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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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TypeScript
import { BaseFilter } from './BaseFilter';
import type { T2DPipelineState, TWebGLUniformLocationMap } from './typedefs';
export type InvertOwnProps = {
alpha: boolean;
invert: boolean;
};
export declare const invertDefaultValues: InvertOwnProps;
/**
* @example
* const filter = new Invert();
* object.filters.push(filter);
* object.applyFilters(canvas.renderAll.bind(canvas));
*/
export declare class Invert extends BaseFilter<'Invert', InvertOwnProps> {
/**
* Invert also alpha.
* @param {Boolean} alpha
* @default
**/
alpha: InvertOwnProps['alpha'];
/**
* Filter invert. if false, does nothing
* @param {Boolean} invert
* @default
*/
invert: InvertOwnProps['invert'];
static type: string;
static defaults: InvertOwnProps;
static uniformLocations: string[];
/**
* Apply the Invert operation to a Uint8Array representing the pixels of an image.
*
* @param {Object} options
* @param {ImageData} options.imageData The Uint8Array to be filtered.
*/
applyTo2d({ imageData: { data } }: T2DPipelineState): void;
protected getFragmentSource(): string;
/**
* Invert filter isNeutralState implementation
* Used only in image applyFilters to discard filters that will not have an effect
* on the image
* @param {Object} options
**/
isNeutralState(): boolean;
/**
* Send data from this filter to its shader program's uniforms.
*
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
*/
sendUniformData(gl: WebGLRenderingContext, uniformLocations: TWebGLUniformLocationMap): void;
}
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