fabric
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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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JavaScript
import { defineProperty as _defineProperty } from '../../_virtual/_rollupPluginBabelHelpers.mjs';
import { BaseFilter } from './BaseFilter.mjs';
import { classRegistry } from '../ClassRegistry.mjs';
import { fragmentSource } from './shaders/vibrance.mjs';
const vibranceDefaultValues = {
vibrance: 0
};
/**
* Vibrance filter class
* @example
* const filter = new Vibrance({
* vibrance: 1
* });
* object.filters.push(filter);
* object.applyFilters();
*/
class Vibrance extends BaseFilter {
getFragmentSource() {
return fragmentSource;
}
/**
* Apply the Vibrance operation to a Uint8ClampedArray representing the pixels of an image.
*
* @param {Object} options
* @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
*/
applyTo2d(_ref) {
let {
imageData: {
data
}
} = _ref;
const adjust = -this.vibrance;
for (let i = 0; i < data.length; i += 4) {
const r = data[i];
const g = data[i + 1];
const b = data[i + 2];
const max = Math.max(r, g, b);
const avg = (r + g + b) / 3;
const amt = Math.abs(max - avg) * 2 / 255 * adjust;
data[i] += max !== r ? (max - r) * amt : 0;
data[i + 1] += max !== g ? (max - g) * amt : 0;
data[i + 2] += max !== b ? (max - b) * amt : 0;
}
}
/**
* Send data from this filter to its shader program's uniforms.
*
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
* @param {TWebGLUniformLocationMap} uniformLocations A map of string uniform names to WebGLUniformLocation objects
*/
sendUniformData(gl, uniformLocations) {
gl.uniform1f(uniformLocations.uVibrance, -this.vibrance);
}
isNeutralState() {
return this.vibrance === 0;
}
}
/**
* Vibrance value, from -1 to 1.
* Increases/decreases the saturation of more muted colors with less effect on saturated colors.
* A value of 0 has no effect.
*
* @param {Number} vibrance
* @default
*/
_defineProperty(Vibrance, "type", 'Vibrance');
_defineProperty(Vibrance, "defaults", vibranceDefaultValues);
_defineProperty(Vibrance, "uniformLocations", ['uVibrance']);
classRegistry.setClass(Vibrance);
export { Vibrance, vibranceDefaultValues };
//# sourceMappingURL=Vibrance.mjs.map