UNPKG

fabric

Version:

Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

88 lines (84 loc) 4.08 kB
import { twoMathPi, STROKE, FILL } from '../constants.mjs'; import { degreesToRadians } from '../util/misc/radiansDegreesConversion.mjs'; /** * Render a round control, as per fabric features. * This function is written to respect object properties like transparentCorners, cornerSize * cornerColor, cornerStrokeColor * plus the addition of offsetY and offsetX. * @param {CanvasRenderingContext2D} ctx context to render on * @param {Number} left x coordinate where the control center should be * @param {Number} top y coordinate where the control center should be * @param {Object} styleOverride override for FabricObject controls style * @param {FabricObject} fabricObject the fabric object for which we are rendering controls */ function renderCircleControl(ctx, left, top, styleOverride, fabricObject) { styleOverride = styleOverride || {}; const xSize = this.sizeX || styleOverride.cornerSize || fabricObject.cornerSize, ySize = this.sizeY || styleOverride.cornerSize || fabricObject.cornerSize, transparentCorners = typeof styleOverride.transparentCorners !== 'undefined' ? styleOverride.transparentCorners : fabricObject.transparentCorners, methodName = transparentCorners ? STROKE : FILL, stroke = !transparentCorners && (styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor); let myLeft = left, myTop = top, size; ctx.save(); ctx.fillStyle = styleOverride.cornerColor || fabricObject.cornerColor || ''; ctx.strokeStyle = styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor || ''; // TODO: use proper ellipse code. if (xSize > ySize) { size = xSize; ctx.scale(1.0, ySize / xSize); myTop = top * xSize / ySize; } else if (ySize > xSize) { size = ySize; ctx.scale(xSize / ySize, 1.0); myLeft = left * ySize / xSize; } else { size = xSize; } ctx.beginPath(); ctx.arc(myLeft, myTop, size / 2, 0, twoMathPi, false); ctx[methodName](); if (stroke) { ctx.stroke(); } ctx.restore(); } /** * Render a square control, as per fabric features. * This function is written to respect object properties like transparentCorners, cornerSize * cornerColor, cornerStrokeColor * plus the addition of offsetY and offsetX. * @param {CanvasRenderingContext2D} ctx context to render on * @param {Number} left x coordinate where the control center should be * @param {Number} top y coordinate where the control center should be * @param {Object} styleOverride override for FabricObject controls style * @param {FabricObject} fabricObject the fabric object for which we are rendering controls */ function renderSquareControl(ctx, left, top, styleOverride, fabricObject) { styleOverride = styleOverride || {}; const xSize = this.sizeX || styleOverride.cornerSize || fabricObject.cornerSize, ySize = this.sizeY || styleOverride.cornerSize || fabricObject.cornerSize, transparentCorners = typeof styleOverride.transparentCorners !== 'undefined' ? styleOverride.transparentCorners : fabricObject.transparentCorners, methodName = transparentCorners ? STROKE : FILL, stroke = !transparentCorners && (styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor), xSizeBy2 = xSize / 2, ySizeBy2 = ySize / 2; ctx.save(); ctx.fillStyle = styleOverride.cornerColor || fabricObject.cornerColor || ''; ctx.strokeStyle = styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor || ''; ctx.translate(left, top); // angle is relative to canvas plane const angle = fabricObject.getTotalAngle(); ctx.rotate(degreesToRadians(angle)); // this does not work, and fixed with ( && ) does not make sense. // to have real transparent corners we need the controls on upperCanvas // transparentCorners || ctx.clearRect(-xSizeBy2, -ySizeBy2, xSize, ySize); ctx["".concat(methodName, "Rect")](-xSizeBy2, -ySizeBy2, xSize, ySize); if (stroke) { ctx.strokeRect(-xSizeBy2, -ySizeBy2, xSize, ySize); } ctx.restore(); } export { renderCircleControl, renderSquareControl }; //# sourceMappingURL=controlRendering.mjs.map