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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import { defineProperty as _defineProperty } from '../../_virtual/_rollupPluginBabelHelpers.mjs'; import { BaseFilter } from './BaseFilter.mjs'; import { classRegistry } from '../ClassRegistry.mjs'; import { fragmentSource } from './shaders/vibrance.mjs'; const vibranceDefaultValues = { vibrance: 0 }; /** * Vibrance filter class * @example * const filter = new Vibrance({ * vibrance: 1 * }); * object.filters.push(filter); * object.applyFilters(); */ class Vibrance extends BaseFilter { getFragmentSource() { return fragmentSource; } /** * Apply the Vibrance operation to a Uint8ClampedArray representing the pixels of an image. * * @param {Object} options * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. */ applyTo2d(_ref) { let { imageData: { data } } = _ref; const adjust = -this.vibrance; for (let i = 0; i < data.length; i += 4) { const r = data[i]; const g = data[i + 1]; const b = data[i + 2]; const max = Math.max(r, g, b); const avg = (r + g + b) / 3; const amt = Math.abs(max - avg) * 2 / 255 * adjust; data[i] += max !== r ? (max - r) * amt : 0; data[i + 1] += max !== g ? (max - g) * amt : 0; data[i + 2] += max !== b ? (max - b) * amt : 0; } } /** * Send data from this filter to its shader program's uniforms. * * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. * @param {TWebGLUniformLocationMap} uniformLocations A map of string uniform names to WebGLUniformLocation objects */ sendUniformData(gl, uniformLocations) { gl.uniform1f(uniformLocations.uVibrance, -this.vibrance); } isNeutralState() { return this.vibrance === 0; } } /** * Vibrance value, from -1 to 1. * Increases/decreases the saturation of more muted colors with less effect on saturated colors. * A value of 0 has no effect. * * @param {Number} vibrance * @default */ _defineProperty(Vibrance, "type", 'Vibrance'); _defineProperty(Vibrance, "defaults", vibranceDefaultValues); _defineProperty(Vibrance, "uniformLocations", ['uVibrance']); classRegistry.setClass(Vibrance); export { Vibrance, vibranceDefaultValues }; //# sourceMappingURL=Vibrance.mjs.map