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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import { defineProperty as _defineProperty, objectSpread2 as _objectSpread2, objectWithoutProperties as _objectWithoutProperties } from '../../_virtual/_rollupPluginBabelHelpers.mjs'; import { createCollectionMixin } from '../Collection.mjs'; import { multiplyTransformMatrices, invertTransform } from '../util/misc/matrix.mjs'; import { enlivenObjects, enlivenObjectEnlivables } from '../util/misc/objectEnlive.mjs'; import { applyTransformToObject } from '../util/misc/objectTransforms.mjs'; import { FabricObject } from './Object/FabricObject.mjs'; import { Rect } from './Rect.mjs'; import { classRegistry } from '../ClassRegistry.mjs'; import { log } from '../util/internals/console.mjs'; import { LayoutManager } from '../LayoutManager/LayoutManager.mjs'; import { LAYOUT_TYPE_INITIALIZATION, LAYOUT_TYPE_ADDED, LAYOUT_TYPE_REMOVED, LAYOUT_TYPE_IMPERATIVE } from '../LayoutManager/constants.mjs'; const _excluded = ["type", "objects", "layoutManager"]; /** * This class handles the specific case of creating a group using {@link Group#fromObject} and is not meant to be used in any other case. * We could have used a boolean in the constructor, as we did previously, but we think the boolean * would stay in the group's constructor interface and create confusion, therefore it was removed. * This layout manager doesn't do anything and therefore keeps the exact layout the group had when {@link Group#toObject} was called. */ class NoopLayoutManager extends LayoutManager { performLayout() {} } const groupDefaultValues = { strokeWidth: 0, subTargetCheck: false, interactive: false }; /** * @fires object:added * @fires object:removed * @fires layout:before * @fires layout:after */ class Group extends createCollectionMixin(FabricObject) { static getDefaults() { return _objectSpread2(_objectSpread2({}, super.getDefaults()), Group.ownDefaults); } /** * Constructor * * @param {FabricObject[]} [objects] instance objects * @param {Object} [options] Options object */ constructor() { let objects = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; let options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; super(); /** * Used to optimize performance * set to `false` if you don't need contained objects to be targets of events * @default * @type boolean */ /** * Used to allow targeting of object inside groups. * set to true if you want to select an object inside a group.\ * **REQUIRES** `subTargetCheck` set to true * This will be not removed but slowly replaced with a method setInteractive * that will take care of enabling subTargetCheck and necessary object events. * There is too much attached to group interactivity to just be evaluated by a * boolean in the code * @default * @deprecated * @type boolean */ /** * Used internally to optimize performance * Once an object is selected, instance is rendered without the selected object. * This way instance is cached only once for the entire interaction with the selected object. * @private */ _defineProperty(this, "_activeObjects", []); _defineProperty(this, "__objectSelectionTracker", void 0); _defineProperty(this, "__objectSelectionDisposer", void 0); Object.assign(this, Group.ownDefaults); this.setOptions(options); this.groupInit(objects, options); } /** * Shared code between group and active selection * Meant to be used by the constructor. */ groupInit(objects, options) { var _options$layoutManage; this._objects = [...objects]; // Avoid unwanted mutations of Collection to affect the caller this.__objectSelectionTracker = this.__objectSelectionMonitor.bind(this, true); this.__objectSelectionDisposer = this.__objectSelectionMonitor.bind(this, false); this.forEachObject(object => { this.enterGroup(object, false); }); // perform initial layout this.layoutManager = (_options$layoutManage = options.layoutManager) !== null && _options$layoutManage !== void 0 ? _options$layoutManage : new LayoutManager(); this.layoutManager.performLayout({ type: LAYOUT_TYPE_INITIALIZATION, target: this, targets: [...objects], // @TODO remove this concept from the layout manager. // Layout manager will calculate the correct position, // group options can override it later. x: options.left, y: options.top }); } /** * Checks if object can enter group and logs relevant warnings * @private * @param {FabricObject} object * @returns */ canEnterGroup(object) { if (object === this || this.isDescendantOf(object)) { // prevent circular object tree log('error', 'Group: circular object trees are not supported, this call has no effect'); return false; } else if (this._objects.indexOf(object) !== -1) { // is already in the objects array log('error', 'Group: duplicate objects are not supported inside group, this call has no effect'); return false; } return true; } /** * Override this method to enhance performance (for groups with a lot of objects). * If Overriding, be sure not pass illegal objects to group - it will break your app. * @private */ _filterObjectsBeforeEnteringGroup(objects) { return objects.filter((object, index, array) => { // can enter AND is the first occurrence of the object in the passed args (to prevent adding duplicates) return this.canEnterGroup(object) && array.indexOf(object) === index; }); } /** * Add objects * @param {...FabricObject[]} objects */ add() { for (var _len = arguments.length, objects = new Array(_len), _key = 0; _key < _len; _key++) { objects[_key] = arguments[_key]; } const allowedObjects = this._filterObjectsBeforeEnteringGroup(objects); const size = super.add(...allowedObjects); this._onAfterObjectsChange(LAYOUT_TYPE_ADDED, allowedObjects); return size; } /** * Inserts an object into collection at specified index * @param {FabricObject[]} objects Object to insert * @param {Number} index Index to insert object at */ insertAt(index) { for (var _len2 = arguments.length, objects = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) { objects[_key2 - 1] = arguments[_key2]; } const allowedObjects = this._filterObjectsBeforeEnteringGroup(objects); const size = super.insertAt(index, ...allowedObjects); this._onAfterObjectsChange(LAYOUT_TYPE_ADDED, allowedObjects); return size; } /** * Remove objects * @param {...FabricObject[]} objects * @returns {FabricObject[]} removed objects */ remove() { const removed = super.remove(...arguments); this._onAfterObjectsChange(LAYOUT_TYPE_REMOVED, removed); return removed; } _onObjectAdded(object) { this.enterGroup(object, true); this.fire('object:added', { target: object }); object.fire('added', { target: this }); } /** * @private * @param {FabricObject} object * @param {boolean} [removeParentTransform] true if object should exit group without applying group's transform to it */ _onObjectRemoved(object, removeParentTransform) { this.exitGroup(object, removeParentTransform); this.fire('object:removed', { target: object }); object.fire('removed', { target: this }); } /** * @private * @param {'added'|'removed'} type * @param {FabricObject[]} targets */ _onAfterObjectsChange(type, targets) { this.layoutManager.performLayout({ type, targets, target: this }); } _onStackOrderChanged() { this._set('dirty', true); } /** * @private * @param {string} key * @param {*} value */ _set(key, value) { const prev = this[key]; super._set(key, value); if (key === 'canvas' && prev !== value) { (this._objects || []).forEach(object => { object._set(key, value); }); } return this; } /** * @private */ _shouldSetNestedCoords() { return this.subTargetCheck; } /** * Remove all objects * @returns {FabricObject[]} removed objects */ removeAll() { this._activeObjects = []; return this.remove(...this._objects); } /** * keeps track of the selected objects * @private */ __objectSelectionMonitor(selected, _ref) { let { target: object } = _ref; const activeObjects = this._activeObjects; if (selected) { activeObjects.push(object); this._set('dirty', true); } else if (activeObjects.length > 0) { const index = activeObjects.indexOf(object); if (index > -1) { activeObjects.splice(index, 1); this._set('dirty', true); } } } /** * @private * @param {boolean} watch * @param {FabricObject} object */ _watchObject(watch, object) { // make sure we listen only once watch && this._watchObject(false, object); if (watch) { object.on('selected', this.__objectSelectionTracker); object.on('deselected', this.__objectSelectionDisposer); } else { object.off('selected', this.__objectSelectionTracker); object.off('deselected', this.__objectSelectionDisposer); } } /** * @private * @param {FabricObject} object * @param {boolean} [removeParentTransform] true if object is in canvas coordinate plane */ enterGroup(object, removeParentTransform) { object.group && object.group.remove(object); object._set('parent', this); this._enterGroup(object, removeParentTransform); } /** * @private * @param {FabricObject} object * @param {boolean} [removeParentTransform] true if object is in canvas coordinate plane */ _enterGroup(object, removeParentTransform) { if (removeParentTransform) { // can this be converted to utils (sendObjectToPlane)? applyTransformToObject(object, multiplyTransformMatrices(invertTransform(this.calcTransformMatrix()), object.calcTransformMatrix())); } this._shouldSetNestedCoords() && object.setCoords(); object._set('group', this); object._set('canvas', this.canvas); this._watchObject(true, object); const activeObject = this.canvas && this.canvas.getActiveObject && this.canvas.getActiveObject(); // if we are adding the activeObject in a group if (activeObject && (activeObject === object || object.isDescendantOf(activeObject))) { this._activeObjects.push(object); } } /** * @private * @param {FabricObject} object * @param {boolean} [removeParentTransform] true if object should exit group without applying group's transform to it */ exitGroup(object, removeParentTransform) { this._exitGroup(object, removeParentTransform); object._set('parent', undefined); object._set('canvas', undefined); } /** * Executes the inner fabric logic of exiting a group. * - Stop watching the object * - Remove the object from the optimization map this._activeObjects * - unset the group property of the object * @protected * @param {FabricObject} object * @param {boolean} [removeParentTransform] true if object should exit group without applying group's transform to it */ _exitGroup(object, removeParentTransform) { object._set('group', undefined); if (!removeParentTransform) { applyTransformToObject(object, multiplyTransformMatrices(this.calcTransformMatrix(), object.calcTransformMatrix())); object.setCoords(); } this._watchObject(false, object); const index = this._activeObjects.length > 0 ? this._activeObjects.indexOf(object) : -1; if (index > -1) { this._activeObjects.splice(index, 1); } } /** * Decide if the group should cache or not. Create its own cache level * needsItsOwnCache should be used when the object drawing method requires * a cache step. * Generally you do not cache objects in groups because the group is already cached. * @return {Boolean} */ shouldCache() { const ownCache = FabricObject.prototype.shouldCache.call(this); if (ownCache) { for (let i = 0; i < this._objects.length; i++) { if (this._objects[i].willDrawShadow()) { this.ownCaching = false; return false; } } } return ownCache; } /** * Check if this object or a child object will cast a shadow * @return {Boolean} */ willDrawShadow() { if (super.willDrawShadow()) { return true; } for (let i = 0; i < this._objects.length; i++) { if (this._objects[i].willDrawShadow()) { return true; } } return false; } /** * Check if instance or its group are caching, recursively up * @return {Boolean} */ isOnACache() { return this.ownCaching || !!this.parent && this.parent.isOnACache(); } /** * Execute the drawing operation for an object on a specified context * @param {CanvasRenderingContext2D} ctx Context to render on */ drawObject(ctx, forClipping, context) { this._renderBackground(ctx); for (let i = 0; i < this._objects.length; i++) { var _this$canvas; const obj = this._objects[i]; // TODO: handle rendering edge case somehow if ((_this$canvas = this.canvas) !== null && _this$canvas !== void 0 && _this$canvas.preserveObjectStacking && obj.group !== this) { ctx.save(); ctx.transform(...invertTransform(this.calcTransformMatrix())); obj.render(ctx); ctx.restore(); } else if (obj.group === this) { obj.render(ctx); } } this._drawClipPath(ctx, this.clipPath, context); } /** * @override * @return {Boolean} */ setCoords() { super.setCoords(); this._shouldSetNestedCoords() && this.forEachObject(object => object.setCoords()); } triggerLayout() { let options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; this.layoutManager.performLayout(_objectSpread2({ target: this, type: LAYOUT_TYPE_IMPERATIVE }, options)); } /** * Renders instance on a given context * @param {CanvasRenderingContext2D} ctx context to render instance on */ render(ctx) { this._transformDone = true; super.render(ctx); this._transformDone = false; } /** * * @private * @param {'toObject'|'toDatalessObject'} [method] * @param {string[]} [propertiesToInclude] Any properties that you might want to additionally include in the output * @returns {FabricObject[]} serialized objects */ __serializeObjects(method, propertiesToInclude) { const _includeDefaultValues = this.includeDefaultValues; return this._objects.filter(function (obj) { return !obj.excludeFromExport; }).map(function (obj) { const originalDefaults = obj.includeDefaultValues; obj.includeDefaultValues = _includeDefaultValues; const data = obj[method || 'toObject'](propertiesToInclude); obj.includeDefaultValues = originalDefaults; // delete data.version; return data; }); } /** * Returns object representation of an instance * @param {string[]} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} object representation of an instance */ toObject() { let propertiesToInclude = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; const layoutManager = this.layoutManager.toObject(); return _objectSpread2(_objectSpread2(_objectSpread2({}, super.toObject(['subTargetCheck', 'interactive', ...propertiesToInclude])), layoutManager.strategy !== 'fit-content' || this.includeDefaultValues ? { layoutManager } : {}), {}, { objects: this.__serializeObjects('toObject', propertiesToInclude) }); } toString() { return "#<Group: (".concat(this.complexity(), ")>"); } dispose() { this.layoutManager.unsubscribeTargets({ targets: this.getObjects(), target: this }); this._activeObjects = []; this.forEachObject(object => { this._watchObject(false, object); object.dispose(); }); super.dispose(); } /** * @private */ _createSVGBgRect(reviver) { if (!this.backgroundColor) { return ''; } const fillStroke = Rect.prototype._toSVG.call(this); const commons = fillStroke.indexOf('COMMON_PARTS'); fillStroke[commons] = 'for="group" '; const markup = fillStroke.join(''); return reviver ? reviver(markup) : markup; } /** * Returns svg representation of an instance * @param {TSVGReviver} [reviver] Method for further parsing of svg representation. * @return {String} svg representation of an instance */ _toSVG(reviver) { const svgString = ['<g ', 'COMMON_PARTS', ' >\n']; const bg = this._createSVGBgRect(reviver); bg && svgString.push('\t\t', bg); for (let i = 0; i < this._objects.length; i++) { svgString.push('\t\t', this._objects[i].toSVG(reviver)); } svgString.push('</g>\n'); return svgString; } /** * Returns styles-string for svg-export, specific version for group * @return {String} */ getSvgStyles() { const opacity = typeof this.opacity !== 'undefined' && this.opacity !== 1 ? "opacity: ".concat(this.opacity, ";") : '', visibility = this.visible ? '' : ' visibility: hidden;'; return [opacity, this.getSvgFilter(), visibility].join(''); } /** * Returns svg clipPath representation of an instance * @param {Function} [reviver] Method for further parsing of svg representation. * @return {String} svg representation of an instance */ toClipPathSVG(reviver) { const svgString = []; const bg = this._createSVGBgRect(reviver); bg && svgString.push('\t', bg); for (let i = 0; i < this._objects.length; i++) { svgString.push('\t', this._objects[i].toClipPathSVG(reviver)); } return this._createBaseClipPathSVGMarkup(svgString, { reviver }); } /** * @todo support loading from svg * @private * @static * @memberOf Group * @param {Object} object Object to create a group from * @returns {Promise<Group>} */ static fromObject(_ref2, abortable) { let { type, objects = [], layoutManager } = _ref2, options = _objectWithoutProperties(_ref2, _excluded); return Promise.all([enlivenObjects(objects, abortable), enlivenObjectEnlivables(options, abortable)]).then(_ref3 => { let [objects, hydratedOptions] = _ref3; const group = new this(objects, _objectSpread2(_objectSpread2(_objectSpread2({}, options), hydratedOptions), {}, { layoutManager: new NoopLayoutManager() })); if (layoutManager) { const layoutClass = classRegistry.getClass(layoutManager.type); const strategyClass = classRegistry.getClass(layoutManager.strategy); group.layoutManager = new layoutClass(new strategyClass()); } else { group.layoutManager = new LayoutManager(); } group.layoutManager.subscribeTargets({ type: LAYOUT_TYPE_INITIALIZATION, target: group, targets: group.getObjects() }); group.setCoords(); return group; }); } } _defineProperty(Group, "type", 'Group'); _defineProperty(Group, "ownDefaults", groupDefaultValues); classRegistry.setClass(Group); export { Group, groupDefaultValues }; //# sourceMappingURL=Group.mjs.map