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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import { GLProbe } from './GLProbe'; /** * Lazy initialize WebGL constants */ export declare class WebGLProbe extends GLProbe { maxTextureSize?: number; /** * Tests if webgl supports certain precision * @param {WebGL} Canvas WebGL context to test on * @param {GLPrecision} Precision to test can be any of following * @returns {Boolean} Whether the user's browser WebGL supports given precision. */ private testPrecision; /** * query browser for WebGL */ queryWebGL(canvas: HTMLCanvasElement): void; isSupported(textureSize: number): boolean; } //# sourceMappingURL=WebGLProbe.d.ts.map