UNPKG

fabric

Version:

Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

234 lines (215 loc) 7.62 kB
import { defineProperty as _defineProperty, objectSpread2 as _objectSpread2 } from '../../_virtual/_rollupPluginBabelHelpers.mjs'; import { classRegistry } from '../ClassRegistry.mjs'; import { Group } from './Group.mjs'; import { LAYOUT_TYPE_REMOVED, LAYOUT_TYPE_ADDED } from '../LayoutManager/constants.mjs'; import { log } from '../util/internals/console.mjs'; import { ActiveSelectionLayoutManager } from '../LayoutManager/ActiveSelectionLayoutManager.mjs'; const activeSelectionDefaultValues = { multiSelectionStacking: 'canvas-stacking' }; /** * Used by Canvas to manage selection. * * @example * class MyActiveSelection extends ActiveSelection { * ... * } * * // override the default `ActiveSelection` class * classRegistry.setClass(MyActiveSelection) */ class ActiveSelection extends Group { static getDefaults() { return _objectSpread2(_objectSpread2({}, super.getDefaults()), ActiveSelection.ownDefaults); } /** * The ActiveSelection needs to use the ActiveSelectionLayoutManager * or selections on interactive groups may be broken */ /** * controls how selected objects are added during a multiselection event * - `canvas-stacking` adds the selected object to the active selection while respecting canvas object stacking order * - `selection-order` adds the selected object to the top of the stack, * meaning that the stack is ordered by the order in which objects were selected * @default `canvas-stacking` */ constructor() { let objects = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; let options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; super(); Object.assign(this, ActiveSelection.ownDefaults); this.setOptions(options); const { left, top, layoutManager } = options; this.groupInit(objects, { left, top, layoutManager: layoutManager !== null && layoutManager !== void 0 ? layoutManager : new ActiveSelectionLayoutManager() }); } /** * @private */ _shouldSetNestedCoords() { return true; } /** * @private * @override we don't want the selection monitor to be active */ __objectSelectionMonitor() { // noop } /** * Adds objects with respect to {@link multiSelectionStacking} * @param targets object to add to selection */ multiSelectAdd() { for (var _len = arguments.length, targets = new Array(_len), _key = 0; _key < _len; _key++) { targets[_key] = arguments[_key]; } if (this.multiSelectionStacking === 'selection-order') { this.add(...targets); } else { // respect object stacking as it is on canvas // perf enhancement for large ActiveSelection: consider a binary search of `isInFrontOf` targets.forEach(target => { const index = this._objects.findIndex(obj => obj.isInFrontOf(target)); const insertAt = index === -1 ? // `target` is in front of all other objects this.size() : index; this.insertAt(insertAt, target); }); } } /** * @override block ancestors/descendants of selected objects from being selected to prevent a circular object tree */ canEnterGroup(object) { if (this.getObjects().some(o => o.isDescendantOf(object) || object.isDescendantOf(o))) { // prevent circular object tree log('error', 'ActiveSelection: circular object trees are not supported, this call has no effect'); return false; } return super.canEnterGroup(object); } /** * Change an object so that it can be part of an active selection. * this method is called by multiselectAdd from canvas code. * @private * @param {FabricObject} object * @param {boolean} [removeParentTransform] true if object is in canvas coordinate plane */ enterGroup(object, removeParentTransform) { // This condition check that the object has currently a group, and the group // is also its parent, meaning that is not in an active selection, but is // in a normal group. if (object.parent && object.parent === object.group) { // Disconnect the object from the group functionalities, but keep the ref parent intact // for later re-enter object.parent._exitGroup(object); // in this case the object is probably inside an active selection. } else if (object.group && object.parent !== object.group) { // in this case group.remove will also clear the old parent reference. object.group.remove(object); } // enter the active selection from a render perspective // the object will be in the objects array of both the ActiveSelection and the Group // but referenced in the group's _activeObjects so that it won't be rendered twice. this._enterGroup(object, removeParentTransform); } /** * we want objects to retain their canvas ref when exiting instance * @private * @param {FabricObject} object * @param {boolean} [removeParentTransform] true if object should exit group without applying group's transform to it */ exitGroup(object, removeParentTransform) { this._exitGroup(object, removeParentTransform); // return to parent object.parent && object.parent._enterGroup(object, true); } /** * @private * @param {'added'|'removed'} type * @param {FabricObject[]} targets */ _onAfterObjectsChange(type, targets) { super._onAfterObjectsChange(type, targets); const groups = new Set(); targets.forEach(object => { const { parent } = object; parent && groups.add(parent); }); if (type === LAYOUT_TYPE_REMOVED) { // invalidate groups' layout and mark as dirty groups.forEach(group => { group._onAfterObjectsChange(LAYOUT_TYPE_ADDED, targets); }); } else { // mark groups as dirty groups.forEach(group => { group._set('dirty', true); }); } } /** * @override remove all objects */ onDeselect() { this.removeAll(); return false; } /** * Returns string representation of a group * @return {String} */ toString() { return "#<ActiveSelection: (".concat(this.complexity(), ")>"); } /** * Decide if the object should cache or not. The Active selection never caches * @return {Boolean} */ shouldCache() { return false; } /** * Check if this group or its parent group are caching, recursively up * @return {Boolean} */ isOnACache() { return false; } /** * Renders controls and borders for the object * @param {CanvasRenderingContext2D} ctx Context to render on * @param {Object} [styleOverride] properties to override the object style * @param {Object} [childrenOverride] properties to override the children overrides */ _renderControls(ctx, styleOverride, childrenOverride) { ctx.save(); ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1; const options = _objectSpread2(_objectSpread2({ hasControls: false }, childrenOverride), {}, { forActiveSelection: true }); for (let i = 0; i < this._objects.length; i++) { this._objects[i]._renderControls(ctx, options); } super._renderControls(ctx, styleOverride); ctx.restore(); } } _defineProperty(ActiveSelection, "type", 'ActiveSelection'); _defineProperty(ActiveSelection, "ownDefaults", activeSelectionDefaultValues); classRegistry.setClass(ActiveSelection); classRegistry.setClass(ActiveSelection, 'activeSelection'); export { ActiveSelection }; //# sourceMappingURL=ActiveSelection.mjs.map