UNPKG

fabric

Version:

Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

72 lines (66 loc) 1.92 kB
import { defineProperty as _defineProperty } from '../../_virtual/_rollupPluginBabelHelpers.mjs'; import { BaseFilter } from './BaseFilter.mjs'; import { classRegistry } from '../ClassRegistry.mjs'; import { fragmentSource } from './shaders/noise.mjs'; const noiseDefaultValues = { noise: 0 }; /** * Noise filter class * @example * const filter = new Noise({ * noise: 700 * }); * object.filters.push(filter); * object.applyFilters(); * canvas.renderAll(); */ class Noise extends BaseFilter { getFragmentSource() { return fragmentSource; } /** * Apply the Brightness operation to a Uint8ClampedArray representing the pixels of an image. * * @param {Object} options * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. */ applyTo2d(_ref) { let { imageData: { data } } = _ref; const noise = this.noise; for (let i = 0; i < data.length; i += 4) { const rand = (0.5 - Math.random()) * noise; data[i] += rand; data[i + 1] += rand; data[i + 2] += rand; } } /** * Send data from this filter to its shader program's uniforms. * * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects */ sendUniformData(gl, uniformLocations) { gl.uniform1f(uniformLocations.uNoise, this.noise / 255); gl.uniform1f(uniformLocations.uSeed, Math.random()); } isNeutralState() { return this.noise === 0; } } /** * Noise value, from * @param {Number} noise * @default */ _defineProperty(Noise, "type", 'Noise'); _defineProperty(Noise, "defaults", noiseDefaultValues); _defineProperty(Noise, "uniformLocations", ['uNoise', 'uSeed']); classRegistry.setClass(Noise); export { Noise, noiseDefaultValues }; //# sourceMappingURL=Noise.mjs.map