fabric
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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
88 lines (84 loc) • 4.08 kB
JavaScript
import { twoMathPi, STROKE, FILL } from '../constants.mjs';
import { degreesToRadians } from '../util/misc/radiansDegreesConversion.mjs';
/**
* Render a round control, as per fabric features.
* This function is written to respect object properties like transparentCorners, cornerSize
* cornerColor, cornerStrokeColor
* plus the addition of offsetY and offsetX.
* @param {CanvasRenderingContext2D} ctx context to render on
* @param {Number} left x coordinate where the control center should be
* @param {Number} top y coordinate where the control center should be
* @param {Object} styleOverride override for FabricObject controls style
* @param {FabricObject} fabricObject the fabric object for which we are rendering controls
*/
function renderCircleControl(ctx, left, top, styleOverride, fabricObject) {
styleOverride = styleOverride || {};
const xSize = this.sizeX || styleOverride.cornerSize || fabricObject.cornerSize,
ySize = this.sizeY || styleOverride.cornerSize || fabricObject.cornerSize,
transparentCorners = typeof styleOverride.transparentCorners !== 'undefined' ? styleOverride.transparentCorners : fabricObject.transparentCorners,
methodName = transparentCorners ? STROKE : FILL,
stroke = !transparentCorners && (styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor);
let myLeft = left,
myTop = top,
size;
ctx.save();
ctx.fillStyle = styleOverride.cornerColor || fabricObject.cornerColor || '';
ctx.strokeStyle = styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor || '';
// TODO: use proper ellipse code.
if (xSize > ySize) {
size = xSize;
ctx.scale(1.0, ySize / xSize);
myTop = top * xSize / ySize;
} else if (ySize > xSize) {
size = ySize;
ctx.scale(xSize / ySize, 1.0);
myLeft = left * ySize / xSize;
} else {
size = xSize;
}
ctx.beginPath();
ctx.arc(myLeft, myTop, size / 2, 0, twoMathPi, false);
ctx[methodName]();
if (stroke) {
ctx.stroke();
}
ctx.restore();
}
/**
* Render a square control, as per fabric features.
* This function is written to respect object properties like transparentCorners, cornerSize
* cornerColor, cornerStrokeColor
* plus the addition of offsetY and offsetX.
* @param {CanvasRenderingContext2D} ctx context to render on
* @param {Number} left x coordinate where the control center should be
* @param {Number} top y coordinate where the control center should be
* @param {Object} styleOverride override for FabricObject controls style
* @param {FabricObject} fabricObject the fabric object for which we are rendering controls
*/
function renderSquareControl(ctx, left, top, styleOverride, fabricObject) {
styleOverride = styleOverride || {};
const xSize = this.sizeX || styleOverride.cornerSize || fabricObject.cornerSize,
ySize = this.sizeY || styleOverride.cornerSize || fabricObject.cornerSize,
transparentCorners = typeof styleOverride.transparentCorners !== 'undefined' ? styleOverride.transparentCorners : fabricObject.transparentCorners,
methodName = transparentCorners ? STROKE : FILL,
stroke = !transparentCorners && (styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor),
xSizeBy2 = xSize / 2,
ySizeBy2 = ySize / 2;
ctx.save();
ctx.fillStyle = styleOverride.cornerColor || fabricObject.cornerColor || '';
ctx.strokeStyle = styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor || '';
ctx.translate(left, top);
// angle is relative to canvas plane
const angle = fabricObject.getTotalAngle();
ctx.rotate(degreesToRadians(angle));
// this does not work, and fixed with ( && ) does not make sense.
// to have real transparent corners we need the controls on upperCanvas
// transparentCorners || ctx.clearRect(-xSizeBy2, -ySizeBy2, xSize, ySize);
ctx["".concat(methodName, "Rect")](-xSizeBy2, -ySizeBy2, xSize, ySize);
if (stroke) {
ctx.strokeRect(-xSizeBy2, -ySizeBy2, xSize, ySize);
}
ctx.restore();
}
export { renderCircleControl, renderSquareControl };
//# sourceMappingURL=controlRendering.mjs.map