fabric
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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
66 lines (59 loc) • 1.76 kB
JavaScript
import { Observable } from './Observable.mjs';
class CommonMethods extends Observable {
/**
* Sets object's properties from options, for initialization only
* @protected
* @param {Object} [options] Options object
*/
_setOptions() {
let options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
for (const prop in options) {
this.set(prop, options[prop]);
}
}
/**
* @private
*/
_setObject(obj) {
for (const prop in obj) {
this._set(prop, obj[prop]);
}
}
/**
* Sets property to a given value. When changing position/dimension -related properties (left, top, scale, angle, etc.) `set` does not update position of object's borders/controls. If you need to update those, call `setCoords()`.
* @param {String|Object} key Property name or object (if object, iterate over the object properties)
* @param {Object|Function} value Property value (if function, the value is passed into it and its return value is used as a new one)
*/
set(key, value) {
if (typeof key === 'object') {
this._setObject(key);
} else {
this._set(key, value);
}
return this;
}
_set(key, value) {
this[key] = value;
}
/**
* Toggles specified property from `true` to `false` or from `false` to `true`
* @param {String} property Property to toggle
*/
toggle(property) {
const value = this.get(property);
if (typeof value === 'boolean') {
this.set(property, !value);
}
return this;
}
/**
* Basic getter
* @param {String} property Property name
* @return {*} value of a property
*/
get(property) {
return this[property];
}
}
export { CommonMethods };
//# sourceMappingURL=CommonMethods.mjs.map