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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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{"version":3,"file":"grayscale.min.mjs","sources":["../../../../src/filters/shaders/grayscale.ts"],"sourcesContent":["import type { TGrayscaleMode } from '../Grayscale';\n\nexport const fragmentSource: Record<TGrayscaleMode, string> = {\n average: `\n precision highp float;\n uniform sampler2D uTexture;\n varying vec2 vTexCoord;\n void main() {\n vec4 color = texture2D(uTexture, vTexCoord);\n float average = (color.r + color.b + color.g) / 3.0;\n gl_FragColor = vec4(average, average, average, color.a);\n }\n `,\n lightness: `\n precision highp float;\n uniform sampler2D uTexture;\n uniform int uMode;\n varying vec2 vTexCoord;\n void main() {\n vec4 col = texture2D(uTexture, vTexCoord);\n float average = (max(max(col.r, col.g),col.b) + min(min(col.r, col.g),col.b)) / 2.0;\n gl_FragColor = vec4(average, average, average, col.a);\n }\n `,\n luminosity: `\n precision highp float;\n uniform sampler2D uTexture;\n uniform int uMode;\n varying vec2 vTexCoord;\n void main() {\n vec4 col = texture2D(uTexture, vTexCoord);\n float average = 0.21 * col.r + 0.72 * col.g + 0.07 * col.b;\n gl_FragColor = vec4(average, average, average, col.a);\n }\n `,\n};\n"],"names":["fragmentSource","average","lightness","luminosity"],"mappings":"AAEO,MAAMA,EAAiD,CAC5DC,QASG,6SACHC,UAUG,iWACHC,WAAU"}