fabric
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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
149 lines (145 loc) • 5.24 kB
JavaScript
import { objectSpread2 as _objectSpread2, defineProperty as _defineProperty } from '../_virtual/_rollupPluginBabelHelpers.mjs';
class BaseConfiguration {
constructor() {
/**
* Browser-specific constant to adjust CanvasRenderingContext2D.shadowBlur value,
* which is unitless and not rendered equally across browsers.
*
* Values that work quite well (as of October 2017) are:
* - Chrome: 1.5
* - Edge: 1.75
* - Firefox: 0.9
* - Safari: 0.95
*
* @since 2.0.0
* @type Number
* @default 1
*/
_defineProperty(this, "browserShadowBlurConstant", 1);
/**
* Pixel per Inch as a default value set to 96. Can be changed for more realistic conversion.
*/
_defineProperty(this, "DPI", 96);
/**
* Device Pixel Ratio
* @see https://developer.apple.com/library/safari/documentation/AudioVideo/Conceptual/HTML-canvas-guide/SettingUptheCanvas/SettingUptheCanvas.html
*/
_defineProperty(this, "devicePixelRatio", typeof window !== 'undefined' ? window.devicePixelRatio : 1);
// eslint-disable-line no-restricted-globals
/**
* Pixel limit for cache canvases. 1Mpx , 4Mpx should be fine.
* @since 1.7.14
* @type Number
* @default
*/
_defineProperty(this, "perfLimitSizeTotal", 2097152);
/**
* Pixel limit for cache canvases width or height. IE fixes the maximum at 5000
* @since 1.7.14
* @type Number
* @default
*/
_defineProperty(this, "maxCacheSideLimit", 4096);
/**
* Lowest pixel limit for cache canvases, set at 256PX
* @since 1.7.14
* @type Number
* @default
*/
_defineProperty(this, "minCacheSideLimit", 256);
/**
* When 'true', style information is not retained when copy/pasting text, making
* pasted text use destination style.
* Defaults to 'false'.
* @type Boolean
* @default
* @deprecated
*/
_defineProperty(this, "disableStyleCopyPaste", false);
/**
* Enable webgl for filtering picture is available
* A filtering backend will be initialized, this will both take memory and
* time since a default 2048x2048 canvas will be created for the gl context
* @since 2.0.0
* @type Boolean
* @default
*/
_defineProperty(this, "enableGLFiltering", true);
/**
* if webgl is enabled and available, textureSize will determine the size
* of the canvas backend
*
* In order to support old hardware set to `2048` to avoid OOM
*
* @since 2.0.0
* @type Number
* @default
*/
_defineProperty(this, "textureSize", 4096);
/**
* Skip performance testing of setupGLContext and force the use of putImageData that seems to be the one that works best on
* Chrome + old hardware. if your users are experiencing empty images after filtering you may try to force this to true
* this has to be set before instantiating the filtering backend ( before filtering the first image )
* @type Boolean
* @default false
*/
_defineProperty(this, "forceGLPutImageData", false);
/**
* If disabled boundsOfCurveCache is not used. For apps that make heavy usage of pencil drawing probably disabling it is better
* With the standard behaviour of fabric to translate all curves in absolute commands and by not subtracting the starting point from
* the curve is very hard to hit any cache.
* Enable only if you know why it could be useful.
* Candidate for removal/simplification
* @default false
*/
_defineProperty(this, "cachesBoundsOfCurve", false);
/**
* Map of font files
* Map<fontFamily, pathToFile> of font files
*/
_defineProperty(this, "fontPaths", {});
/**
* Defines the number of fraction digits to use when serializing object values.
* Used in exporting methods (`toObject`, `toJSON`, `toSVG`)
* You can use it to increase/decrease precision of such values like left, top, scaleX, scaleY, etc.
*/
_defineProperty(this, "NUM_FRACTION_DIGITS", 4);
}
}
class Configuration extends BaseConfiguration {
constructor(config) {
super();
this.configure(config);
}
configure() {
let config = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
Object.assign(this, config);
}
/**
* Map<fontFamily, pathToFile> of font files
*/
addFonts() {
let paths = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
this.fontPaths = _objectSpread2(_objectSpread2({}, this.fontPaths), paths);
}
removeFonts() {
let fontFamilys = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
fontFamilys.forEach(fontFamily => {
delete this.fontPaths[fontFamily];
});
}
clearFonts() {
this.fontPaths = {};
}
restoreDefaults(keys) {
const defaults = new BaseConfiguration();
const config = (keys === null || keys === void 0 ? void 0 : keys.reduce((acc, key) => {
acc[key] = defaults[key];
return acc;
}, {})) || defaults;
this.configure(config);
}
}
const config = new Configuration();
export { Configuration, config };
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