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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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/** * Canvas 2D filter backend. */ import type { BaseFilter } from './BaseFilter'; import type { T2DPipelineState, TPipelineResources } from './typedefs'; export declare class Canvas2dFilterBackend { /** * Experimental. This object is a sort of repository of help layers used to avoid * of recreating them during frequent filtering. If you are previewing a filter with * a slider you probably do not want to create help layers every filter step. * in this object there will be appended some canvases, created once, resized sometimes * cleared never. Clearing is left to the developer. **/ resources: TPipelineResources; /** * Apply a set of filters against a source image and draw the filtered output * to the provided destination canvas. * * @param {EnhancedFilter} filters The filter to apply. * @param {HTMLImageElement|HTMLCanvasElement} sourceElement The source to be filtered. * @param {Number} sourceWidth The width of the source input. * @param {Number} sourceHeight The height of the source input. * @param {HTMLCanvasElement} targetCanvas The destination for filtered output to be drawn. */ applyFilters(filters: BaseFilter<string, Record<string, any>>[], sourceElement: CanvasImageSource, sourceWidth: number, sourceHeight: number, targetCanvas: HTMLCanvasElement): T2DPipelineState | void; } //# sourceMappingURL=Canvas2dFilterBackend.d.ts.map