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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.

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import { Point } from '../../Point'; import type { TCornerPoint, TDegree } from '../../typedefs'; import { FabricObject } from './Object'; import type { TQrDecomposeOut } from '../../util/misc/matrix'; import type { Control } from '../../controls/Control'; import type { ObjectEvents, TPointerEvent } from '../../EventTypeDefs'; import type { Canvas } from '../../canvas/Canvas'; import type { ControlRenderingStyleOverride } from '../../controls/controlRendering'; import type { FabricObjectProps } from './types/FabricObjectProps'; import type { TFabricObjectProps, SerializedObjectProps } from './types'; export type TOCoord = Point & { corner: TCornerPoint; touchCorner: TCornerPoint; }; export type TControlSet = Record<string, Control>; export type TBorderRenderingStyleOverride = Partial<Pick<InteractiveFabricObject, 'borderColor' | 'borderDashArray'>>; export type TStyleOverride = ControlRenderingStyleOverride & TBorderRenderingStyleOverride & Partial<Pick<InteractiveFabricObject, 'hasBorders' | 'hasControls'> & { forActiveSelection: boolean; }>; export declare class InteractiveFabricObject<Props extends TFabricObjectProps = Partial<FabricObjectProps>, SProps extends SerializedObjectProps = SerializedObjectProps, EventSpec extends ObjectEvents = ObjectEvents> extends FabricObject<Props, SProps, EventSpec> implements FabricObjectProps { noScaleCache: boolean; snapAngle?: TDegree; snapThreshold?: TDegree; lockMovementX: boolean; lockMovementY: boolean; lockRotation: boolean; lockScalingX: boolean; lockScalingY: boolean; lockSkewingX: boolean; lockSkewingY: boolean; lockScalingFlip: boolean; cornerSize: number; touchCornerSize: number; transparentCorners: boolean; cornerColor: string; cornerStrokeColor: string; cornerStyle: 'rect' | 'circle'; cornerDashArray: number[] | null; hasControls: boolean; borderColor: string; borderDashArray: number[] | null; borderOpacityWhenMoving: number; borderScaleFactor: number; hasBorders: boolean; selectionBackgroundColor: string; selectable: boolean; evented: boolean; perPixelTargetFind: boolean; activeOn: 'down' | 'up'; hoverCursor: CSSStyleDeclaration['cursor'] | null; moveCursor: CSSStyleDeclaration['cursor'] | null; /** * The object's controls' position in viewport coordinates * Calculated by {@link Control#positionHandler} and {@link Control#calcCornerCoords}, depending on {@link padding}. * `corner/touchCorner` describe the 4 points forming the interactive area of the corner. * Used to draw and locate controls. */ oCoords: Record<string, TOCoord>; /** * keeps the value of the last hovered corner during mouse move. * 0 is no corner, or 'mt', 'ml', 'mtr' etc.. * It should be private, but there is no harm in using it as * a read-only property. * this isn't cleaned automatically. Non selected objects may have wrong values * @type [string] */ __corner?: string; /** * a map of control visibility for this object. * this was left when controls were introduced to not break the api too much * this takes priority over the generic control visibility */ _controlsVisibility: Record<string, boolean>; /** * holds the controls for the object. * controls are added by default_controls.js */ controls: TControlSet; /** * internal boolean to signal the code that the object is * part of the move action. */ isMoving?: boolean; /** * A boolean used from the gesture module to keep tracking of a scaling * action when there is no scaling transform in place. * This is an edge case and is used twice in all codebase. * Probably added to keep track of some performance issues * @TODO use git blame to investigate why it was added * DON'T USE IT. WE WILL TRY TO REMOVE IT */ _scaling?: boolean; canvas?: Canvas; static ownDefaults: Partial<import("../../typedefs").TClassProperties<InteractiveFabricObject<Partial<FabricObjectProps>, SerializedObjectProps, ObjectEvents>>>; static getDefaults(): Record<string, any>; /** * Constructor * @param {Object} [options] Options object */ constructor(options?: Props); /** * Creates the default control object. * If you prefer to have on instance of controls shared among all objects * make this function return an empty object and add controls to the ownDefaults * @param {Object} [options] Options object */ static createControls(): { controls: Record<string, Control>; }; /** * Update width and height of the canvas for cache * returns true or false if canvas needed resize. * @private * @return {Boolean} true if the canvas has been resized */ _updateCacheCanvas(): boolean; getActiveControl(): { key: string; control: Control; coord: TOCoord; } | undefined; /** * Determines which corner is under the mouse cursor, represented by `pointer`. * This function is return a corner only if the object is the active one. * This is done to avoid selecting corner of non active object and activating transformations * rather than drag action. The default behavior of fabricJS is that if you want to transform * an object, first you select it to show the control set * @private * @param {Object} pointer The pointer indicating the mouse position * @param {boolean} forTouch indicates if we are looking for interaction area with a touch action * @return {String|Boolean} corner code (tl, tr, bl, br, etc.), or 0 if nothing is found. */ findControl(pointer: Point, forTouch?: boolean): { key: string; control: Control; coord: TOCoord; } | undefined; /** * Calculates the coordinates of the center of each control plus the corners of the control itself * This basically just delegates to each control positionHandler * WARNING: changing what is passed to positionHandler is a breaking change, since position handler * is a public api and should be done just if extremely necessary * @return {Record<string, TOCoord>} */ calcOCoords(): Record<string, TOCoord>; /** * Sets the coordinates that determine the interaction area of each control * note: if we would switch to ROUND corner area, all of this would disappear. * everything would resolve to a single point and a pythagorean theorem for the distance * @todo evaluate simplification of code switching to circle interaction area at runtime * @private */ private _calcCornerCoords; /** * @override set controls' coordinates as well * See {@link https://github.com/fabricjs/fabric.js/wiki/When-to-call-setCoords} and {@link http://fabricjs.com/fabric-gotchas} * @return {void} */ setCoords(): void; /** * Calls a function for each control. The function gets called, * with the control, the control's key and the object that is calling the iterator * @param {Function} fn function to iterate over the controls over */ forEachControl(fn: (control: Control, key: string, fabricObject: InteractiveFabricObject) => any): void; /** * Draws a colored layer behind the object, inside its selection borders. * Requires public options: padding, selectionBackgroundColor * this function is called when the context is transformed * has checks to be skipped when the object is on a staticCanvas * @todo evaluate if make this disappear in favor of a pre-render hook for objects * this was added by Andrea Bogazzi to make possible some feature for work reasons * it seemed a good option, now is an edge case * @param {CanvasRenderingContext2D} ctx Context to draw on */ drawSelectionBackground(ctx: CanvasRenderingContext2D): void; /** * @public override this function in order to customize the drawing of the control box, e.g. rounded corners, different border style. * @param {CanvasRenderingContext2D} ctx ctx is rotated and translated so that (0,0) is at object's center * @param {Point} size the control box size used */ strokeBorders(ctx: CanvasRenderingContext2D, size: Point): void; /** * @private * @param {CanvasRenderingContext2D} ctx Context to draw on * @param {Point} size * @param {TStyleOverride} styleOverride object to override the object style */ _drawBorders(ctx: CanvasRenderingContext2D, size: Point, styleOverride?: TStyleOverride): void; /** * Renders controls and borders for the object * the context here is not transformed * @todo move to interactivity * @param {CanvasRenderingContext2D} ctx Context to render on * @param {TStyleOverride} [styleOverride] properties to override the object style */ _renderControls(ctx: CanvasRenderingContext2D, styleOverride?: TStyleOverride): void; /** * Draws borders of an object's bounding box. * Requires public properties: width, height * Requires public options: padding, borderColor * @param {CanvasRenderingContext2D} ctx Context to draw on * @param {object} options object representing current object parameters * @param {TStyleOverride} [styleOverride] object to override the object style */ drawBorders(ctx: CanvasRenderingContext2D, options: TQrDecomposeOut, styleOverride: TStyleOverride): void; /** * Draws lines from a borders of an object's bounding box to controls that have `withConnection` property set. * Requires public properties: width, height * Requires public options: padding, borderColor * @param {CanvasRenderingContext2D} ctx Context to draw on * @param {Point} size object size x = width, y = height */ drawControlsConnectingLines(ctx: CanvasRenderingContext2D, size: Point): void; /** * Draws corners of an object's bounding box. * Requires public properties: width, height * Requires public options: cornerSize, padding * Be aware that since fabric 6.0 this function does not call setCoords anymore. * setCoords needs to be called manually if the object of which we are rendering controls * is outside the standard selection and transform process. * @param {CanvasRenderingContext2D} ctx Context to draw on * @param {ControlRenderingStyleOverride} styleOverride object to override the object style */ drawControls(ctx: CanvasRenderingContext2D, styleOverride?: ControlRenderingStyleOverride): void; /** * Returns true if the specified control is visible, false otherwise. * @param {string} controlKey The key of the control. Possible values are usually 'tl', 'tr', 'br', 'bl', 'ml', 'mt', 'mr', 'mb', 'mtr', * but since the control api allow for any control name, can be any string. * @returns {boolean} true if the specified control is visible, false otherwise */ isControlVisible(controlKey: string): boolean; /** * Sets the visibility of the specified control. * please do not use. * @param {String} controlKey The key of the control. Possible values are 'tl', 'tr', 'br', 'bl', 'ml', 'mt', 'mr', 'mb', 'mtr'. * but since the control api allow for any control name, can be any string. * @param {Boolean} visible true to set the specified control visible, false otherwise * @todo discuss this overlap of priority here with the team. Andrea Bogazzi for details */ setControlVisible(controlKey: string, visible: boolean): void; /** * Sets the visibility state of object controls, this is just a bulk option for setControlVisible; * @param {Record<string, boolean>} [options] with an optional key per control * example: {Boolean} [options.bl] true to enable the bottom-left control, false to disable it */ setControlsVisibility(options?: Record<string, boolean>): void; /** * Clears the canvas.contextTop in a specific area that corresponds to the object's bounding box * that is in the canvas.contextContainer. * This function is used to clear pieces of contextTop where we render ephemeral effects on top of the object. * Example: blinking cursor text selection, drag effects. * @todo discuss swapping restoreManually with a renderCallback, but think of async issues * @param {Boolean} [restoreManually] When true won't restore the context after clear, in order to draw something else. * @return {CanvasRenderingContext2D|undefined} canvas.contextTop that is either still transformed * with the object transformMatrix, or restored to neutral transform */ clearContextTop(restoreManually?: boolean): CanvasRenderingContext2D | undefined; /** * This callback function is called every time _discardActiveObject or _setActiveObject * try to to deselect this object. If the function returns true, the process is cancelled * @param {Object} [_options] options sent from the upper functions * @param {TPointerEvent} [options.e] event if the process is generated by an event * @param {FabricObject} [options.object] next object we are setting as active, and reason why * this is being deselected */ onDeselect(_options?: { e?: TPointerEvent; object?: InteractiveFabricObject; }): boolean; /** * This callback function is called every time _discardActiveObject or _setActiveObject * try to to select this object. If the function returns true, the process is cancelled * @param {Object} [_options] options sent from the upper functions * @param {Event} [_options.e] event if the process is generated by an event */ onSelect(_options?: { e?: TPointerEvent; }): boolean; /** * Override to customize Drag behavior * Fired from {@link Canvas#_onMouseMove} * @returns true in order for the window to start a drag session */ shouldStartDragging(_e: TPointerEvent): boolean; /** * Override to customize Drag behavior\ * Fired once a drag session has started * @returns true to handle the drag event */ onDragStart(_e: DragEvent): boolean; /** * Override to customize drag and drop behavior * @public * @param {DragEvent} _e * @returns {boolean} true if the object currently dragged can be dropped on the target */ canDrop(_e: DragEvent): boolean; /** * Override to customize drag and drop behavior * render a specific effect when an object is the source of a drag event * example: render the selection status for the part of text that is being dragged from a text object * @public * @param {DragEvent} _e */ renderDragSourceEffect(_e: DragEvent): void; /** * Override to customize drag and drop behavior * render a specific effect when an object is the target of a drag event * used to show that the underly object can receive a drop, or to show how the * object will change when dropping. example: show the cursor where the text is about to be dropped * @public * @param {DragEvent} _e */ renderDropTargetEffect(_e: DragEvent): void; } //# sourceMappingURL=InteractiveObject.d.ts.map