fabric
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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
94 lines • 2.88 kB
TypeScript
import type { TDegree, TOriginX, TOriginY } from '../../../typedefs';
export interface BaseProps {
/**
* Left position of an object.
* Note that by default it's relative to object left.
* You can change this by setting {@link FabricObject#originX}
* @type Number
* @default 0
*/
left: number;
/**
* Top position of an object.
* Note that by default it's relative to object top.
* You can change this by setting {@link FabricObject#originY}
* @type Number
* @default 0
*/
top: number;
/**
* Object width
* @type Number
* @default
*/
width: number;
/**
* Object height
* @type Number
* @default
*/
height: number;
/**
* Horizontal origin of transformation of an object (`left`, `center`, `right` or `[0, 1]`)
* See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups
* @type String
* @deprecated please set your default to 'center' in new projects and don't use it to build logic
* The reason is explained here: https://github.com/fabricjs/fabric.js/discussions/9736
* To set the default value to 'center' import BaseFabricObject and set the static BaseFabricObject.ownDefaults.originX = 'center'
* @default 'left'
*/
originX: TOriginX;
/**
* Vertical origin of transformation of an object (`top`, `center`, `bottom` or `[0, 1]`)
* See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups
* @type String
* @deprecated please set your default to 'center' in new projects and don't use it to build logic
* The reason is explained here: https://github.com/fabricjs/fabric.js/discussions/9736
* To set the default value to 'center' import BaseFabricObject and set the static BaseFabricObject.ownDefaults.originY = 'center'
* @default 'top'
*/
originY: TOriginY;
/**
* Angle of rotation of an object (in degrees)
* @type Number
* @default 0
*/
angle: TDegree;
/**
* When true, an object is rendered as flipped horizontally
* @type Boolean
* @default false
*/
flipX: boolean;
/**
* When true, an object is rendered as flipped vertically
* @type Boolean
* @default false
*/
flipY: boolean;
/**
* Object scale factor (horizontal)
* @type Number
* @default 1
*/
scaleX: number;
/**
* Object scale factor (vertical)
* @type Number
* @default 1
*/
scaleY: number;
/**
* Angle of skew on x axes of an object (in degrees)
* @type Number
* @default 0
*/
skewX: TDegree;
/**
* Angle of skew on y axes of an object (in degrees)
* @type Number
* @default 0
*/
skewY: TDegree;
}
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