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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import { defineProperty as _defineProperty, objectSpread2 as _objectSpread2 } from '../../_virtual/_rollupPluginBabelHelpers.mjs'; import { config } from '../config.mjs'; import { CENTER, VERSION } from '../constants.mjs'; import { createCollectionMixin, isCollection } from '../Collection.mjs'; import { CommonMethods } from '../CommonMethods.mjs'; import { Point } from '../Point.mjs'; import { requestAnimFrame, cancelAnimFrame } from '../util/animation/AnimationFrameProvider.mjs'; import { runningAnimations } from '../util/animation/AnimationRegistry.mjs'; import { uid } from '../util/internals/uid.mjs'; import { createCanvasElementFor, toDataURL, toBlob } from '../util/misc/dom.mjs'; import { transformPoint, invertTransform } from '../util/misc/matrix.mjs'; import { enlivenObjects, enlivenObjectEnlivables } from '../util/misc/objectEnlive.mjs'; import { pick } from '../util/misc/pick.mjs'; import { matrixToSVG } from '../util/misc/svgExport.mjs'; import { toFixed } from '../util/misc/toFixed.mjs'; import { isFiller, isTextObject, isPattern } from '../util/typeAssertions.mjs'; import { StaticCanvasDOMManager } from './DOMManagers/StaticCanvasDOMManager.mjs'; import { staticCanvasDefaults } from './StaticCanvasOptions.mjs'; import { log, FabricError } from '../util/internals/console.mjs'; import { getDevicePixelRatio } from '../env/index.mjs'; /** * Having both options in TCanvasSizeOptions set to true transform the call in a calcOffset * Better try to restrict with types to avoid confusion. */ /** * Static canvas class * @see {@link http://fabricjs.com/static_canvas|StaticCanvas demo} * @fires before:render * @fires after:render * @fires canvas:cleared * @fires object:added * @fires object:removed */ // TODO: fix `EventSpec` inheritance https://github.com/microsoft/TypeScript/issues/26154#issuecomment-1366616260 class StaticCanvas extends createCollectionMixin(CommonMethods) { // background // overlay // rendering config /** * @todo move to Canvas */ /** * @todo move to Canvas */ /** * The viewport bounding box in scene plane coordinates, see {@link calcViewportBoundaries} */ /** * A reference to the canvas actual HTMLCanvasElement. * Can be use to read the raw pixels, but never write or manipulate * @type HTMLCanvasElement */ get lowerCanvasEl() { var _this$elements$lower; return (_this$elements$lower = this.elements.lower) === null || _this$elements$lower === void 0 ? void 0 : _this$elements$lower.el; } get contextContainer() { var _this$elements$lower2; return (_this$elements$lower2 = this.elements.lower) === null || _this$elements$lower2 === void 0 ? void 0 : _this$elements$lower2.ctx; } /** * If true the Canvas is in the process or has been disposed/destroyed. * No more rendering operation will be executed on this canvas. * @type boolean */ /** * Started the process of disposing but not done yet. * WIll likely complete the render cycle already scheduled but stopping adding more. * @type boolean */ /** * When true control drawing is skipped. * This boolean is used to avoid toDataURL to export controls. * Usage of this boolean to build up other flows and features is not supported * @type Boolean * @default false */ // reference to static getDefaults() { return StaticCanvas.ownDefaults; } constructor(el) { let options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; super(); Object.assign(this, this.constructor.getDefaults()); this.set(options); this.initElements(el); this._setDimensionsImpl({ width: this.width || this.elements.lower.el.width || 0, height: this.height || this.elements.lower.el.height || 0 }); this.skipControlsDrawing = false; this.viewportTransform = [...this.viewportTransform]; this.calcViewportBoundaries(); } initElements(el) { this.elements = new StaticCanvasDOMManager(el); } add() { const size = super.add(...arguments); arguments.length > 0 && this.renderOnAddRemove && this.requestRenderAll(); return size; } insertAt(index) { for (var _len = arguments.length, objects = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { objects[_key - 1] = arguments[_key]; } const size = super.insertAt(index, ...objects); objects.length > 0 && this.renderOnAddRemove && this.requestRenderAll(); return size; } remove() { const removed = super.remove(...arguments); removed.length > 0 && this.renderOnAddRemove && this.requestRenderAll(); return removed; } _onObjectAdded(obj) { if (obj.canvas && obj.canvas !== this) { log('warn', 'Canvas is trying to add an object that belongs to a different canvas.\n' + 'Resulting to default behavior: removing object from previous canvas and adding to new canvas'); obj.canvas.remove(obj); } obj._set('canvas', this); obj.setCoords(); this.fire('object:added', { target: obj }); obj.fire('added', { target: this }); } _onObjectRemoved(obj) { obj._set('canvas', undefined); this.fire('object:removed', { target: obj }); obj.fire('removed', { target: this }); } _onStackOrderChanged() { this.renderOnAddRemove && this.requestRenderAll(); } /** * @private * @see https://developer.apple.com/library/safari/documentation/AudioVideo/Conceptual/HTML-canvas-guide/SettingUptheCanvas/SettingUptheCanvas.html * @return {Number} retinaScaling if applied, otherwise 1; */ getRetinaScaling() { return this.enableRetinaScaling ? getDevicePixelRatio() : 1; } /** * Calculates canvas element offset relative to the document * This method is also attached as "resize" event handler of window */ calcOffset() { return this._offset = this.elements.calcOffset(); } /** * Returns canvas width (in px) * @return {Number} */ getWidth() { return this.width; } /** * Returns canvas height (in px) * @return {Number} */ getHeight() { return this.height; } /** * Sets width of this canvas instance * @param {Number|String} value Value to set width to * @param {Object} [options] Options object * @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions * @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions * @deprecated will be removed in 7.0 */ setWidth(value, options) { return this.setDimensions({ width: value }, options); } /**s * Sets height of this canvas instance * @param {Number|String} value Value to set height to * @param {Object} [options] Options object * @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions * @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions * @deprecated will be removed in 7.0 */ setHeight(value, options) { return this.setDimensions({ height: value }, options); } /** * Internal use only * @protected */ _setDimensionsImpl(dimensions) { let { cssOnly = false, backstoreOnly = false } = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; if (!cssOnly) { const size = _objectSpread2({ width: this.width, height: this.height }, dimensions); this.elements.setDimensions(size, this.getRetinaScaling()); this.hasLostContext = true; this.width = size.width; this.height = size.height; } if (!backstoreOnly) { this.elements.setCSSDimensions(dimensions); } this.calcOffset(); } /** * Sets dimensions (width, height) of this canvas instance. when options.cssOnly flag active you should also supply the unit of measure (px/%/em) * @param {Object} dimensions Object with width/height properties * @param {Number|String} [dimensions.width] Width of canvas element * @param {Number|String} [dimensions.height] Height of canvas element * @param {Object} [options] Options object * @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions * @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions */ setDimensions(dimensions, options) { this._setDimensionsImpl(dimensions, options); if (!options || !options.cssOnly) { this.requestRenderAll(); } } /** * Returns canvas zoom level * @return {Number} */ getZoom() { return this.viewportTransform[0]; } /** * Sets viewport transformation of this canvas instance * @param {Array} vpt a Canvas 2D API transform matrix */ setViewportTransform(vpt) { this.viewportTransform = vpt; this.calcViewportBoundaries(); this.renderOnAddRemove && this.requestRenderAll(); } /** * Sets zoom level of this canvas instance, the zoom centered around point * meaning that following zoom to point with the same point will have the visual * effect of the zoom originating from that point. The point won't move. * It has nothing to do with canvas center or visual center of the viewport. * @param {Point} point to zoom with respect to * @param {Number} value to set zoom to, less than 1 zooms out */ zoomToPoint(point, value) { // TODO: just change the scale, preserve other transformations const before = point, vpt = [...this.viewportTransform]; const newPoint = transformPoint(point, invertTransform(vpt)); vpt[0] = value; vpt[3] = value; const after = transformPoint(newPoint, vpt); vpt[4] += before.x - after.x; vpt[5] += before.y - after.y; this.setViewportTransform(vpt); } /** * Sets zoom level of this canvas instance * @param {Number} value to set zoom to, less than 1 zooms out */ setZoom(value) { this.zoomToPoint(new Point(0, 0), value); } /** * Pan viewport so as to place point at top left corner of canvas * @param {Point} point to move to */ absolutePan(point) { const vpt = [...this.viewportTransform]; vpt[4] = -point.x; vpt[5] = -point.y; return this.setViewportTransform(vpt); } /** * Pans viewpoint relatively * @param {Point} point (position vector) to move by */ relativePan(point) { return this.absolutePan(new Point(-point.x - this.viewportTransform[4], -point.y - this.viewportTransform[5])); } /** * Returns &lt;canvas> element corresponding to this instance * @return {HTMLCanvasElement} */ getElement() { return this.elements.lower.el; } /** * Clears specified context of canvas element * @param {CanvasRenderingContext2D} ctx Context to clear */ clearContext(ctx) { ctx.clearRect(0, 0, this.width, this.height); } /** * Returns context of canvas where objects are drawn * @return {CanvasRenderingContext2D} */ getContext() { return this.elements.lower.ctx; } /** * Clears all contexts (background, main, top) of an instance */ clear() { this.remove(...this.getObjects()); this.backgroundImage = undefined; this.overlayImage = undefined; this.backgroundColor = ''; this.overlayColor = ''; this.clearContext(this.getContext()); this.fire('canvas:cleared'); this.renderOnAddRemove && this.requestRenderAll(); } /** * Renders the canvas */ renderAll() { this.cancelRequestedRender(); if (this.destroyed) { return; } this.renderCanvas(this.getContext(), this._objects); } /** * Function created to be instance bound at initialization * used in requestAnimationFrame rendering * Let the fabricJS call it. If you call it manually you could have more * animationFrame stacking on to of each other * for an imperative rendering, use canvas.renderAll * @private */ renderAndReset() { this.nextRenderHandle = 0; this.renderAll(); } /** * Append a renderAll request to next animation frame. * unless one is already in progress, in that case nothing is done * a boolean flag will avoid appending more. */ requestRenderAll() { if (!this.nextRenderHandle && !this.disposed && !this.destroyed) { this.nextRenderHandle = requestAnimFrame(() => this.renderAndReset()); } } /** * Calculate the position of the 4 corner of canvas with current viewportTransform. * helps to determinate when an object is in the current rendering viewport */ calcViewportBoundaries() { const width = this.width, height = this.height, iVpt = invertTransform(this.viewportTransform), a = transformPoint({ x: 0, y: 0 }, iVpt), b = transformPoint({ x: width, y: height }, iVpt), // we don't support vpt flipping // but the code is robust enough to mostly work with flipping min = a.min(b), max = a.max(b); return this.vptCoords = { tl: min, tr: new Point(max.x, min.y), bl: new Point(min.x, max.y), br: max }; } cancelRequestedRender() { if (this.nextRenderHandle) { cancelAnimFrame(this.nextRenderHandle); this.nextRenderHandle = 0; } } drawControls(_ctx) { // Static canvas has no controls } /** * Renders background, objects, overlay and controls. * @param {CanvasRenderingContext2D} ctx * @param {Array} objects to render */ renderCanvas(ctx, objects) { if (this.destroyed) { return; } const v = this.viewportTransform, path = this.clipPath; this.calcViewportBoundaries(); this.clearContext(ctx); ctx.imageSmoothingEnabled = this.imageSmoothingEnabled; // @ts-expect-error node-canvas stuff ctx.patternQuality = 'best'; this.fire('before:render', { ctx }); this._renderBackground(ctx); ctx.save(); //apply viewport transform once for all rendering process ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); this._renderObjects(ctx, objects); ctx.restore(); if (!this.controlsAboveOverlay && !this.skipControlsDrawing) { this.drawControls(ctx); } if (path) { path._set('canvas', this); // needed to setup a couple of variables // todo migrate to the newer one path.shouldCache(); path._transformDone = true; path.renderCache({ forClipping: true }); this.drawClipPathOnCanvas(ctx, path); } this._renderOverlay(ctx); if (this.controlsAboveOverlay && !this.skipControlsDrawing) { this.drawControls(ctx); } this.fire('after:render', { ctx }); if (this.__cleanupTask) { this.__cleanupTask(); this.__cleanupTask = undefined; } } /** * Paint the cached clipPath on the lowerCanvasEl * @param {CanvasRenderingContext2D} ctx Context to render on */ drawClipPathOnCanvas(ctx, clipPath) { const v = this.viewportTransform; ctx.save(); ctx.transform(...v); // DEBUG: uncomment this line, comment the following // ctx.globalAlpha = 0.4; ctx.globalCompositeOperation = 'destination-in'; clipPath.transform(ctx); ctx.scale(1 / clipPath.zoomX, 1 / clipPath.zoomY); ctx.drawImage(clipPath._cacheCanvas, -clipPath.cacheTranslationX, -clipPath.cacheTranslationY); ctx.restore(); } /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on * @param {Array} objects to render */ _renderObjects(ctx, objects) { for (let i = 0, len = objects.length; i < len; ++i) { objects[i] && objects[i].render(ctx); } } /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on * @param {string} property 'background' or 'overlay' */ _renderBackgroundOrOverlay(ctx, property) { const fill = this["".concat(property, "Color")], object = this["".concat(property, "Image")], v = this.viewportTransform, needsVpt = this["".concat(property, "Vpt")]; if (!fill && !object) { return; } const isAFiller = isFiller(fill); if (fill) { ctx.save(); ctx.beginPath(); ctx.moveTo(0, 0); ctx.lineTo(this.width, 0); ctx.lineTo(this.width, this.height); ctx.lineTo(0, this.height); ctx.closePath(); ctx.fillStyle = isAFiller ? fill.toLive(ctx /* this */) : fill; if (needsVpt) { ctx.transform(...v); } if (isAFiller) { ctx.transform(1, 0, 0, 1, fill.offsetX || 0, fill.offsetY || 0); const m = fill.gradientTransform || fill.patternTransform; m && ctx.transform(...m); } ctx.fill(); ctx.restore(); } if (object) { ctx.save(); const { skipOffscreen } = this; // if the object doesn't move with the viewport, // the offscreen concept does not apply; this.skipOffscreen = needsVpt; if (needsVpt) { ctx.transform(...v); } object.render(ctx); this.skipOffscreen = skipOffscreen; ctx.restore(); } } /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _renderBackground(ctx) { this._renderBackgroundOrOverlay(ctx, 'background'); } /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _renderOverlay(ctx) { this._renderBackgroundOrOverlay(ctx, 'overlay'); } /** * Returns coordinates of a center of canvas. * Returned value is an object with top and left properties * @return {Object} object with "top" and "left" number values * @deprecated migrate to `getCenterPoint` */ getCenter() { return { top: this.height / 2, left: this.width / 2 }; } /** * Returns coordinates of a center of canvas. * @return {Point} */ getCenterPoint() { return new Point(this.width / 2, this.height / 2); } /** * Centers object horizontally in the canvas */ centerObjectH(object) { return this._centerObject(object, new Point(this.getCenterPoint().x, object.getCenterPoint().y)); } /** * Centers object vertically in the canvas * @param {FabricObject} object Object to center vertically */ centerObjectV(object) { return this._centerObject(object, new Point(object.getCenterPoint().x, this.getCenterPoint().y)); } /** * Centers object vertically and horizontally in the canvas * @param {FabricObject} object Object to center vertically and horizontally */ centerObject(object) { return this._centerObject(object, this.getCenterPoint()); } /** * Centers object vertically and horizontally in the viewport * @param {FabricObject} object Object to center vertically and horizontally */ viewportCenterObject(object) { return this._centerObject(object, this.getVpCenter()); } /** * Centers object horizontally in the viewport, object.top is unchanged * @param {FabricObject} object Object to center vertically and horizontally */ viewportCenterObjectH(object) { return this._centerObject(object, new Point(this.getVpCenter().x, object.getCenterPoint().y)); } /** * Centers object Vertically in the viewport, object.top is unchanged * @param {FabricObject} object Object to center vertically and horizontally */ viewportCenterObjectV(object) { return this._centerObject(object, new Point(object.getCenterPoint().x, this.getVpCenter().y)); } /** * Calculate the point in canvas that correspond to the center of actual viewport. * @return {Point} vpCenter, viewport center */ getVpCenter() { return transformPoint(this.getCenterPoint(), invertTransform(this.viewportTransform)); } /** * @private * @param {FabricObject} object Object to center * @param {Point} center Center point */ _centerObject(object, center) { object.setXY(center, CENTER, CENTER); object.setCoords(); this.renderOnAddRemove && this.requestRenderAll(); } /** * Returns dataless JSON representation of canvas * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {String} json string */ toDatalessJSON(propertiesToInclude) { return this.toDatalessObject(propertiesToInclude); } /** * Returns object representation of canvas * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} object representation of an instance */ toObject(propertiesToInclude) { return this._toObjectMethod('toObject', propertiesToInclude); } /** * Returns Object representation of canvas * this alias is provided because if you call JSON.stringify on an instance, * the toJSON object will be invoked if it exists. * Having a toJSON method means you can do JSON.stringify(myCanvas) * @return {Object} JSON compatible object * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#serialization} * @see {@link http://jsfiddle.net/fabricjs/pec86/|jsFiddle demo} * @example <caption>JSON without additional properties</caption> * var json = canvas.toJSON(); * @example <caption>JSON with additional properties included</caption> * var json = canvas.toJSON(['lockMovementX', 'lockMovementY', 'lockRotation', 'lockScalingX', 'lockScalingY']); * @example <caption>JSON without default values</caption> * var json = canvas.toJSON(); */ toJSON() { return this.toObject(); } /** * Returns dataless object representation of canvas * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} object representation of an instance */ toDatalessObject(propertiesToInclude) { return this._toObjectMethod('toDatalessObject', propertiesToInclude); } /** * @private */ _toObjectMethod(methodName, propertiesToInclude) { const clipPath = this.clipPath; const clipPathData = clipPath && !clipPath.excludeFromExport ? this._toObject(clipPath, methodName, propertiesToInclude) : null; return _objectSpread2(_objectSpread2(_objectSpread2({ version: VERSION }, pick(this, propertiesToInclude)), {}, { objects: this._objects.filter(object => !object.excludeFromExport).map(instance => this._toObject(instance, methodName, propertiesToInclude)) }, this.__serializeBgOverlay(methodName, propertiesToInclude)), clipPathData ? { clipPath: clipPathData } : null); } /** * @private */ _toObject(instance, methodName, propertiesToInclude) { let originalValue; if (!this.includeDefaultValues) { originalValue = instance.includeDefaultValues; instance.includeDefaultValues = false; } const object = instance[methodName](propertiesToInclude); if (!this.includeDefaultValues) { instance.includeDefaultValues = !!originalValue; } return object; } /** * @private */ __serializeBgOverlay(methodName, propertiesToInclude) { const data = {}, bgImage = this.backgroundImage, overlayImage = this.overlayImage, bgColor = this.backgroundColor, overlayColor = this.overlayColor; if (isFiller(bgColor)) { if (!bgColor.excludeFromExport) { data.background = bgColor.toObject(propertiesToInclude); } } else if (bgColor) { data.background = bgColor; } if (isFiller(overlayColor)) { if (!overlayColor.excludeFromExport) { data.overlay = overlayColor.toObject(propertiesToInclude); } } else if (overlayColor) { data.overlay = overlayColor; } if (bgImage && !bgImage.excludeFromExport) { data.backgroundImage = this._toObject(bgImage, methodName, propertiesToInclude); } if (overlayImage && !overlayImage.excludeFromExport) { data.overlayImage = this._toObject(overlayImage, methodName, propertiesToInclude); } return data; } /* _TO_SVG_START_ */ /** * Returns SVG representation of canvas * @function * @param {Object} [options] Options object for SVG output * @param {Boolean} [options.suppressPreamble=false] If true xml tag is not included * @param {Object} [options.viewBox] SVG viewbox object * @param {Number} [options.viewBox.x] x-coordinate of viewbox * @param {Number} [options.viewBox.y] y-coordinate of viewbox * @param {Number} [options.viewBox.width] Width of viewbox * @param {Number} [options.viewBox.height] Height of viewbox * @param {String} [options.encoding=UTF-8] Encoding of SVG output * @param {String} [options.width] desired width of svg with or without units * @param {String} [options.height] desired height of svg with or without units * @param {Function} [reviver] Method for further parsing of svg elements, called after each fabric object converted into svg representation. * @return {String} SVG string * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#serialization} * @see {@link http://jsfiddle.net/fabricjs/jQ3ZZ/|jsFiddle demo} * @example <caption>Normal SVG output</caption> * var svg = canvas.toSVG(); * @example <caption>SVG output without preamble (without &lt;?xml ../>)</caption> * var svg = canvas.toSVG({suppressPreamble: true}); * @example <caption>SVG output with viewBox attribute</caption> * var svg = canvas.toSVG({ * viewBox: { * x: 100, * y: 100, * width: 200, * height: 300 * } * }); * @example <caption>SVG output with different encoding (default: UTF-8)</caption> * var svg = canvas.toSVG({encoding: 'ISO-8859-1'}); * @example <caption>Modify SVG output with reviver function</caption> * var svg = canvas.toSVG(null, function(svg) { * return svg.replace('stroke-dasharray: ; stroke-linecap: butt; stroke-linejoin: miter; stroke-miterlimit: 10; ', ''); * }); */ toSVG() { let options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; let reviver = arguments.length > 1 ? arguments[1] : undefined; options.reviver = reviver; const markup = []; this._setSVGPreamble(markup, options); this._setSVGHeader(markup, options); if (this.clipPath) { markup.push("<g clip-path=\"url(#".concat(this.clipPath.clipPathId, ")\" >\n")); } this._setSVGBgOverlayColor(markup, 'background'); this._setSVGBgOverlayImage(markup, 'backgroundImage', reviver); this._setSVGObjects(markup, reviver); if (this.clipPath) { markup.push('</g>\n'); } this._setSVGBgOverlayColor(markup, 'overlay'); this._setSVGBgOverlayImage(markup, 'overlayImage', reviver); markup.push('</svg>'); return markup.join(''); } /** * @private */ _setSVGPreamble(markup, options) { if (options.suppressPreamble) { return; } markup.push('<?xml version="1.0" encoding="', options.encoding || 'UTF-8', '" standalone="no" ?>\n', '<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" ', '"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n'); } /** * @private */ _setSVGHeader(markup, options) { const width = options.width || "".concat(this.width), height = options.height || "".concat(this.height), NUM_FRACTION_DIGITS = config.NUM_FRACTION_DIGITS, optViewBox = options.viewBox; let viewBox; if (optViewBox) { viewBox = "viewBox=\"".concat(optViewBox.x, " ").concat(optViewBox.y, " ").concat(optViewBox.width, " ").concat(optViewBox.height, "\" "); } else if (this.svgViewportTransformation) { const vpt = this.viewportTransform; viewBox = "viewBox=\"".concat(toFixed(-vpt[4] / vpt[0], NUM_FRACTION_DIGITS), " ").concat(toFixed(-vpt[5] / vpt[3], NUM_FRACTION_DIGITS), " ").concat(toFixed(this.width / vpt[0], NUM_FRACTION_DIGITS), " ").concat(toFixed(this.height / vpt[3], NUM_FRACTION_DIGITS), "\" "); } else { viewBox = "viewBox=\"0 0 ".concat(this.width, " ").concat(this.height, "\" "); } markup.push('<svg ', 'xmlns="http://www.w3.org/2000/svg" ', 'xmlns:xlink="http://www.w3.org/1999/xlink" ', 'version="1.1" ', 'width="', width, '" ', 'height="', height, '" ', viewBox, 'xml:space="preserve">\n', '<desc>Created with Fabric.js ', VERSION, '</desc>\n', '<defs>\n', this.createSVGFontFacesMarkup(), this.createSVGRefElementsMarkup(), this.createSVGClipPathMarkup(options), '</defs>\n'); } createSVGClipPathMarkup(options) { const clipPath = this.clipPath; if (clipPath) { clipPath.clipPathId = "CLIPPATH_".concat(uid()); return "<clipPath id=\"".concat(clipPath.clipPathId, "\" >\n").concat(clipPath.toClipPathSVG(options.reviver), "</clipPath>\n"); } return ''; } /** * Creates markup containing SVG referenced elements like patterns, gradients etc. * @return {String} */ createSVGRefElementsMarkup() { return ['background', 'overlay'].map(prop => { const fill = this["".concat(prop, "Color")]; if (isFiller(fill)) { const shouldTransform = this["".concat(prop, "Vpt")], vpt = this.viewportTransform, object = { // otherwise circular dependency isType: () => false, width: this.width / (shouldTransform ? vpt[0] : 1), height: this.height / (shouldTransform ? vpt[3] : 1) }; return fill.toSVG(object, { additionalTransform: shouldTransform ? matrixToSVG(vpt) : '' }); } }).join(''); } /** * Creates markup containing SVG font faces, * font URLs for font faces must be collected by developers * and are not extracted from the DOM by fabricjs * @param {Array} objects Array of fabric objects * @return {String} */ createSVGFontFacesMarkup() { const objects = [], fontList = {}, fontPaths = config.fontPaths; this._objects.forEach(function add(object) { objects.push(object); if (isCollection(object)) { object._objects.forEach(add); } }); objects.forEach(obj => { if (!isTextObject(obj)) { return; } const { styles, fontFamily } = obj; if (fontList[fontFamily] || !fontPaths[fontFamily]) { return; } fontList[fontFamily] = true; if (!styles) { return; } Object.values(styles).forEach(styleRow => { Object.values(styleRow).forEach(_ref => { let { fontFamily = '' } = _ref; if (!fontList[fontFamily] && fontPaths[fontFamily]) { fontList[fontFamily] = true; } }); }); }); const fontListMarkup = Object.keys(fontList).map(fontFamily => "\t\t@font-face {\n\t\t\tfont-family: '".concat(fontFamily, "';\n\t\t\tsrc: url('").concat(fontPaths[fontFamily], "');\n\t\t}\n")).join(''); if (fontListMarkup) { return "\t<style type=\"text/css\"><![CDATA[\n".concat(fontListMarkup, "]]></style>\n"); } return ''; } /** * @private */ _setSVGObjects(markup, reviver) { this.forEachObject(fabricObject => { if (fabricObject.excludeFromExport) { return; } this._setSVGObject(markup, fabricObject, reviver); }); } /** * This is its own function because the Canvas ( non static ) requires extra code here * @private */ _setSVGObject(markup, instance, reviver) { markup.push(instance.toSVG(reviver)); } /** * @private */ _setSVGBgOverlayImage(markup, property, reviver) { const bgOrOverlay = this[property]; if (bgOrOverlay && !bgOrOverlay.excludeFromExport && bgOrOverlay.toSVG) { markup.push(bgOrOverlay.toSVG(reviver)); } } /** * @TODO this seems to handle patterns but fail at gradients. * @private */ _setSVGBgOverlayColor(markup, property) { const filler = this["".concat(property, "Color")]; if (!filler) { return; } if (isFiller(filler)) { const repeat = filler.repeat || '', finalWidth = this.width, finalHeight = this.height, shouldInvert = this["".concat(property, "Vpt")], additionalTransform = shouldInvert ? matrixToSVG(invertTransform(this.viewportTransform)) : ''; markup.push("<rect transform=\"".concat(additionalTransform, " translate(").concat(finalWidth / 2, ",").concat(finalHeight / 2, ")\" x=\"").concat(filler.offsetX - finalWidth / 2, "\" y=\"").concat(filler.offsetY - finalHeight / 2, "\" width=\"").concat((repeat === 'repeat-y' || repeat === 'no-repeat') && isPattern(filler) ? filler.source.width : finalWidth, "\" height=\"").concat((repeat === 'repeat-x' || repeat === 'no-repeat') && isPattern(filler) ? filler.source.height : finalHeight, "\" fill=\"url(#SVGID_").concat(filler.id, ")\"></rect>\n")); } else { markup.push('<rect x="0" y="0" width="100%" height="100%" ', 'fill="', filler, '"', '></rect>\n'); } } /* _TO_SVG_END_ */ /** * Populates canvas with data from the specified JSON. * JSON format must conform to the one of {@link fabric.Canvas#toJSON} * * **IMPORTANT**: It is recommended to abort loading tasks before calling this method to prevent race conditions and unnecessary networking * * @param {String|Object} json JSON string or object * @param {Function} [reviver] Method for further parsing of JSON elements, called after each fabric object created. * @param {Object} [options] options * @param {AbortSignal} [options.signal] see https://developer.mozilla.org/en-US/docs/Web/API/AbortController/signal * @return {Promise<Canvas | StaticCanvas>} instance * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#deserialization} * @see {@link http://jsfiddle.net/fabricjs/fmgXt/|jsFiddle demo} * @example <caption>loadFromJSON</caption> * canvas.loadFromJSON(json).then((canvas) => canvas.requestRenderAll()); * @example <caption>loadFromJSON with reviver</caption> * canvas.loadFromJSON(json, function(o, object) { * // `o` = json object * // `object` = fabric.Object instance * // ... do some stuff ... * }).then((canvas) => { * ... canvas is restored, add your code. * }); * */ loadFromJSON(json, reviver) { let { signal } = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; if (!json) { return Promise.reject(new FabricError('`json` is undefined')); } // parse json if it wasn't already const serialized = typeof json === 'string' ? JSON.parse(json) : json; const { objects = [], backgroundImage, background, overlayImage, overlay, clipPath } = serialized; const renderOnAddRemove = this.renderOnAddRemove; this.renderOnAddRemove = false; return Promise.all([enlivenObjects(objects, { reviver, signal }), enlivenObjectEnlivables({ backgroundImage, backgroundColor: background, overlayImage, overlayColor: overlay, clipPath }, { signal })]).then(_ref2 => { let [enlived, enlivedMap] = _ref2; this.clear(); this.add(...enlived); this.set(serialized); this.set(enlivedMap); this.renderOnAddRemove = renderOnAddRemove; return this; }); } /** * Clones canvas instance * @param {string[]} [properties] Array of properties to include in the cloned canvas and children */ clone(properties) { const data = this.toObject(properties); const canvas = this.cloneWithoutData(); return canvas.loadFromJSON(data); } /** * Clones canvas instance without cloning existing data. * This essentially copies canvas dimensions since loadFromJSON does not affect canvas size. */ cloneWithoutData() { const el = createCanvasElementFor(this); return new this.constructor(el); } /** * Exports canvas element to a dataurl image. Note that when multiplier is used, cropping is scaled appropriately * @param {Object} [options] Options object * @param {String} [options.format=png] The format of the output image. Either "jpeg" or "png" * @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg. * @param {Number} [options.multiplier=1] Multiplier to scale by, to have consistent * @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14 * @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14 * @param {Number} [options.width] Cropping width. Introduced in v1.2.14 * @param {Number} [options.height] Cropping height. Introduced in v1.2.14 * @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 2.0.0 * @param {(object: fabric.Object) => boolean} [options.filter] Function to filter objects. * @return {String} Returns a data: URL containing a representation of the object in the format specified by options.format * @see {@link https://jsfiddle.net/xsjua1rd/ demo} * @example <caption>Generate jpeg dataURL with lower quality</caption> * var dataURL = canvas.toDataURL({ * format: 'jpeg', * quality: 0.8 * }); * @example <caption>Generate cropped png dataURL (clipping of canvas)</caption> * var dataURL = canvas.toDataURL({ * format: 'png', * left: 100, * top: 100, * width: 200, * height: 200 * }); * @example <caption>Generate double scaled png dataURL</caption> * var dataURL = canvas.toDataURL({ * format: 'png', * multiplier: 2 * }); * @example <caption>Generate dataURL with objects that overlap a specified object</caption> * var myObject; * var dataURL = canvas.toDataURL({ * filter: (object) => object.isContainedWithinObject(myObject) || object.intersectsWithObject(myObject) * }); */ toDataURL() { let options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; const { format = 'png', quality = 1, multiplier = 1, enableRetinaScaling = false } = options; const finalMultiplier = multiplier * (enableRetinaScaling ? this.getRetinaScaling() : 1); return toDataURL(this.toCanvasElement(finalMultiplier, options), format, quality); } toBlob() { let options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; const { format = 'png', quality = 1, multiplier = 1, enableRetinaScaling = false } = options; const finalMultiplier = multiplier * (enableRetinaScaling ? this.getRetinaScaling() : 1); return toBlob(this.toCanvasElement(finalMultiplier, options), format, quality); } /** * Create a new HTMLCanvas element painted with the current canvas content. * No need to resize the actual one or repaint it. * Will transfer object ownership to a new canvas, paint it, and set everything back. * This is an intermediary step used to get to a dataUrl but also it is useful to * create quick image copies of a canvas without passing for the dataUrl string * @param {Number} [multiplier] a zoom factor. * @param {Object} [options] Cropping informations * @param {Number} [options.left] Cropping left offset. * @param {Number} [options.top] Cropping top offset. * @param {Number} [options.width] Cropping width. * @param {Number} [options.height] Cropping height. * @param {(object: fabric.Object) => boolean} [options.filter] Function to filter objects. */ toCanvasElement() { let multiplier = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1; let { width, height, left, top, filter } = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; const scaledWidth = (width || this.width) * multiplier, scaledHeight = (height || this.height) * multiplier, zoom = this.getZoom(), originalWidth = this.width, originalHeight = this.height, originalSkipControlsDrawing = this.skipControlsDrawing, newZoom = zoom * multiplier, vp = this.viewportTransform, translateX = (vp[4] - (left || 0)) * multiplier, translateY = (vp[5] - (top || 0)) * multiplier, newVp = [newZoom, 0, 0, newZoom, translateX, translateY], originalRetina = this.enableRetinaScaling, canvasEl = createCanvasElementFor({ width: scaledWidth, height: scaledHeight }), objectsToRender = filter ? this._objects.filter(obj => filter(obj)) : this._objects; this.enableRetinaScaling = false; this.viewportTransform = newVp; this.width = scaledWidth; this.height = scaledHeight; this.skipControlsDrawing = true; this.calcViewportBoundaries(); this.renderCanvas(canvasEl.getContext('2d'), objectsToRender); this.viewportTransform = vp; this.width = originalWidth; this.height = originalHeight; this.calcViewportBoundaries(); this.enableRetinaScaling = originalRetina; this.skipControlsDrawing = originalSkipControlsDrawing; return canvasEl; } /** * Waits until rendering has settled to destroy the canvas * @returns {Promise<boolean>} a promise resolving to `true` once the canvas has been destroyed or to `false` if the canvas has was already destroyed * @throws if aborted by a consequent call */ dispose() { !this.disposed && this.elements.cleanupDOM({ width: this.width, height: this.height }); runningAnimations.cancelByCanvas(this); this.disposed = true; return new Promise((resolve, reject) => { const task = () => { this.destroy(); resolve(true); }; task.kill = reject; if (this.__cleanupTask) { this.__cleanupTask.kill('aborted'); } if (this.destroyed) { resolve(false); } else if (this.nextRenderHandle) { this.__cleanupTask = task; } else { task(); } }); } /** * Clears the canvas element, disposes objects and frees resources. * * Invoked as part of the **async** operation of {@link dispose}. * * **CAUTION**: * * This method is **UNSAFE**. * You may encounter a race condition using it if there's a requested render. * Call this method only if you are sure rendering has settled. * Consider using {@link dispose} as it is **SAFE** * * @private */ destroy() { this.destroyed = true; this.cancelRequestedRender(); this.forEachObject(object => object.dispose()); this._objects = []; if (this.backgroundImage) { this.backgroundImage.dispose(); } this.backgroundImage = undefined; if (this.overlayImage) { this.overlayImage.dispose(); } this.overlayImage = undefined; this.elements.dispose(); } /** * Returns a string representation of an instance * @return {String} string representation of an instance */ toString() { return "#<Canvas (".concat(this.complexity(), "): { objects: ").concat(this._objects.length, " }>"); } } _defineProperty(StaticCanvas, "ownDefaults", staticCanvasDefaults); export { StaticCanvas }; //# sourceMappingURL=StaticCanvas.mjs.map