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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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{"version":3,"file":"LayoutStrategy.mjs","sources":["../../../../src/LayoutManager/LayoutStrategies/LayoutStrategy.ts"],"sourcesContent":["import { Point } from '../../Point';\nimport type { FabricObject } from '../../shapes/Object/FabricObject';\nimport { makeBoundingBoxFromPoints } from '../../util/misc/boundingBoxFromPoints';\nimport {\n LAYOUT_TYPE_INITIALIZATION,\n LAYOUT_TYPE_IMPERATIVE,\n} from '../constants';\nimport type {\n InitializationLayoutContext,\n LayoutStrategyResult,\n StrictLayoutContext,\n} from '../types';\nimport { getObjectBounds } from './utils';\n\n/**\n * Exposes a main public method {@link calcLayoutResult} that is used by the `LayoutManager` to perform layout.\n * Returning `undefined` signals the `LayoutManager` to skip the layout.\n *\n * In charge of calculating the bounding box of the passed objects.\n */\nexport abstract class LayoutStrategy {\n /**\n * override by subclass for persistence (TS does not support `static abstract`)\n */\n static type = 'strategy';\n\n /**\n * Used by the `LayoutManager` to perform layout\n * @TODO/fix: if this method is calcResult, should calc unconditionally.\n * the condition to not calc should be evaluated by the layoutManager.\n * @returns layout result **OR** `undefined` to skip layout\n */\n public calcLayoutResult(\n context: StrictLayoutContext,\n objects: FabricObject[],\n ): LayoutStrategyResult | undefined {\n if (this.shouldPerformLayout(context)) {\n return this.calcBoundingBox(objects, context);\n }\n }\n\n shouldPerformLayout({ type, prevStrategy, strategy }: StrictLayoutContext) {\n return (\n type === LAYOUT_TYPE_INITIALIZATION ||\n type === LAYOUT_TYPE_IMPERATIVE ||\n (!!prevStrategy && strategy !== prevStrategy)\n );\n }\n\n shouldLayoutClipPath({ type, target: { clipPath } }: StrictLayoutContext) {\n return (\n type !== LAYOUT_TYPE_INITIALIZATION &&\n clipPath &&\n !clipPath.absolutePositioned\n );\n }\n\n getInitialSize(\n context: StrictLayoutContext & InitializationLayoutContext,\n result: Pick<LayoutStrategyResult, 'center' | 'size'>,\n ) {\n return result.size;\n }\n\n /**\n * Override this method to customize layout.\n */\n calcBoundingBox(\n objects: FabricObject[],\n context: StrictLayoutContext,\n ): LayoutStrategyResult | undefined {\n const { type, target } = context;\n if (type === LAYOUT_TYPE_IMPERATIVE && context.overrides) {\n return context.overrides;\n }\n if (objects.length === 0) {\n return;\n }\n const { left, top, width, height } = makeBoundingBoxFromPoints(\n objects\n .map((object) => getObjectBounds(target, object))\n .reduce<Point[]>((coords, curr) => coords.concat(curr), []),\n );\n const bboxSize = new Point(width, height);\n const bboxLeftTop = new Point(left, top);\n const bboxCenter = bboxLeftTop.add(bboxSize.scalarDivide(2));\n\n if (type === LAYOUT_TYPE_INITIALIZATION) {\n const actualSize = this.getInitialSize(context, {\n size: bboxSize,\n center: bboxCenter,\n });\n return {\n // in `initialization` we do not account for target's transformation matrix\n center: bboxCenter,\n // TODO: investigate if this is still necessary\n relativeCorrection: new Point(0, 0),\n size: actualSize,\n };\n } else {\n // we send `relativeCenter` up to group's containing plane\n const center = bboxCenter.transform(target.calcOwnMatrix());\n return {\n center,\n size: bboxSize,\n };\n }\n 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