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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import { defineProperty as _defineProperty } from '../_virtual/_rollupPluginBabelHelpers.mjs'; import { classRegistry } from './ClassRegistry.mjs'; import { Color } from './color/Color.mjs'; import { config } from './config.mjs'; import { reNum } from './parser/constants.mjs'; import { Point } from './Point.mjs'; import { uid } from './util/internals/uid.mjs'; import { pickBy } from './util/misc/pick.mjs'; import { degreesToRadians } from './util/misc/radiansDegreesConversion.mjs'; import { toFixed } from './util/misc/toFixed.mjs'; import { rotateVector } from './util/misc/vectors.mjs'; /** * Regex matching shadow offsetX, offsetY and blur (ex: "2px 2px 10px rgba(0,0,0,0.2)", "rgb(0,255,0) 2px 2px") * - (?:\s|^): This part captures either a whitespace character (\s) or the beginning of a line (^). It's non-capturing (due to (?:...)), meaning it doesn't create a capturing group. * - (-?\d+(?:\.\d*)?(?:px)?(?:\s?|$))?: This captures the first component of the shadow, which is the horizontal offset. Breaking it down: * - (-?\d+): Captures an optional minus sign followed by one or more digits (integer part of the number). * - (?:\.\d*)?: Optionally captures a decimal point followed by zero or more digits (decimal part of the number). * - (?:px)?: Optionally captures the "px" unit. * - (?:\s?|$): Captures either an optional whitespace or the end of the line. This whole part is wrapped in a non-capturing group and marked as optional with ?. * - (-?\d+(?:\.\d*)?(?:px)?(?:\s?|$))?: Similar to the previous step, this captures the vertical offset. (\d+(?:\.\d*)?(?:px)?)?: This captures the blur radius. It's similar to the horizontal offset but without the optional minus sign. (?:\s+(-?\d+(?:\.\d*)?(?:px)?(?:\s?|$))?){0,1}: This captures an optional part for the color. It allows for whitespace followed by a component with an optional minus sign, digits, decimal point, and "px" unit. (?:$|\s): This captures either the end of the line or a whitespace character. It ensures that the match ends either at the end of the string or with a whitespace character. */ // eslint-disable-next-line max-len const shadowOffsetRegex = '(-?\\d+(?:\\.\\d*)?(?:px)?(?:\\s?|$))?'; const reOffsetsAndBlur = new RegExp('(?:\\s|^)' + shadowOffsetRegex + shadowOffsetRegex + '(' + reNum + '?(?:px)?)?(?:\\s?|$)(?:$|\\s)'); const shadowDefaultValues = { color: 'rgb(0,0,0)', blur: 0, offsetX: 0, offsetY: 0, affectStroke: false, includeDefaultValues: true, nonScaling: false }; class Shadow { /** * @see {@link http://fabricjs.com/shadows|Shadow demo} * @param {Object|String} [options] Options object with any of color, blur, offsetX, offsetY properties or string (e.g. "rgba(0,0,0,0.2) 2px 2px 10px") */ constructor(arg0) { const options = typeof arg0 === 'string' ? Shadow.parseShadow(arg0) : arg0; Object.assign(this, Shadow.ownDefaults, options); this.id = uid(); } /** * @param {String} value Shadow value to parse * @return {Object} Shadow object with color, offsetX, offsetY and blur */ static parseShadow(value) { const shadowStr = value.trim(), [, offsetX = 0, offsetY = 0, blur = 0] = (reOffsetsAndBlur.exec(shadowStr) || []).map(value => parseFloat(value) || 0), color = (shadowStr.replace(reOffsetsAndBlur, '') || 'rgb(0,0,0)').trim(); return { color, offsetX, offsetY, blur }; } /** * Returns a string representation of an instance * @see http://www.w3.org/TR/css-text-decor-3/#text-shadow * @return {String} Returns CSS3 text-shadow declaration */ toString() { return [this.offsetX, this.offsetY, this.blur, this.color].join('px '); } /** * Returns SVG representation of a shadow * @param {FabricObject} object * @return {String} SVG representation of a shadow */ toSVG(object) { const offset = rotateVector(new Point(this.offsetX, this.offsetY), degreesToRadians(-object.angle)), BLUR_BOX = 20, color = new Color(this.color); let fBoxX = 40, fBoxY = 40; if (object.width && object.height) { //http://www.w3.org/TR/SVG/filters.html#FilterEffectsRegion // we add some extra space to filter box to contain the blur ( 20 ) fBoxX = toFixed((Math.abs(offset.x) + this.blur) / object.width, config.NUM_FRACTION_DIGITS) * 100 + BLUR_BOX; fBoxY = toFixed((Math.abs(offset.y) + this.blur) / object.height, config.NUM_FRACTION_DIGITS) * 100 + BLUR_BOX; } if (object.flipX) { offset.x *= -1; } if (object.flipY) { offset.y *= -1; } return "<filter id=\"SVGID_".concat(this.id, "\" y=\"-").concat(fBoxY, "%\" height=\"").concat(100 + 2 * fBoxY, "%\" x=\"-").concat(fBoxX, "%\" width=\"").concat(100 + 2 * fBoxX, "%\" >\n\t<feGaussianBlur in=\"SourceAlpha\" stdDeviation=\"").concat(toFixed(this.blur ? this.blur / 2 : 0, config.NUM_FRACTION_DIGITS), "\"></feGaussianBlur>\n\t<feOffset dx=\"").concat(toFixed(offset.x, config.NUM_FRACTION_DIGITS), "\" dy=\"").concat(toFixed(offset.y, config.NUM_FRACTION_DIGITS), "\" result=\"oBlur\" ></feOffset>\n\t<feFlood flood-color=\"").concat(color.toRgb(), "\" flood-opacity=\"").concat(color.getAlpha(), "\"/>\n\t<feComposite in2=\"oBlur\" operator=\"in\" />\n\t<feMerge>\n\t\t<feMergeNode></feMergeNode>\n\t\t<feMergeNode in=\"SourceGraphic\"></feMergeNode>\n\t</feMerge>\n</filter>\n"); } /** * Returns object representation of a shadow * @return {Object} Object representation of a shadow instance */ toObject() { const data = { color: this.color, blur: this.blur, offsetX: this.offsetX, offsetY: this.offsetY, affectStroke: this.affectStroke, nonScaling: this.nonScaling, type: this.constructor.type }; const defaults = Shadow.ownDefaults; return !this.includeDefaultValues ? pickBy(data, (value, key) => value !== defaults[key]) : data; } static async fromObject(options) { return new this(options); } } /** * Shadow color * @type String * @default */ /** * Shadow blur * @type Number */ /** * Shadow horizontal offset * @type Number * @default */ /** * Shadow vertical offset * @type Number * @default */ /** * Whether the shadow should affect stroke operations * @type Boolean * @default */ /** * Indicates whether toObject should include default values * @type Boolean * @default */ /** * When `false`, the shadow will scale with the object. * When `true`, the shadow's offsetX, offsetY, and blur will not be affected by the object's scale. * default to false * @type Boolean * @default */ _defineProperty(Shadow, "ownDefaults", shadowDefaultValues); _defineProperty(Shadow, "type", 'shadow'); classRegistry.setClass(Shadow, 'shadow'); export { Shadow, shadowDefaultValues }; //# sourceMappingURL=Shadow.mjs.map