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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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{"version":3,"file":"ITextBehavior.mjs","sources":["../../../../src/shapes/IText/ITextBehavior.ts"],"sourcesContent":["import type { ObjectEvents, TPointerEvent } from '../../EventTypeDefs';\nimport { Point } from '../../Point';\nimport type { FabricObject } from '../Object/FabricObject';\nimport { FabricText } from '../Text/Text';\nimport { animate } from '../../util/animation/animate';\nimport type { TOnAnimationChangeCallback } from '../../util/animation/types';\nimport type { ValueAnimation } from '../../util/animation/ValueAnimation';\nimport type { TextStyleDeclaration } from '../Text/StyledText';\nimport type { SerializedTextProps, TextProps } from '../Text/Text';\nimport type { TOptions } from '../../typedefs';\nimport { getDocumentFromElement } from '../../util/dom_misc';\nimport { LEFT, MODIFIED, RIGHT, reNewline } from '../../constants';\nimport type { IText } from './IText';\n\n/**\n * extend this regex to support non english languages\n *\n * - ` ` Matches a SPACE character (char code 32).\n * - `\\n` Matches a LINE FEED character (char code 10).\n * - `\\.` Matches a \".\" character (char code 46).\n * - `,` Matches a \",\" character (char code 44).\n * - `;` Matches a \";\" character (char code 59).\n * - `!` Matches a \"!\" character (char code 33).\n * - `\\?` Matches a \"?\" character (char code 63).\n * - `\\-` Matches a \"-\" character (char code 45).\n */\n// eslint-disable-next-line no-useless-escape\nconst reNonWord = /[ \\n\\.,;!\\?\\-]/;\n\nexport type ITextEvents = ObjectEvents & {\n 'selection:changed': never;\n changed: never | { index: number; action: string };\n 'editing:entered': never | { e: TPointerEvent };\n 'editing:exited': never;\n};\n\nexport abstract class ITextBehavior<\n Props extends TOptions<TextProps> = Partial<TextProps>,\n SProps extends SerializedTextProps = SerializedTextProps,\n EventSpec extends ITextEvents = ITextEvents,\n> extends FabricText<Props, SProps, EventSpec> {\n declare abstract isEditing: boolean;\n declare abstract cursorDelay: number;\n declare abstract selectionStart: number;\n declare abstract selectionEnd: number;\n declare abstract cursorDuration: number;\n declare abstract editable: boolean;\n declare abstract editingBorderColor: string;\n\n declare abstract compositionStart: number;\n declare abstract compositionEnd: number;\n\n declare abstract hiddenTextarea: HTMLTextAreaElement | null;\n\n /**\n * Helps determining when the text is in composition, so that the cursor\n * rendering is altered.\n */\n protected declare inCompositionMode: boolean;\n\n protected declare _reSpace: RegExp;\n private declare _currentTickState?: ValueAnimation;\n private declare _currentTickCompleteState?: ValueAnimation;\n protected _currentCursorOpacity = 1;\n private declare _textBeforeEdit: string;\n protected declare __selectionStartOnMouseDown: number;\n\n /**\n * Keeps track if the IText object was selected before the actual click.\n * This because we want to delay enter editing by a click.\n */\n protected declare selected: boolean;\n protected declare cursorOffsetCache: { left?: number; top?: number };\n protected declare _savedProps?: {\n hasControls: boolean;\n borderColor: string;\n lockMovementX: boolean;\n lockMovementY: boolean;\n selectable: boolean;\n hoverCursor: CSSStyleDeclaration['cursor'] | null;\n defaultCursor?: CSSStyleDeclaration['cursor'];\n moveCursor?: CSSStyleDeclaration['cursor'];\n };\n protected declare _selectionDirection: 'left' | 'right' | null;\n\n abstract initHiddenTextarea(): void;\n abstract _fireSelectionChanged(): void;\n abstract renderCursorOrSelection(): void;\n abstract getSelectionStartFromPointer(e: TPointerEvent): number;\n abstract _getCursorBoundaries(\n index: number,\n skipCaching?: boolean,\n ): {\n left: number;\n top: number;\n leftOffset: number;\n topOffset: number;\n };\n\n /**\n * Initializes all the interactive behavior of IText\n */\n initBehavior() {\n this._tick = this._tick.bind(this);\n this._onTickComplete = this._onTickComplete.bind(this);\n this.updateSelectionOnMouseMove =\n this.updateSelectionOnMouseMove.bind(this);\n }\n\n onDeselect(options?: { e?: TPointerEvent; object?: FabricObject }) {\n this.isEditing && this.exitEditing();\n this.selected = false;\n return super.onDeselect(options);\n }\n\n /**\n * @private\n */\n _animateCursor({\n toValue,\n duration,\n delay,\n onComplete,\n }: {\n toValue: number;\n duration: number;\n delay?: number;\n onComplete?: TOnAnimationChangeCallback<number, void>;\n }) {\n return animate({\n startValue: this._currentCursorOpacity,\n endValue: toValue,\n duration,\n delay,\n onComplete,\n abort: () =>\n !this.canvas ||\n // we do not want to animate a selection, only cursor\n this.selectionStart !== this.selectionEnd,\n onChange: (value) => {\n this._currentCursorOpacity = value;\n this.renderCursorOrSelection();\n },\n });\n }\n\n /**\n * changes the cursor from visible to invisible\n */\n private _tick(delay?: number) {\n this._currentTickState = this._animateCursor({\n toValue: 0,\n duration: this.cursorDuration / 2,\n delay: Math.max(delay || 0, 100),\n onComplete: this._onTickComplete,\n });\n }\n\n /**\n * Changes the cursor from invisible to visible\n */\n private _onTickComplete() {\n this._currentTickCompleteState?.abort();\n this._currentTickCompleteState = this._animateCursor({\n toValue: 1,\n duration: this.cursorDuration,\n onComplete: this._tick,\n });\n }\n\n /**\n * Initializes delayed cursor\n */\n initDelayedCursor(restart?: boolean) {\n this.abortCursorAnimation();\n this._tick(restart ? 0 : this.cursorDelay);\n }\n\n /**\n * Aborts cursor animation, clears all timeouts and clear textarea context if necessary\n */\n abortCursorAnimation() {\n let shouldClear = false;\n [this._currentTickState, this._currentTickCompleteState].forEach(\n (cursorAnimation) => {\n if (cursorAnimation && !cursorAnimation.isDone()) {\n shouldClear = true;\n cursorAnimation.abort();\n }\n },\n );\n\n this._currentCursorOpacity = 1;\n\n // make sure we clear context even if instance is not editing\n if (shouldClear) {\n this.clearContextTop();\n }\n }\n\n /**\n * Restart tue cursor animation if either is in complete state ( between animations )\n * or if it never started before\n */\n restartCursorIfNeeded() {\n if (\n [this._currentTickState, this._currentTickCompleteState].some(\n (cursorAnimation) => !cursorAnimation || cursorAnimation.isDone(),\n )\n ) {\n this.initDelayedCursor();\n }\n }\n\n /**\n * Selects entire text\n */\n selectAll() {\n this.selectionStart = 0;\n this.selectionEnd = this._text.length;\n this._fireSelectionChanged();\n this._updateTextarea();\n return this;\n }\n\n /**\n * Selects entire text and updates the visual state\n */\n cmdAll() {\n this.selectAll();\n this.renderCursorOrSelection();\n }\n\n /**\n * Returns selected text\n * @return {String}\n */\n getSelectedText(): string {\n return this._text.slice(this.selectionStart, this.selectionEnd).join('');\n }\n\n /**\n * Find new selection index representing start of current word according to current selection index\n * @param {Number} startFrom Current selection index\n * @return {Number} New selection index\n */\n findWordBoundaryLeft(startFrom: number): number {\n let offset = 0,\n index = startFrom - 1;\n\n // remove space before cursor first\n if (this._reSpace.test(this._text[index])) {\n while (this._reSpace.test(this._text[index])) {\n offset++;\n index--;\n }\n }\n while (/\\S/.test(this._text[index]) && index > -1) {\n offset++;\n index--;\n }\n\n return startFrom - offset;\n }\n\n /**\n * Find new selection index representing end of current word according to current selection index\n * @param {Number} startFrom Current selection index\n * @return {Number} New selection index\n */\n findWordBoundaryRight(startFrom: number): number {\n let offset = 0,\n index = startFrom;\n\n // remove space after cursor first\n if (this._reSpace.test(this._text[index])) {\n while (this._reSpace.test(this._text[index])) {\n offset++;\n index++;\n }\n }\n while (/\\S/.test(this._text[index]) && index < this._text.length) {\n offset++;\n index++;\n }\n\n return startFrom + offset;\n }\n\n /**\n * Find new selection index representing start of current line according to current selection index\n * @param {Number} startFrom Current selection index\n * @return {Number} New selection index\n */\n findLineBoundaryLeft(startFrom: number): number {\n let offset = 0,\n index = startFrom - 1;\n\n while (!/\\n/.test(this._text[index]) && index > -1) {\n offset++;\n index--;\n }\n\n return startFrom - offset;\n }\n\n /**\n * Find new selection index representing end of current line according to current selection index\n * @param {Number} startFrom Current selection index\n * @return {Number} New selection index\n */\n findLineBoundaryRight(startFrom: number): number {\n let offset = 0,\n index = startFrom;\n\n while (!/\\n/.test(this._text[index]) && index < this._text.length) {\n offset++;\n index++;\n }\n\n return startFrom + offset;\n }\n\n /**\n * Finds index corresponding to beginning or end of a word\n * @param {Number} selectionStart Index of a character\n * @param {Number} direction 1 or -1\n * @return {Number} Index of the beginning or end of a word\n */\n searchWordBoundary(selectionStart: number, direction: 1 | -1): number {\n const text = this._text;\n // if we land on a space we move the cursor backwards\n // if we are searching boundary end we move the cursor backwards ONLY if we don't land on a line break\n let index =\n selectionStart > 0 &&\n this._reSpace.test(text[selectionStart]) &&\n (direction === -1 || !reNewline.test(text[selectionStart - 1]))\n ? selectionStart - 1\n : selectionStart,\n _char = text[index];\n while (index > 0 && index < text.length && !reNonWord.test(_char)) {\n index += direction;\n _char = text[index];\n }\n if (direction === -1 && reNonWord.test(_char)) {\n index++;\n }\n return index;\n }\n\n /**\n * Selects the word that contains the char at index selectionStart\n * @param {Number} selectionStart Index of a character\n */\n selectWord(selectionStart?: number) {\n selectionStart = selectionStart ?? this.selectionStart;\n // search backwards\n const newSelectionStart = this.searchWordBoundary(selectionStart, -1),\n // search forward\n newSelectionEnd = Math.max(\n newSelectionStart,\n this.searchWordBoundary(selectionStart, 1),\n );\n\n this.selectionStart = newSelectionStart;\n this.selectionEnd = newSelectionEnd;\n this._fireSelectionChanged();\n this._updateTextarea();\n // remove next major, for now it renders twice :(\n this.renderCursorOrSelection();\n }\n\n /**\n * Selects the line that contains selectionStart\n * @param {Number} selectionStart Index of a character\n */\n selectLine(selectionStart?: number) {\n selectionStart = selectionStart ?? this.selectionStart;\n const newSelectionStart = this.findLineBoundaryLeft(selectionStart),\n newSelectionEnd = this.findLineBoundaryRight(selectionStart);\n\n this.selectionStart = newSelectionStart;\n this.selectionEnd = newSelectionEnd;\n this._fireSelectionChanged();\n this._updateTextarea();\n }\n\n /**\n * Enters editing state\n */\n enterEditing(e?: TPointerEvent) {\n if (this.isEditing || !this.editable) {\n return;\n }\n this.enterEditingImpl();\n this.fire('editing:entered', e ? { e } : undefined);\n this._fireSelectionChanged();\n if (this.canvas) {\n this.canvas.fire('text:editing:entered', {\n target: this as unknown as IText,\n e,\n });\n this.canvas.requestRenderAll();\n }\n }\n\n /**\n * runs the actual logic that enter from editing state, see {@link enterEditing}\n */\n enterEditingImpl() {\n if (this.canvas) {\n this.canvas.calcOffset();\n this.canvas.textEditingManager.exitTextEditing();\n }\n\n this.isEditing = true;\n\n this.initHiddenTextarea();\n this.hiddenTextarea!.focus();\n this.hiddenTextarea!.value = this.text;\n this._updateTextarea();\n this._saveEditingProps();\n this._setEditingProps();\n this._textBeforeEdit = this.text;\n\n this._tick();\n }\n\n /**\n * called by {@link Canvas#textEditingManager}\n */\n updateSelectionOnMouseMove(e: TPointerEvent) {\n if (this.getActiveControl()) {\n return;\n }\n\n const el = this.hiddenTextarea!;\n // regain focus\n getDocumentFromElement(el).activeElement !== el && el.focus();\n\n const newSelectionStart = this.getSelectionStartFromPointer(e),\n currentStart = this.selectionStart,\n currentEnd = this.selectionEnd;\n if (\n (newSelectionStart !== this.__selectionStartOnMouseDown ||\n currentStart === currentEnd) &&\n (currentStart === newSelectionStart || currentEnd === newSelectionStart)\n ) {\n return;\n }\n if (newSelectionStart > this.__selectionStartOnMouseDown) {\n this.selectionStart = this.__selectionStartOnMouseDown;\n this.selectionEnd = newSelectionStart;\n } else {\n this.selectionStart = newSelectionStart;\n this.selectionEnd = this.__selectionStartOnMouseDown;\n }\n if (\n this.selectionStart !== currentStart ||\n this.selectionEnd !== currentEnd\n ) {\n this._fireSelectionChanged();\n this._updateTextarea();\n this.renderCursorOrSelection();\n }\n }\n\n /**\n * @private\n */\n _setEditingProps() {\n this.hoverCursor = 'text';\n\n if (this.canvas) {\n this.canvas.defaultCursor = this.canvas.moveCursor = 'text';\n }\n\n this.borderColor = this.editingBorderColor;\n this.hasControls = this.selectable = false;\n this.lockMovementX = this.lockMovementY = true;\n }\n\n /**\n * convert from textarea to grapheme indexes\n */\n fromStringToGraphemeSelection(start: number, end: number, text: string) {\n const smallerTextStart = text.slice(0, start),\n graphemeStart = this.graphemeSplit(smallerTextStart).length;\n if (start === end) {\n return { selectionStart: graphemeStart, selectionEnd: graphemeStart };\n }\n const smallerTextEnd = text.slice(start, end),\n graphemeEnd = this.graphemeSplit(smallerTextEnd).length;\n return {\n selectionStart: graphemeStart,\n selectionEnd: graphemeStart + graphemeEnd,\n };\n }\n\n /**\n * convert from fabric to textarea values\n */\n fromGraphemeToStringSelection(\n start: number,\n end: number,\n graphemes: string[],\n ) {\n const smallerTextStart = graphemes.slice(0, start),\n graphemeStart = smallerTextStart.join('').length;\n if (start === end) {\n return { selectionStart: graphemeStart, selectionEnd: graphemeStart };\n }\n const smallerTextEnd = graphemes.slice(start, end),\n graphemeEnd = smallerTextEnd.join('').length;\n return {\n selectionStart: graphemeStart,\n selectionEnd: graphemeStart + graphemeEnd,\n };\n }\n\n /**\n * @private\n */\n _updateTextarea() {\n this.cursorOffsetCache = {};\n if (!this.hiddenTextarea) {\n return;\n }\n if (!this.inCompositionMode) {\n const newSelection = this.fromGraphemeToStringSelection(\n this.selectionStart,\n this.selectionEnd,\n this._text,\n );\n this.hiddenTextarea.selectionStart = newSelection.selectionStart;\n this.hiddenTextarea.selectionEnd = newSelection.selectionEnd;\n }\n this.updateTextareaPosition();\n }\n\n /**\n * @private\n */\n updateFromTextArea() {\n if (!this.hiddenTextarea) {\n return;\n }\n this.cursorOffsetCache = {};\n const textarea = this.hiddenTextarea;\n this.text = textarea.value;\n this.set('dirty', true);\n this.initDimensions();\n this.setCoords();\n const newSelection = this.fromStringToGraphemeSelection(\n textarea.selectionStart,\n textarea.selectionEnd,\n textarea.value,\n );\n this.selectionEnd = this.selectionStart = newSelection.selectionEnd;\n if (!this.inCompositionMode) {\n this.selectionStart = newSelection.selectionStart;\n }\n this.updateTextareaPosition();\n }\n\n /**\n * @private\n */\n updateTextareaPosition() {\n if (this.selectionStart === this.selectionEnd) {\n const style = this._calcTextareaPosition();\n this.hiddenTextarea!.style.left = style.left;\n this.hiddenTextarea!.style.top = style.top;\n }\n }\n\n /**\n * @private\n * @return {Object} style contains style for hiddenTextarea\n */\n _calcTextareaPosition() {\n if (!this.canvas) {\n return { left: '1px', top: '1px' };\n }\n const desiredPosition = this.inCompositionMode\n ? this.compositionStart\n : this.selectionStart,\n boundaries = this._getCursorBoundaries(desiredPosition),\n cursorLocation = this.get2DCursorLocation(desiredPosition),\n lineIndex = cursorLocation.lineIndex,\n charIndex = cursorLocation.charIndex,\n charHeight =\n this.getValueOfPropertyAt(lineIndex, charIndex, 'fontSize') *\n this.lineHeight,\n leftOffset = boundaries.leftOffset,\n retinaScaling = this.getCanvasRetinaScaling(),\n upperCanvas = this.canvas.upperCanvasEl,\n upperCanvasWidth = upperCanvas.width / retinaScaling,\n upperCanvasHeight = upperCanvas.height / retinaScaling,\n maxWidth = upperCanvasWidth - charHeight,\n maxHeight = upperCanvasHeight - charHeight;\n\n const p = new Point(\n boundaries.left + leftOffset,\n boundaries.top + boundaries.topOffset + charHeight,\n )\n .transform(this.calcTransformMatrix())\n .transform(this.canvas.viewportTransform)\n .multiply(\n new Point(\n upperCanvas.clientWidth / upperCanvasWidth,\n upperCanvas.clientHeight / upperCanvasHeight,\n ),\n );\n\n if (p.x < 0) {\n p.x = 0;\n }\n if (p.x > maxWidth) {\n p.x = maxWidth;\n }\n if (p.y < 0) {\n p.y = 0;\n }\n if (p.y > maxHeight) {\n p.y = maxHeight;\n }\n\n // add canvas offset on document\n p.x += this.canvas._offset.left;\n p.y += this.canvas._offset.top;\n\n return {\n left: `${p.x}px`,\n top: `${p.y}px`,\n fontSize: `${charHeight}px`,\n charHeight: charHeight,\n };\n }\n\n /**\n * @private\n */\n _saveEditingProps() {\n this._savedProps = {\n hasControls: this.hasControls,\n borderColor: this.borderColor,\n lockMovementX: this.lockMovementX,\n lockMovementY: this.lockMovementY,\n hoverCursor: this.hoverCursor,\n selectable: this.selectable,\n defaultCursor: this.canvas && this.canvas.defaultCursor,\n moveCursor: this.canvas && this.canvas.moveCursor,\n };\n }\n\n /**\n * @private\n */\n _restoreEditingProps() {\n if (!this._savedProps) {\n return;\n }\n\n this.hoverCursor = this._savedProps.hoverCursor;\n this.hasControls = this._savedProps.hasControls;\n this.borderColor = this._savedProps.borderColor;\n this.selectable = this._savedProps.selectable;\n this.lockMovementX = this._savedProps.lockMovementX;\n this.lockMovementY = this._savedProps.lockMovementY;\n\n if (this.canvas) {\n this.canvas.defaultCursor =\n this._savedProps.defaultCursor || this.canvas.defaultCursor;\n this.canvas.moveCursor =\n this._savedProps.moveCursor || this.canvas.moveCursor;\n }\n\n delete this._savedProps;\n }\n\n /**\n * runs the actual logic that exits from editing state, see {@link exitEditing}\n * Please use exitEditingImpl, this function was kept to avoid breaking changes.\n * Will be removed in fabric 7.0\n * @deprecated use \"exitEditingImpl\"\n */\n protected _exitEditing() {\n const hiddenTextarea = this.hiddenTextarea;\n this.selected = false;\n this.isEditing = false;\n\n if (hiddenTextarea) {\n hiddenTextarea.blur && hiddenTextarea.blur();\n hiddenTextarea.parentNode &&\n hiddenTextarea.parentNode.removeChild(hiddenTextarea);\n }\n this.hiddenTextarea = null;\n this.abortCursorAnimation();\n this.selectionStart !== this.selectionEnd && this.clearContextTop();\n }\n\n /**\n * runs the actual logic that exits from editing state, see {@link exitEditing}\n * But it does not fire events\n */\n exitEditingImpl() {\n this._exitEditing();\n this.selectionEnd = this.selectionStart;\n this._restoreEditingProps();\n if (this._forceClearCache) {\n this.initDimensions();\n this.setCoords();\n }\n }\n\n /**\n * Exits from editing state and fires relevant events\n */\n exitEditing() {\n const isTextChanged = this._textBeforeEdit !== this.text;\n this.exitEditingImpl();\n\n this.fire('editing:exited');\n isTextChanged && this.fire(MODIFIED);\n if (this.canvas) {\n this.canvas.fire('text:editing:exited', {\n target: this as unknown as IText,\n });\n // todo: evaluate add an action to this event\n isTextChanged && this.canvas.fire('object:modified', { target: this });\n }\n return this;\n }\n\n /**\n * @private\n */\n _removeExtraneousStyles() {\n for (const prop in this.styles) {\n if (!this._textLines[prop as unknown as number]) {\n delete this.styles[prop];\n }\n }\n }\n\n /**\n * remove and reflow a style block from start to end.\n * @param {Number} start linear start position for removal (included in removal)\n * @param {Number} end linear end position for removal ( excluded from removal )\n */\n removeStyleFromTo(start: number, end: number) {\n const { lineIndex: lineStart, charIndex: charStart } =\n this.get2DCursorLocation(start, true),\n { lineIndex: lineEnd, charIndex: charEnd } = this.get2DCursorLocation(\n end,\n true,\n );\n if (lineStart !== lineEnd) {\n // step1 remove the trailing of lineStart\n if (this.styles[lineStart]) {\n for (\n let i = charStart;\n i < this._unwrappedTextLines[lineStart].length;\n i++\n ) {\n delete this.styles[lineStart][i];\n }\n }\n // step2 move the trailing of lineEnd to lineStart if needed\n if (this.styles[lineEnd]) {\n for (\n let i = charEnd;\n i < this._unwrappedTextLines[lineEnd].length;\n i++\n ) {\n const styleObj = this.styles[lineEnd][i];\n if (styleObj) {\n this.styles[lineStart] || (this.styles[lineStart] = {});\n this.styles[lineStart][charStart + i - charEnd] = styleObj;\n }\n }\n }\n // step3 detects lines will be completely removed.\n for (let i = lineStart + 1; i <= lineEnd; i++) {\n delete this.styles[i];\n }\n // step4 shift remaining lines.\n this.shiftLineStyles(lineEnd, lineStart - lineEnd);\n } else {\n // remove and shift left on the same line\n if (this.styles[lineStart]) {\n const styleObj = this.styles[lineStart];\n const diff = charEnd - charStart;\n for (let i = charStart; i < charEnd; i++) {\n delete styleObj[i];\n }\n for (const char in this.styles[lineStart]) {\n const numericChar = parseInt(char, 10);\n if (numericChar >= charEnd) {\n styleObj[numericChar - diff] = styleObj[char];\n delete styleObj[char];\n }\n }\n }\n }\n }\n\n /**\n * Shifts line styles up or down\n * @param {Number} lineIndex Index of a line\n * @param {Number} offset Can any number?\n */\n shiftLineStyles(lineIndex: number, offset: number) {\n const clonedStyles = Object.assign({}, this.styles);\n for (const line in this.styles) {\n const numericLine = parseInt(line, 10);\n if (numericLine > lineIndex) {\n this.styles[numericLine + offset] = clonedStyles[numericLine];\n if (!clonedStyles[numericLine - offset]) {\n delete this.styles[numericLine];\n }\n }\n }\n }\n\n /**\n * Handle insertion of more consecutive style lines for when one or more\n * newlines gets added to the text. Since current style needs to be shifted\n * first we shift the current style of the number lines needed, then we add\n * new lines from the last to the first.\n * @param {Number} lineIndex Index of a line\n * @param {Number} charIndex Index of a char\n * @param {Number} qty number of lines to add\n * @param {Array} copiedStyle Array of objects styles\n */\n insertNewlineStyleObject(\n lineIndex: number,\n charIndex: number,\n qty: number,\n copiedStyle?: { [index: number]: TextStyleDeclaration },\n ) {\n const newLineStyles: { [index: number]: TextStyleDeclaration } = {};\n const originalLineLength = this._unwrappedTextLines[lineIndex].length;\n const isEndOfLine = originalLineLength === charIndex;\n\n let someStyleIsCarryingOver = false;\n qty || (qty = 1);\n this.shiftLineStyles(lineIndex, qty);\n const currentCharStyle = this.styles[lineIndex]\n ? this.styles[lineIndex][charIndex === 0 ? charIndex : charIndex - 1]\n : undefined;\n\n // we clone styles of all chars\n // after cursor onto the current line\n for (const index in this.styles[lineIndex]) {\n const numIndex = parseInt(index, 10);\n if (numIndex >= charIndex) {\n someStyleIsCarryingOver = true;\n newLineStyles[numIndex - charIndex] = this.styles[lineIndex][index];\n // remove lines from the previous line since they're on a new line now\n if (!(isEndOfLine && charIndex === 0)) {\n delete this.styles[lineIndex][index];\n }\n }\n }\n let styleCarriedOver = false;\n if (someStyleIsCarryingOver && !isEndOfLine) {\n // if is end of line, the extra style we copied\n // is probably not something we want\n this.styles[lineIndex + qty] = newLineStyles;\n styleCarriedOver = true;\n }\n if (styleCarriedOver || originalLineLength > charIndex) {\n // skip the last line of since we already prepared it.\n // or contains text without style that we don't want to style\n // just because it changed lines\n qty--;\n }\n // for the all the lines or all the other lines\n // we clone current char style onto the next (otherwise empty) line\n while (qty > 0) {\n if (copiedStyle && copiedStyle[qty - 1]) {\n this.styles[lineIndex + qty] = {\n 0: { ...copiedStyle[qty - 1] },\n };\n } else if (currentCharStyle) {\n this.styles[lineIndex + qty] = {\n 0: { ...currentCharStyle },\n };\n } else {\n delete this.styles[lineIndex + qty];\n }\n qty--;\n }\n this._forceClearCache = true;\n }\n\n /**\n * Inserts style object for a given line/char index\n * @param {Number} lineIndex Index of a line\n * @param {Number} charIndex Index of a char\n * @param {Number} quantity number Style object to insert, if given\n * @param {Array} copiedStyle array of style objects\n */\n insertCharStyleObject(\n lineIndex: number,\n charIndex: number,\n quantity: number,\n copiedStyle?: TextStyleDeclaration[],\n ) {\n if (!this.styles) {\n this.styles = {};\n }\n const currentLineStyles = this.styles[lineIndex],\n currentLineStylesCloned = currentLineStyles\n ? { ...currentLineStyles }\n : {};\n\n quantity || (quantity = 1);\n // shift all char styles by quantity forward\n // 0,1,2,3 -> (charIndex=2) -> 0,1,3,4 -> (insert 2) -> 0,1,2,3,4\n for (const index in currentLineStylesCloned) {\n const numericIndex = parseInt(index, 10);\n if (numericIndex >= charIndex) {\n currentLineStyles[numericIndex + quantity] =\n currentLineStylesCloned[numericIndex];\n // only delete the style if there was nothing moved there\n if (!currentLineStylesCloned[numericIndex - quantity]) {\n delete currentLineStyles[numericIndex];\n }\n }\n }\n this._forceClearCache = true;\n if (copiedStyle) {\n while (quantity--) {\n if (!Object.keys(copiedStyle[quantity]).length) {\n continue;\n }\n if (!this.styles[lineIndex]) {\n this.styles[lineIndex] = {};\n }\n this.styles[lineIndex][charIndex + quantity] = {\n ...copiedStyle[quantity],\n };\n }\n return;\n }\n if (!currentLineStyles) {\n return;\n }\n const newStyle = currentLineStyles[charIndex ? charIndex - 1 : 1];\n while (newStyle && quantity--) {\n this.styles[lineIndex][charIndex + quantity] = { 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