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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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TypeScript
import { BaseFilter } from './BaseFilter';
import type { T2DPipelineState, TWebGLUniformLocationMap } from './typedefs';
export type PixelateOwnProps = {
blocksize: number;
};
export declare const pixelateDefaultValues: PixelateOwnProps;
/**
* Pixelate filter class
* @example
* const filter = new Pixelate({
* blocksize: 8
* });
* object.filters.push(filter);
* object.applyFilters();
*/
export declare class Pixelate extends BaseFilter<'Pixelate', PixelateOwnProps> {
blocksize: PixelateOwnProps['blocksize'];
static type: string;
static defaults: PixelateOwnProps;
static uniformLocations: string[];
/**
* Apply the Pixelate operation to a Uint8ClampedArray representing the pixels of an image.
*
* @param {Object} options
* @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
*/
applyTo2d({ imageData: { data, width, height } }: T2DPipelineState): void;
/**
* Indicate when the filter is not gonna apply changes to the image
**/
isNeutralState(): boolean;
protected getFragmentSource(): string;
/**
* Send data from this filter to its shader program's uniforms.
*
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
*/
sendUniformData(gl: WebGLRenderingContext, uniformLocations: TWebGLUniformLocationMap): void;
}
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