UNPKG

fabric

Version:

Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

104 lines (96 loc) 3.61 kB
import { resolveOrigin } from '../util/misc/resolveOrigin.mjs'; import { Point } from '../Point.mjs'; import { radiansToDegrees, degreesToRadians } from '../util/misc/radiansDegreesConversion.mjs'; import { CENTER } from '../constants.mjs'; const NOT_ALLOWED_CURSOR = 'not-allowed'; /** * @param {Boolean} alreadySelected true if target is already selected * @param {String} corner a string representing the corner ml, mr, tl ... * @param {Event} e Event object * @param {FabricObject} [target] inserted back to help overriding. Unused */ const getActionFromCorner = (alreadySelected, corner, e, target) => { if (!corner || !alreadySelected) { return 'drag'; } const control = target.controls[corner]; return control.getActionName(e, control, target); }; /** * Checks if transform is centered * @param {Object} transform transform data * @return {Boolean} true if transform is centered */ function isTransformCentered(transform) { return resolveOrigin(transform.originX) === resolveOrigin(CENTER) && resolveOrigin(transform.originY) === resolveOrigin(CENTER); } function invertOrigin(origin) { return -resolveOrigin(origin) + 0.5; } const isLocked = (target, lockingKey) => target[lockingKey]; const commonEventInfo = (eventData, transform, x, y) => { return { e: eventData, transform, pointer: new Point(x, y) }; }; /** * Combine control position and object angle to find the control direction compared * to the object center. * @param {FabricObject} fabricObject the fabric object for which we are rendering controls * @param {Control} control the control class * @return {Number} 0 - 7 a quadrant number */ function findCornerQuadrant(fabricObject, control) { // angle is relative to canvas plane const angle = fabricObject.getTotalAngle(), cornerAngle = angle + radiansToDegrees(Math.atan2(control.y, control.x)) + 360; return Math.round(cornerAngle % 360 / 45); } /** * @returns the normalized point (rotated relative to center) in local coordinates */ function normalizePoint(target, point, originX, originY) { const center = target.getRelativeCenterPoint(), p = typeof originX !== 'undefined' && typeof originY !== 'undefined' ? target.translateToGivenOrigin(center, CENTER, CENTER, originX, originY) : new Point(target.left, target.top), p2 = target.angle ? point.rotate(-degreesToRadians(target.angle), center) : point; return p2.subtract(p); } /** * Transforms a point to the offset from the given origin * @param {Object} transform * @param {String} originX * @param {String} originY * @param {number} x * @param {number} y * @return {Fabric.Point} the normalized point */ function getLocalPoint(_ref, originX, originY, x, y) { var _target$canvas; let { target, corner } = _ref; const control = target.controls[corner], zoom = ((_target$canvas = target.canvas) === null || _target$canvas === void 0 ? void 0 : _target$canvas.getZoom()) || 1, padding = target.padding / zoom, localPoint = normalizePoint(target, new Point(x, y), originX, originY); if (localPoint.x >= padding) { localPoint.x -= padding; } if (localPoint.x <= -padding) { localPoint.x += padding; } if (localPoint.y >= padding) { localPoint.y -= padding; } if (localPoint.y <= padding) { localPoint.y += padding; } localPoint.x -= control.offsetX; localPoint.y -= control.offsetY; return localPoint; } export { NOT_ALLOWED_CURSOR, commonEventInfo, findCornerQuadrant, getActionFromCorner, getLocalPoint, invertOrigin, isLocked, isTransformCentered }; //# sourceMappingURL=util.mjs.map