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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
71 lines (65 loc) • 2.04 kB
JavaScript
import { defineProperty as _defineProperty } from '../../_virtual/_rollupPluginBabelHelpers.mjs';
import { BaseFilter } from './BaseFilter.mjs';
import { classRegistry } from '../ClassRegistry.mjs';
import { fragmentSource } from './shaders/brightness.mjs';
const brightnessDefaultValues = {
brightness: 0
};
/**
* Brightness filter class
* @example
* const filter = new Brightness({
* brightness: 0.05
* });
* object.filters.push(filter);
* object.applyFilters();
*/
class Brightness extends BaseFilter {
getFragmentSource() {
return fragmentSource;
}
/**
* Apply the Brightness operation to a Uint8ClampedArray representing the pixels of an image.
*
* @param {Object} options
* @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
*/
applyTo2d(_ref) {
let {
imageData: {
data
}
} = _ref;
const brightness = Math.round(this.brightness * 255);
for (let i = 0; i < data.length; i += 4) {
data[i] += brightness;
data[i + 1] += brightness;
data[i + 2] += brightness;
}
}
isNeutralState() {
return this.brightness === 0;
}
/**
* Send data from this filter to its shader program's uniforms.
*
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
*/
sendUniformData(gl, uniformLocations) {
gl.uniform1f(uniformLocations.uBrightness, this.brightness);
}
}
/**
* Brightness value, from -1 to 1.
* translated to -255 to 255 for 2d
* 0.0039215686 is the part of 1 that get translated to 1 in 2d
* @param {Number} brightness
* @default
*/
_defineProperty(Brightness, "type", 'Brightness');
_defineProperty(Brightness, "defaults", brightnessDefaultValues);
_defineProperty(Brightness, "uniformLocations", ['uBrightness']);
classRegistry.setClass(Brightness);
export { Brightness, brightnessDefaultValues };
//# sourceMappingURL=Brightness.mjs.map