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fabric

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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import { config } from '../config.mjs'; import { getEnv as getEnv$1 } from './browser.mjs'; /** * This file is consumed by fabric. * The `./node` and `./browser` files define the env variable that is used by this module. * The `./browser` module is defined to be the default env and doesn't set the env at all. * This is done in order to support isomorphic usage for browser and node applications * since window and document aren't defined at time of import in SSR, we can't set env so we avoid it by deferring to the default env. */ let env; /** * Sets the environment variables used by fabric.\ * This is exposed for special cases, such as configuring a test environment, and should be used with care. * * **CAUTION**: Must be called before using the package. * * @example * <caption>Passing `window` and `document` objects to fabric (in case they are mocked or something)</caption> * import { getEnv, setEnv } from 'fabric'; * // we want fabric to use the `window` and `document` objects exposed by the environment we are running in. * setEnv({ ...getEnv(), window, document }); * // done with setup, using fabric is now safe */ const setEnv = value => { env = value; }; /** * In order to support SSR we **MUST** access the browser env only after the window has loaded */ const getEnv = () => env || (env = getEnv$1()); const getFabricDocument = () => getEnv().document; const getFabricWindow = () => getEnv().window; /** * @returns the config value if defined, fallbacks to the environment value */ const getDevicePixelRatio = () => { var _config$devicePixelRa; return Math.max((_config$devicePixelRa = config.devicePixelRatio) !== null && _config$devicePixelRa !== void 0 ? _config$devicePixelRa : getFabricWindow().devicePixelRatio, 1); }; export { getDevicePixelRatio, getEnv, getFabricDocument, getFabricWindow, setEnv }; //# sourceMappingURL=index.mjs.map