UNPKG

fabric

Version:

Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

44 lines 1.52 kB
import { BaseFilter } from './BaseFilter'; import type { T2DPipelineState, TWebGLUniformLocationMap } from './typedefs'; type ContrastOwnProps = { contrast: number; }; export declare const contrastDefaultValues: ContrastOwnProps; /** * Contrast filter class * @example * const filter = new Contrast({ * contrast: 0.25 * }); * object.filters.push(filter); * object.applyFilters(); */ export declare class Contrast extends BaseFilter<'Contrast', ContrastOwnProps> { /** * contrast value, range from -1 to 1. * @param {Number} contrast * @default 0 */ contrast: ContrastOwnProps['contrast']; static type: string; static defaults: ContrastOwnProps; static uniformLocations: string[]; getFragmentSource(): string; isNeutralState(): boolean; /** * Apply the Contrast operation to a Uint8Array representing the pixels of an image. * * @param {Object} options * @param {ImageData} options.imageData The Uint8Array to be filtered. */ applyTo2d({ imageData: { data } }: T2DPipelineState): void; /** * Send data from this filter to its shader program's uniforms. * * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects */ sendUniformData(gl: WebGLRenderingContext, uniformLocations: TWebGLUniformLocationMap): void; } export {}; //# sourceMappingURL=Contrast.d.ts.map