fabric
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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
46 lines • 1.68 kB
TypeScript
import { BaseFilter } from './BaseFilter';
import type { T2DPipelineState, TWebGLUniformLocationMap } from './typedefs';
export type VibranceOwnProps = {
vibrance: number;
};
export declare const vibranceDefaultValues: VibranceOwnProps;
/**
* Vibrance filter class
* @example
* const filter = new Vibrance({
* vibrance: 1
* });
* object.filters.push(filter);
* object.applyFilters();
*/
export declare class Vibrance extends BaseFilter<'Vibrance', VibranceOwnProps> {
/**
* Vibrance value, from -1 to 1.
* Increases/decreases the saturation of more muted colors with less effect on saturated colors.
* A value of 0 has no effect.
*
* @param {Number} vibrance
* @default
*/
vibrance: VibranceOwnProps['vibrance'];
static type: string;
static defaults: VibranceOwnProps;
static uniformLocations: string[];
getFragmentSource(): string;
/**
* Apply the Vibrance operation to a Uint8ClampedArray representing the pixels of an image.
*
* @param {Object} options
* @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
*/
applyTo2d({ imageData: { data } }: T2DPipelineState): void;
/**
* Send data from this filter to its shader program's uniforms.
*
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
* @param {TWebGLUniformLocationMap} uniformLocations A map of string uniform names to WebGLUniformLocation objects
*/
sendUniformData(gl: WebGLRenderingContext, uniformLocations: TWebGLUniformLocationMap): void;
isNeutralState(): boolean;
}
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