n const lineLeftOffset = this._getLineLeftOffset(i);\n let boxWidth = 0;\n let boxStart = 0;\n let drawStart;\n let currentColor;\n let lastColor = this.getValueOfPropertyAt(i, 0, 'textBackgroundColor');\n for (let j = 0; j < jlen; j++) {\n // at this point charbox are either standard or full with pathInfo if there is a path.\n const charBox = this.__charBounds[i][j] as Required<GraphemeBBox>;\n currentColor = this.getValueOfPropertyAt(i, j, 'textBackgroundColor');\n if (this.path) {\n ctx.save();\n ctx.translate(charBox.renderLeft, charBox.renderTop);\n ctx.rotate(charBox.angle);\n ctx.fillStyle = currentColor;\n currentColor &&\n ctx.fillRect(\n -charBox.width / 2,\n (-heightOfLine / this.lineHeight) * (1 - this._fontSizeFraction),\n charBox.width,\n heightOfLine / this.lineHeight,\n );\n ctx.restore();\n } else if (currentColor !== lastColor) {\n drawStart = leftOffset + lineLeftOffset + boxStart;\n if (this.direction === 'rtl') {\n drawStart = this.width - drawStart - boxWidth;\n }\n ctx.fillStyle = lastColor;\n lastColor &&\n ctx.fillRect(\n drawStart,\n lineTopOffset,\n boxWidth,\n heightOfLine / this.lineHeight,\n );\n boxStart = charBox.left;\n boxWidth = charBox.width;\n lastColor = currentColor;\n } else {\n boxWidth += charBox.kernedWidth;\n }\n }\n if (currentColor && !this.path) {\n drawStart = leftOffset + lineLeftOffset + boxStart;\n if (this.direction === 'rtl') {\n drawStart = this.width - drawStart - boxWidth;\n }\n ctx.fillStyle = currentColor;\n ctx.fillRect(\n drawStart,\n lineTopOffset,\n boxWidth,\n heightOfLine / this.lineHeight,\n );\n }\n lineTopOffset += heightOfLine;\n }\n ctx.fillStyle = originalFill;\n // if there is text background color no\n // other shadows should be casted\n this._removeShadow(ctx);\n }\n\n /**\n * measure and return the width of a single character.\n * possibly overridden to accommodate different measure logic or\n * to hook some external lib for character measurement\n * @private\n * @param {String} _char, char to be measured\n * @param {Object} charStyle style of char to be measured\n * @param {String} [previousChar] previous char\n * @param {Object} [prevCharStyle] style of previous char\n */\n _measureChar(\n _char: string,\n charStyle: CompleteTextStyleDeclaration,\n previousChar: string | undefined,\n prevCharStyle: CompleteTextStyleDeclaration | Record<string, never>,\n ) {\n const fontCache = cache.getFontCache(charStyle),\n fontDeclaration = this._getFontDeclaration(charStyle),\n couple = previousChar + _char,\n stylesAreEqual =\n previousChar &&\n fontDeclaration === this._getFontDeclaration(prevCharStyle),\n fontMultiplier = charStyle.fontSize / this.CACHE_FONT_SIZE;\n let width: number | undefined,\n coupleWidth: number | undefined,\n previousWidth: number | undefined,\n kernedWidth: number | undefined;\n\n if (previousChar && fontCache[previousChar] !== undefined) {\n previousWidth = fontCache[previousChar];\n }\n if (fontCache[_char] !== undefined) {\n kernedWidth = width = fontCache[_char];\n }\n if (stylesAreEqual && fontCache[couple] !== undefined) {\n coupleWidth = fontCache[couple];\n kernedWidth = coupleWidth - previousWidth!;\n }\n if (\n width === undefined ||\n previousWidth === undefined ||\n coupleWidth === undefined\n ) {\n const ctx = getMeasuringContext()!;\n // send a TRUE to specify measuring font size CACHE_FONT_SIZE\n this._setTextStyles(ctx, charStyle, true);\n if (width === undefined) {\n kernedWidth = width = ctx.measureText(_char).width;\n fontCache[_char] = width;\n }\n if (previousWidth === undefined && stylesAreEqual && previousChar) {\n previousWidth = ctx.measureText(previousChar).width;\n fontCache[previousChar] = previousWidth;\n }\n if (stylesAreEqual && coupleWidth === undefined) {\n // we can measure the kerning couple and subtract the width of the previous character\n coupleWidth = ctx.measureText(couple).width;\n fontCache[couple] = coupleWidth;\n // safe to use the non-null since if undefined we defined it before.\n kernedWidth = coupleWidth - previousWidth!;\n }\n }\n return {\n width: width * fontMultiplier,\n kernedWidth: kernedWidth! * fontMultiplier,\n };\n }\n\n /**\n * Computes height of character at given position\n * @param {Number} line the line index number\n * @param {Number} _char the character index number\n * @return {Number} fontSize of the character\n */\n getHeightOfChar(line: number, _char: number): number {\n return this.getValueOfPropertyAt(line, _char, 'fontSize');\n }\n\n /**\n * measure a text line measuring all characters.\n * @param {Number} lineIndex line number\n */\n measureLine(lineIndex: number) {\n const lineInfo = this._measureLine(lineIndex);\n if (this.charSpacing !== 0) {\n lineInfo.width -= this._getWidthOfCharSpacing();\n }\n if (lineInfo.width < 0) {\n lineInfo.width = 0;\n }\n return lineInfo;\n }\n\n /**\n * measure every grapheme of a line, populating __charBounds\n * @param {Number} lineIndex\n * @return {Object} object.width total width of characters\n * @return {Object} object.numOfSpaces length of chars that match this._reSpacesAndTabs\n */\n _measureLine(lineIndex: number) {\n let width = 0,\n prevGrapheme: string | undefined,\n graphemeInfo: GraphemeBBox | undefined;\n\n const reverse = this.pathSide === RIGHT,\n path = this.path,\n line = this._textLines[lineIndex],\n llength = line.length,\n lineBounds = new Array<GraphemeBBox>(llength);\n\n this.__charBounds[lineIndex] = lineBounds;\n for (let i = 0; i < llength; i++) {\n const grapheme = line[i];\n graphemeInfo = this._getGraphemeBox(grapheme, lineIndex, i, prevGrapheme);\n lineBounds[i] = graphemeInfo;\n width += graphemeInfo.kernedWidth;\n prevGrapheme = grapheme;\n }\n // this latest bound box represent the last character of the line\n // to simplify cursor handling in interactive mode.\n lineBounds[llength] = {\n left: graphemeInfo ? graphemeInfo.left + graphemeInfo.width : 0,\n width: 0,\n kernedWidth: 0,\n height: this.fontSize,\n deltaY: 0,\n } as GraphemeBBox;\n if (path && path.segmentsInfo) {\n let positionInPath = 0;\n const totalPathLength =\n path.segmentsInfo[path.segmentsInfo.length - 1].length;\n switch (this.textAlign) {\n case LEFT:\n positionInPath = reverse ? totalPathLength - width : 0;\n break;\n case CENTER:\n positionInPath = (totalPathLength - width) / 2;\n break;\n case RIGHT:\n positionInPath = reverse ? 0 : totalPathLength - width;\n break;\n //todo - add support for justify\n }\n positionInPath += this.pathStartOffset * (reverse ? -1 : 1);\n for (\n let i = reverse ? llength - 1 : 0;\n reverse ? i >= 0 : i < llength;\n reverse ? i-- : i++\n ) {\n graphemeInfo = lineBounds[i];\n if (positionInPath > totalPathLength) {\n positionInPath %= totalPathLength;\n } else if (positionInPath < 0) {\n positionInPath += totalPathLength;\n }\n // it would probably much faster to send all the grapheme position for a line\n // and calculate path position/angle at once.\n this._setGraphemeOnPath(positionInPath, graphemeInfo);\n positionInPath += graphemeInfo.kernedWidth;\n }\n }\n return { width: width, numOfSpaces: 0 };\n }\n\n /**\n * Calculate the angle and the left,top position of the char that follow a path.\n * It appends it to graphemeInfo to be reused later at rendering\n * @private\n * @param {Number} positionInPath to be measured\n * @param {GraphemeBBox} graphemeInfo current grapheme box information\n * @param {Object} startingPoint position of the point\n */\n _setGraphemeOnPath(positionInPath: number, graphemeInfo: GraphemeBBox) {\n const centerPosition = positionInPath + graphemeInfo.kernedWidth / 2,\n path = this.path!;\n\n // we are at currentPositionOnPath. we want to know what point on the path is.\n const info = getPointOnPath(path.path, centerPosition, path.segmentsInfo)!;\n graphemeInfo.renderLeft = info.x - path.pathOffset.x;\n graphemeInfo.renderTop = info.y - path.pathOffset.y;\n graphemeInfo.angle = info.angle + (this.pathSide === RIGHT ? Math.PI : 0);\n }\n\n /**\n *\n * @param {String} grapheme to be measured\n * @param {Number} lineIndex index of the line where the char is\n * @param {Number} charIndex position in the line\n * @param {String} [prevGrapheme] character preceding the one to be measured\n * @returns {GraphemeBBox} grapheme bbox\n */\n _getGraphemeBox(\n grapheme: string,\n lineIndex: number,\n charIndex: number,\n prevGrapheme?: string,\n skipLeft?: boolean,\n ): GraphemeBBox {\n const style = this.getCompleteStyleDeclaration(lineIndex, charIndex),\n prevStyle = prevGrapheme\n ? this.getCompleteStyleDeclaration(lineIndex, charIndex - 1)\n : {},\n info = this._measureChar(grapheme, style, prevGrapheme, prevStyle);\n let kernedWidth = info.kernedWidth,\n width = info.width,\n charSpacing;\n\n if (this.charSpacing !== 0) {\n charSpacing = this._getWidthOfCharSpacing();\n width += charSpacing;\n kernedWidth += charSpacing;\n }\n\n const box: GraphemeBBox = {\n width,\n left: 0,\n height: style.fontSize,\n kernedWidth,\n deltaY: style.deltaY,\n };\n if (charIndex > 0 && !skipLeft) {\n const previousBox = this.__charBounds[lineIndex][charIndex - 1];\n box.left =\n previousBox.left + previousBox.width + info.kernedWidth - info.width;\n }\n return box;\n }\n\n /**\n * Calculate height of line at 'lineIndex'\n * @param {Number} lineIndex index of line to calculate\n * @return {Number}\n */\n getHeightOfLine(lineIndex: number): number {\n if (this.__lineHeights[lineIndex]) {\n return this.__lineHeights[lineIndex];\n }\n\n // char 0 is measured before the line cycle because it needs to char\n // emptylines\n let maxHeight = this.getHeightOfChar(lineIndex, 0);\n for (let i = 1, len = this._textLines[lineIndex].length; i < len; i++) {\n maxHeight = Math.max(this.getHeightOfChar(lineIndex, i), maxHeight);\n }\n\n return (this.__lineHeights[lineIndex] =\n maxHeight * this.lineHeight * this._fontSizeMult);\n }\n\n /**\n * Calculate text box height\n */\n calcTextHeight() {\n let lineHeight,\n height = 0;\n for (let i = 0, len = this._textLines.length; i < len; i++) {\n lineHeight = this.getHeightOfLine(i);\n height += i === len - 1 ? lineHeight / this.lineHeight : lineHeight;\n }\n return height;\n }\n\n /**\n * @private\n * @return {Number} Left offset\n */\n _getLeftOffset(): number {\n return this.direction === 'ltr' ? -this.width / 2 : this.width / 2;\n }\n\n /**\n * @private\n * @return {Number} Top offset\n */\n _getTopOffset(): number {\n return -this.height / 2;\n }\n\n /**\n * @private\n * @param {CanvasRenderingContext2D} ctx Context to render on\n * @param {String} method Method name (\"fillText\" or \"strokeText\")\n */\n _renderTextCommon(\n ctx: CanvasRenderingContext2D,\n method: 'fillText' | 'strokeText',\n ) {\n ctx.save();\n let lineHeights = 0;\n const left = this._getLeftOffset(),\n top = this._getTopOffset();\n for (let i = 0, len = this._textLines.length; i < len; i++) {\n const heightOfLine = this.getHeightOfLine(i),\n maxHeight = heightOfLine / this.lineHeight,\n leftOffset = this._getLineLeftOffset(i);\n this._renderTextLine(\n method,\n ctx,\n this._textLines[i],\n left + leftOffset,\n top + lineHeights + maxHeight,\n i,\n );\n lineHeights += heightOfLine;\n }\n ctx.restore();\n }\n\n /**\n * @private\n * @param {CanvasRenderingContext2D} ctx Context to render on\n */\n _renderTextFill(ctx: CanvasRenderingContext2D) {\n if (!this.fill && !this.styleHas(FILL)) {\n return;\n }\n\n this._renderTextCommon(ctx, 'fillText');\n }\n\n /**\n * @private\n * @param {CanvasRenderingContext2D} ctx Context to render on\n */\n _renderTextStroke(ctx: CanvasRenderingContext2D) {\n if ((!this.stroke || this.strokeWidth === 0) && this.isEmptyStyles()) {\n return;\n }\n\n if (this.shadow && !this.shadow.affectStroke) {\n this._removeShadow(ctx);\n }\n\n ctx.save();\n this._setLineDash(ctx, this.strokeDashArray);\n ctx.beginPath();\n this._renderTextCommon(ctx, 'strokeText');\n ctx.closePath();\n ctx.restore();\n }\n\n /**\n * @private\n * @param {String} method fillText or strokeText.\n * @param {CanvasRenderingContext2D} ctx Context to render on\n * @param {Array} line Content of the line, splitted in an array by grapheme\n * @param {Number} left\n * @param {Number} top\n * @param {Number} lineIndex\n */\n _renderChars(\n method: 'fillText' | 'strokeText',\n ctx: CanvasRenderingContext2D,\n line: Array<any>,\n left: number,\n top: number,\n lineIndex: number,\n ) {\n const lineHeight = this.getHeightOfLine(lineIndex),\n isJustify = this.textAlign.includes(JUSTIFY),\n path = this.path,\n shortCut =\n !isJustify &&\n this.charSpacing === 0 &&\n this.isEmptyStyles(lineIndex) &&\n !path,\n isLtr = this.direction === 'ltr',\n sign = this.direction === 'ltr' ? 1 : -1,\n // this was changed in the PR #7674\n // currentDirection = ctx.canvas.getAttribute('dir');\n currentDirection = ctx.direction;\n\n let actualStyle,\n nextStyle,\n charsToRender = '',\n charBox,\n boxWidth = 0,\n timeToRender,\n drawingLeft;\n\n ctx.save();\n if (currentDirection !== this.direction) {\n ctx.canvas.setAttribute('dir', isLtr ? 'ltr' : 'rtl');\n ctx.direction = isLtr ? 'ltr' : 'rtl';\n ctx.textAlign = isLtr ? LEFT : RIGHT;\n }\n top -= (lineHeight * this._fontSizeFraction) / this.lineHeight;\n if (shortCut) {\n // render all the line in one pass without checking\n // drawingLeft = isLtr ? left : left - this.getLineWidth(lineIndex);\n this._renderChar(method, ctx, lineIndex, 0, line.join(''), left, top);\n ctx.restore();\n return;\n }\n for (let i = 0, len = line.length - 1; i <= len; i++) {\n timeToRender = i === len || this.charSpacing || path;\n charsToRender += line[i];\n charBox = this.__charBounds[lineIndex][i] as Required<GraphemeBBox>;\n if (boxWidth === 0) {\n left += sign * (charBox.kernedWidth - charBox.width);\n boxWidth += charBox.width;\n } else {\n boxWidth += charBox.kernedWidth;\n }\n if (isJustify && !timeToRender) {\n if (this._reSpaceAndTab.test(line[i])) {\n timeToRender = true;\n }\n }\n if (!timeToRender) {\n // if we have charSpacing, we render char by char\n actualStyle =\n actualStyle || this.getCompleteStyleDeclaration(lineIndex, i);\n nextStyle = this.getCompleteStyleDeclaration(lineIndex, i + 1);\n timeToRender = hasStyleChanged(actualStyle, nextStyle, false);\n }\n if (timeToRender) {\n if (path) {\n ctx.save();\n ctx.translate(charBox.renderLeft, charBox.renderTop);\n ctx.rotate(charBox.angle);\n this._renderChar(\n method,\n ctx,\n lineIndex,\n i,\n charsToRender,\n -boxWidth / 2,\n 0,\n );\n ctx.restore();\n } else {\n drawingLeft = left;\n this._renderChar(\n method,\n ctx,\n lineIndex,\n i,\n charsToRender,\n drawingLeft,\n top,\n );\n }\n charsToRender = '';\n actualStyle = nextStyle;\n left += sign * boxWidth;\n boxWidth = 0;\n }\n }\n ctx.restore();\n }\n\n /**\n * This function try to patch the missing gradientTransform on canvas gradients.\n * transforming a context to transform the gradient, is going to transform the stroke too.\n * we want to transform the gradient but not the stroke operation, so we create\n * a transformed gradient on a pattern and then we use the pattern instead of the gradient.\n * this method has drawbacks: is slow, is in low resolution, needs a patch for when the size\n * is limited.\n * @private\n * @param {TFiller} filler a fabric gradient instance\n * @return {CanvasPattern} a pattern to use as fill/stroke style\n */\n _applyPatternGradientTransformText(filler: TFiller) {\n // TODO: verify compatibility with strokeUniform\n const width = this.width + this.strokeWidth,\n height = this.height + this.strokeWidth,\n pCanvas = createCanvasElementFor({\n width,\n height,\n }),\n pCtx = pCanvas.getContext('2d')!;\n pCanvas.width = width;\n pCanvas.height = height;\n pCtx.beginPath();\n pCtx.moveTo(0, 0);\n pCtx.lineTo(width, 0);\n pCtx.lineTo(width, height);\n pCtx.lineTo(0, height);\n pCtx.closePath();\n pCtx.translate(width / 2, height / 2);\n pCtx.fillStyle = filler.toLive(pCtx)!;\n this._applyPatternGradientTransform(pCtx, filler);\n pCtx.fill();\n return pCtx.createPattern(pCanvas, 'no-repeat')!;\n }\n\n handleFiller<T extends 'fill' | 'stroke'>(\n ctx: CanvasRenderingContext2D,\n property: `${T}Style`,\n filler: TFiller | string,\n ): { offsetX: number; offsetY: number } {\n let offsetX: number, offsetY: number;\n if (isFiller(filler)) {\n if (\n (filler as Gradient<'linear'>).gradientUnits === 'percentage' ||\n (filler as Gradient<'linear'>).gradientTransform ||\n (filler as Pattern).patternTransform\n ) {\n // need to transform gradient in a pattern.\n // this is a slow process. If you are hitting this codepath, and the object\n // is not using caching, you should consider switching it on.\n // we need a canvas as big as the current object caching canvas.\n offsetX = -this.width / 2;\n offsetY = -this.height / 2;\n ctx.translate(offsetX, offsetY);\n ctx[property] = this._applyPatternGradientTransformText(filler);\n return { offsetX, offsetY };\n } else {\n // is a simple gradient or pattern\n ctx[property] = filler.toLive(ctx)!;\n return this._applyPatternGradientTransform(ctx, filler);\n }\n } else {\n // is a color\n ctx[property] = filler;\n }\n return { offsetX: 0, offsetY: 0 };\n }\n\n /**\n * This function prepare the canvas for a stroke style, and stroke and strokeWidth\n * need to be sent in as defined\n * @param {CanvasRenderingContext2D} ctx\n * @param {CompleteTextStyleDeclaration} style with stroke and strokeWidth defined\n * @returns\n */\n _setStrokeStyles(\n ctx: CanvasRenderingContext2D,\n {\n stroke,\n strokeWidth,\n }: Pick<CompleteTextStyleDeclaration, 'stroke' | 'strokeWidth'>,\n ) {\n ctx.lineWidth = strokeWidth;\n ctx.lineCap = this.strokeLineCap;\n ctx.lineDashOffset = this.strokeDashOffset;\n ctx.lineJoin = this.strokeLineJoin;\n ctx.miterLimit = this.strokeMiterLimit;\n return this.handleFiller(ctx, 'strokeStyle', stroke!);\n }\n\n /**\n * This function prepare the canvas for a ill style, and fill\n * need to be sent in as defined\n * @param {CanvasRenderingContext2D} ctx\n * @param {CompleteTextStyleDeclaration} style with ill defined\n * @returns\n */\n _setFillStyles(ctx: CanvasRenderingContext2D, { fill }: Pick<this, 'fill'>) {\n return this.handleFiller(ctx, 'fillStyle', fill!);\n }\n\n /**\n * @private\n * @param {String} method\n * @param {CanvasRenderingContext2D} ctx Context to render on\n * @param {Number} lineIndex\n * @param {Number} charIndex\n * @param {String} _char\n * @param {Number} left Left coordinate\n * @param {Number} top Top coordinate\n * @param {Number} lineHeight Height of the line\n */\n _renderChar(\n method: 'fillText' | 'strokeText',\n ctx: CanvasRenderingContext2D,\n lineIndex: number,\n charIndex: number,\n _char: string,\n left: number,\n top: number,\n ) {\n const decl = this._getStyleDeclaration(lineIndex, charIndex),\n fullDecl = this.getCompleteStyleDeclaration(lineIndex, charIndex),\n shouldFill = method === 'fillText' && fullDecl.fill,\n shouldStroke =\n method === 'strokeText' && fullDecl.stroke && fullDecl.strokeWidth;\n\n if (!shouldStroke && !shouldFill) {\n return;\n }\n ctx.save();\n\n ctx.font = this._getFontDeclaration(fullDecl);\n\n if (decl.textBackgroundColor) {\n this._removeShadow(ctx);\n }\n if (decl.deltaY) {\n top += decl.deltaY;\n }\n\n if (shouldFill) {\n const fillOffsets = this._setFillStyles(ctx, fullDecl);\n ctx.fillText(\n _char,\n left - fillOffsets.offsetX,\n top - fillOffsets.offsetY,\n );\n }\n\n if (shouldStroke) {\n const strokeOffsets = this._setStrokeStyles(ctx, fullDecl);\n ctx.strokeText(\n _char,\n left - strokeOffsets.offsetX,\n top - strokeOffsets.offsetY,\n );\n }\n\n ctx.restore();\n }\n\n /**\n * Turns the character into a 'superior figure' (i.e. 'superscript')\n * @param {Number} start selection start\n * @param {Number} end selection end\n */\n setSuperscript(start: number, end: number) {\n this._setScript(start, end, this.superscript);\n }\n\n /**\n * Turns the character into an 'inferior figure' (i.e. 'subscript')\n * @param {Number} start selection start\n * @param {Number} end selection end\n */\n setSubscript(start: number, end: number) {\n this._setScript(start, end, this.subscript);\n }\n\n /**\n * Applies 'schema' at given position\n * @private\n * @param {Number} start selection start\n * @param {Number} end selection end\n * @param {Number} schema\n */\n protected _setScript(\n start: number,\n end: number,\n schema: {\n size: number;\n baseline: number;\n },\n ) {\n const loc = this.get2DCursorLocation(start, true),\n fontSize = this.getValueOfPropertyAt(\n loc.lineIndex,\n loc.charIndex,\n 'fontSize',\n ),\n dy = this.getValueOfPropertyAt(loc.lineIndex, loc.charIndex, 'deltaY'),\n style = {\n fontSize: fontSize * schema.size,\n deltaY: dy + fontSize * schema.baseline,\n };\n this.setSelectionStyles(style, start, end);\n }\n\n /**\n * @private\n * @param {Number} lineIndex index text line\n * @return {Number} Line left offset\n */\n _getLineLeftOffset(lineIndex: number): number {\n const lineWidth = this.getLineWidth(lineIndex),\n lineDiff = this.width - lineWidth,\n textAlign = this.textAlign,\n direction = this.direction,\n isEndOfWrapping = this.isEndOfWrapping(lineIndex);\n let leftOffset = 0;\n if (\n textAlign === JUSTIFY ||\n (textAlign === JUSTIFY_CENTER && !isEndOfWrapping) ||\n (textAlign === JUSTIFY_RIGHT && !isEndOfWrapping) ||\n (textAlign === JUSTIFY_LEFT && !isEndOfWrapping)\n ) {\n return 0;\n }\n if (textAlign === CENTER) {\n leftOffset = lineDiff / 2;\n }\n if (textAlign === RIGHT) {\n leftOffset = lineDiff;\n }\n if (textAlign === JUSTIFY_CENTER) {\n leftOffset = lineDiff / 2;\n }\n if (textAlign === JUSTIFY_RIGHT) {\n leftOffset = lineDiff;\n }\n if (direction === 'rtl') {\n if (\n textAlign === RIGHT ||\n textAlign === JUSTIFY ||\n textAlign === JUSTIFY_RIGHT\n ) {\n leftOffset = 0;\n } else if (textAlign === LEFT || textAlign === JUSTIFY_LEFT) {\n leftOffset = -lineDiff;\n } else if (textAlign === CENTER || textAlign === JUSTIFY_CENTER) {\n leftOffset = -lineDiff / 2;\n }\n }\n return leftOffset;\n }\n\n /**\n * @private\n */\n _clearCache() {\n this._forceClearCache = false;\n this.__lineWidths = [];\n this.__lineHeights = [];\n this.__charBounds = [];\n }\n\n /**\n * Measure a single line given its index. Used to calculate the initial\n * text bounding box. The values are calculated and stored in __lineWidths cache.\n * @private\n * @param {Number} lineIndex line number\n * @return {Number} Line width\n */\n getLineWidth(lineIndex: number): number {\n if (this.__lineWidths[lineIndex] !== undefined) {\n return this.__lineWidths[lineIndex];\n }\n\n const { width } = this.measureLine(lineIndex);\n this.__lineWidths[lineIndex] = width;\n return width;\n }\n\n _getWidthOfCharSpacing() {\n if (this.charSpacing !== 0) {\n return (this.fontSize * this.charSpacing) / 1000;\n }\n return 0;\n }\n\n /**\n * Retrieves the value of property at given character position\n * @param {Number} lineIndex the line number\n * @param {Number} charIndex the character number\n * @param {String} property the property name\n * @returns the value of 'property'\n */\n getValueOfPropertyAt<T extends StylePropertiesType>(\n lineIndex: number,\n charIndex: number,\n property: T,\n ): this[T] {\n const charStyle = this._getStyleDeclaration(lineIndex, charIndex);\n return (charStyle[property] ?? this[property]) as this[T];\n }\n\n /**\n * @private\n * @param {CanvasRenderingContext2D} ctx Context to render on\n */\n _renderTextDecoration(\n ctx: CanvasRenderingContext2D,\n type: 'underline' | 'linethrough' | 'overline',\n ) {\n if (!this[type] && !this.styleHas(type)) {\n return;\n }\n let topOffset = this._getTopOffset();\n const leftOffset = this._getLeftOffset(),\n path = this.path,\n charSpacing = this._getWidthOfCharSpacing(),\n offsetAligner =\n type === 'linethrough' ? 0.5 : type === 'overline' ? 1 : 0,\n offsetY = this.offsets[type];\n for (let i = 0, len = this._textLines.length; i < len; i++) {\n const heightOfLine = this.getHeightOfLine(i);\n if (!this[type] && !this.styleHas(type, i)) {\n topOffset += heightOfLine;\n continue;\n }\n const line = this._textLines[i];\n const maxHeight = heightOfLine / this.lineHeight;\n const lineLeftOffset = this._getLineLeftOffset(i);\n let boxStart = 0;\n let boxWidth = 0;\n let lastDecoration = this.getValueOfPropertyAt(i, 0, type);\n let lastFill = this.getValueOfPropertyAt(i, 0, FILL);\n let lastTickness = this.getValueOfPropertyAt(\n i,\n 0,\n TEXT_DECORATION_THICKNESS,\n );\n let currentDecoration = lastDecoration;\n let currentFill = lastFill;\n let currentTickness = lastTickness;\n const top = topOffset + maxHeight * (1 - this._fontSizeFraction);\n let size = this.getHeightOfChar(i, 0);\n let dy = this.getValueOfPropertyAt(i, 0, 'deltaY');\n for (let j = 0, jlen = line.length; j < jlen; j++) {\n const charBox = this.__charBounds[i][j] as Required<GraphemeBBox>;\n currentDecoration = this.getValueOfPropertyAt(i, j, type);\n currentFill = this.getValueOfPropertyAt(i, j, FILL);\n currentTickness = this.getValueOfPropertyAt(\n i,\n j,\n TEXT_DECORATION_THICKNESS,\n );\n const currentSize = this.getHeightOfChar(i, j);\n const currentDy = this.getValueOfPropertyAt(i, j, 'deltaY');\n if (path && currentDecoration && currentFill) {\n const finalTickness = (this.fontSize * currentTickness) / 1000;\n ctx.save();\n // bug? verify lastFill is a valid fill here.\n ctx.fillStyle = lastFill as string;\n ctx.translate(charBox.renderLeft, charBox.renderTop);\n ctx.rotate(charBox.angle);\n ctx.fillRect(\n -charBox.kernedWidth /