fabric
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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
211 lines (202 loc) • 9.05 kB
JavaScript
import { NOT_ALLOWED_CURSOR, findCornerQuadrant, isLocked, getLocalPoint, isTransformCentered, invertOrigin } from './util.mjs';
import { wrapWithFireEvent } from './wrapWithFireEvent.mjs';
import { wrapWithFixedAnchor } from './wrapWithFixedAnchor.mjs';
import { SCALING, SCALE_X, SCALE_Y } from '../constants.mjs';
/**
* Inspect event and fabricObject properties to understand if the scaling action
* @param {Event} eventData from the user action
* @param {FabricObject} fabricObject the fabric object about to scale
* @return {Boolean} true if scale is proportional
*/
function scaleIsProportional(eventData, fabricObject) {
const canvas = fabricObject.canvas,
uniformIsToggled = eventData[canvas.uniScaleKey];
return canvas.uniformScaling && !uniformIsToggled || !canvas.uniformScaling && uniformIsToggled;
}
/**
* Inspect fabricObject to understand if the current scaling action is allowed
* @param {FabricObject} fabricObject the fabric object about to scale
* @param {String} by 'x' or 'y' or ''
* @param {Boolean} scaleProportionally true if we are trying to scale proportionally
* @return {Boolean} true if scaling is not allowed at current conditions
*/
function scalingIsForbidden(fabricObject, by, scaleProportionally) {
const lockX = isLocked(fabricObject, 'lockScalingX'),
lockY = isLocked(fabricObject, 'lockScalingY');
if (lockX && lockY) {
return true;
}
if (!by && (lockX || lockY) && scaleProportionally) {
return true;
}
if (lockX && by === 'x') {
return true;
}
if (lockY && by === 'y') {
return true;
}
// code crashes because of a division by 0 if a 0 sized object is scaled
// forbid to prevent scaling to happen. ISSUE-9475
const {
width,
height,
strokeWidth
} = fabricObject;
if (width === 0 && strokeWidth === 0 && by !== 'y') {
return true;
}
if (height === 0 && strokeWidth === 0 && by !== 'x') {
return true;
}
return false;
}
const scaleMap = ['e', 'se', 's', 'sw', 'w', 'nw', 'n', 'ne', 'e'];
/**
* return the correct cursor style for the scale action
* @param {Event} eventData the javascript event that is causing the scale
* @param {Control} control the control that is interested in the action
* @param {FabricObject} fabricObject the fabric object that is interested in the action
* @return {String} a valid css string for the cursor
*/
const scaleCursorStyleHandler = (eventData, control, fabricObject) => {
const scaleProportionally = scaleIsProportional(eventData, fabricObject),
by = control.x !== 0 && control.y === 0 ? 'x' : control.x === 0 && control.y !== 0 ? 'y' : '';
if (scalingIsForbidden(fabricObject, by, scaleProportionally)) {
return NOT_ALLOWED_CURSOR;
}
const n = findCornerQuadrant(fabricObject, control);
return "".concat(scaleMap[n], "-resize");
};
/**
* Basic scaling logic, reused with different constrain for scaling X,Y, freely or equally.
* Needs to be wrapped with `wrapWithFixedAnchor` to be effective
* @param {Event} eventData javascript event that is doing the transform
* @param {Object} transform javascript object containing a series of information around the current transform
* @param {number} x current mouse x position, canvas normalized
* @param {number} y current mouse y position, canvas normalized
* @param {Object} options additional information for scaling
* @param {String} options.by 'x', 'y', 'equally' or '' to indicate type of scaling
* @return {Boolean} true if some change happened
* @private
*/
function scaleObject(eventData, transform, x, y) {
let options = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : {};
const target = transform.target,
by = options.by,
scaleProportionally = scaleIsProportional(eventData, target),
forbidScaling = scalingIsForbidden(target, by, scaleProportionally);
let newPoint, scaleX, scaleY, dim, signX, signY;
if (forbidScaling) {
return false;
}
if (transform.gestureScale) {
scaleX = transform.scaleX * transform.gestureScale;
scaleY = transform.scaleY * transform.gestureScale;
} else {
newPoint = getLocalPoint(transform, transform.originX, transform.originY, x, y);
// use of sign: We use sign to detect change of direction of an action. sign usually change when
// we cross the origin point with the mouse. So a scale flip for example. There is an issue when scaling
// by center and scaling using one middle control ( default: mr, mt, ml, mb), the mouse movement can easily
// cross many time the origin point and flip the object. so we need a way to filter out the noise.
// This ternary here should be ok to filter out X scaling when we want Y only and vice versa.
signX = by !== 'y' ? Math.sign(newPoint.x || transform.signX || 1) : 1;
signY = by !== 'x' ? Math.sign(newPoint.y || transform.signY || 1) : 1;
if (!transform.signX) {
transform.signX = signX;
}
if (!transform.signY) {
transform.signY = signY;
}
if (isLocked(target, 'lockScalingFlip') && (transform.signX !== signX || transform.signY !== signY)) {
return false;
}
dim = target._getTransformedDimensions();
// missing detection of flip and logic to switch the origin
if (scaleProportionally && !by) {
// uniform scaling
const distance = Math.abs(newPoint.x) + Math.abs(newPoint.y),
{
original
} = transform,
originalDistance = Math.abs(dim.x * original.scaleX / target.scaleX) + Math.abs(dim.y * original.scaleY / target.scaleY),
scale = distance / originalDistance;
scaleX = original.scaleX * scale;
scaleY = original.scaleY * scale;
} else {
scaleX = Math.abs(newPoint.x * target.scaleX / dim.x);
scaleY = Math.abs(newPoint.y * target.scaleY / dim.y);
}
// if we are scaling by center, we need to double the scale
if (isTransformCentered(transform)) {
scaleX *= 2;
scaleY *= 2;
}
if (transform.signX !== signX && by !== 'y') {
transform.originX = invertOrigin(transform.originX);
scaleX *= -1;
transform.signX = signX;
}
if (transform.signY !== signY && by !== 'x') {
transform.originY = invertOrigin(transform.originY);
scaleY *= -1;
transform.signY = signY;
}
}
// minScale is taken care of in the setter.
const oldScaleX = target.scaleX,
oldScaleY = target.scaleY;
if (!by) {
!isLocked(target, 'lockScalingX') && target.set(SCALE_X, scaleX);
!isLocked(target, 'lockScalingY') && target.set(SCALE_Y, scaleY);
} else {
// forbidden cases already handled on top here.
by === 'x' && target.set(SCALE_X, scaleX);
by === 'y' && target.set(SCALE_Y, scaleY);
}
return oldScaleX !== target.scaleX || oldScaleY !== target.scaleY;
}
/**
* Generic scaling logic, to scale from corners either equally or freely.
* Needs to be wrapped with `wrapWithFixedAnchor` to be effective
* @param {Event} eventData javascript event that is doing the transform
* @param {Object} transform javascript object containing a series of information around the current transform
* @param {number} x current mouse x position, canvas normalized
* @param {number} y current mouse y position, canvas normalized
* @return {Boolean} true if some change happened
*/
const scaleObjectFromCorner = (eventData, transform, x, y) => {
return scaleObject(eventData, transform, x, y);
};
/**
* Scaling logic for the X axis.
* Needs to be wrapped with `wrapWithFixedAnchor` to be effective
* @param {Event} eventData javascript event that is doing the transform
* @param {Object} transform javascript object containing a series of information around the current transform
* @param {number} x current mouse x position, canvas normalized
* @param {number} y current mouse y position, canvas normalized
* @return {Boolean} true if some change happened
*/
const scaleObjectX = (eventData, transform, x, y) => {
return scaleObject(eventData, transform, x, y, {
by: 'x'
});
};
/**
* Scaling logic for the Y axis.
* Needs to be wrapped with `wrapWithFixedAnchor` to be effective
* @param {Event} eventData javascript event that is doing the transform
* @param {Object} transform javascript object containing a series of information around the current transform
* @param {number} x current mouse x position, canvas normalized
* @param {number} y current mouse y position, canvas normalized
* @return {Boolean} true if some change happened
*/
const scaleObjectY = (eventData, transform, x, y) => {
return scaleObject(eventData, transform, x, y, {
by: 'y'
});
};
const scalingEqually = wrapWithFireEvent(SCALING, wrapWithFixedAnchor(scaleObjectFromCorner));
const scalingX = wrapWithFireEvent(SCALING, wrapWithFixedAnchor(scaleObjectX));
const scalingY = wrapWithFireEvent(SCALING, wrapWithFixedAnchor(scaleObjectY));
export { scaleCursorStyleHandler, scaleIsProportional, scaleObjectFromCorner, scalingEqually, scalingIsForbidden, scalingX, scalingY };
//# sourceMappingURL=scale.mjs.map