fabric
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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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TypeScript
import { BaseFilter } from './BaseFilter';
import type { T2DPipelineState, TWebGLUniformLocationMap } from './typedefs';
type BrightnessOwnProps = {
brightness: number;
};
export declare const brightnessDefaultValues: BrightnessOwnProps;
/**
* Brightness filter class
* @example
* const filter = new Brightness({
* brightness: 0.05
* });
* object.filters.push(filter);
* object.applyFilters();
*/
export declare class Brightness extends BaseFilter<'Brightness', BrightnessOwnProps> {
/**
* Brightness value, from -1 to 1.
* translated to -255 to 255 for 2d
* 0.0039215686 is the part of 1 that get translated to 1 in 2d
* @param {Number} brightness
* @default
*/
brightness: BrightnessOwnProps['brightness'];
static type: string;
static defaults: BrightnessOwnProps;
static uniformLocations: string[];
getFragmentSource(): string;
/**
* Apply the Brightness operation to a Uint8ClampedArray representing the pixels of an image.
*
* @param {Object} options
* @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
*/
applyTo2d({ imageData: { data } }: T2DPipelineState): void;
isNeutralState(): boolean;
/**
* Send data from this filter to its shader program's uniforms.
*
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
*/
sendUniformData(gl: WebGLRenderingContext, uniformLocations: TWebGLUniformLocationMap): void;
}
export {};
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