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fabric

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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import { getFabricWindow } from '../env/index.mjs'; import { parseSVGDocument } from './parseSVGDocument.mjs'; /** * Takes string corresponding to an SVG document, and parses it into a set of fabric objects * @memberOf fabric * @param {String} string representing the svg * @param {TSvgParsedCallback} callback Invoked when the parsing is done, with null if parsing wasn't possible with the list of svg nodes. * {@link TSvgParsedCallback} also receives `allElements` array as the last argument. This is the full list of svg nodes available in the document. * You may want to use it if you are trying to regroup the objects as they were originally grouped in the SVG. ( This was the reason why it was added ) * @param {TSvgReviverCallback} [reviver] Extra callback for further parsing of SVG elements, called after each fabric object has been created. * Takes as input the original svg element and the generated `FabricObject` as arguments. Used to inspect extra properties not parsed by fabric, * or extra custom manipulation * @param {Object} [options] Object containing options for parsing * @param {String} [options.crossOrigin] crossOrigin setting to use for external resources * @param {AbortSignal} [options.signal] handle aborting, see https://developer.mozilla.org/en-US/docs/Web/API/AbortController/signal */ function loadSVGFromString(string, reviver, options) { const parser = new (getFabricWindow().DOMParser)(), // should we use `image/svg+xml` here? doc = parser.parseFromString(string.trim(), 'text/xml'); return parseSVGDocument(doc, reviver, options); } export { loadSVGFromString }; //# sourceMappingURL=loadSVGFromString.mjs.map