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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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TypeScript
import { BaseFilter } from './BaseFilter';
import type { T2DPipelineState, TWebGLUniformLocationMap } from './typedefs';
declare const GAMMA: "Gamma";
export type GammaInput = [number, number, number];
export type GammaOwnProps = {
gamma: GammaInput;
};
export declare const gammaDefaultValues: GammaOwnProps;
/**
* Gamma filter class
* @example
* const filter = new Gamma({
* gamma: [1, 0.5, 2.1]
* });
* object.filters.push(filter);
* object.applyFilters();
*/
export declare class Gamma extends BaseFilter<typeof GAMMA, GammaOwnProps> {
/**
* Gamma array value, from 0.01 to 2.2.
* @param {Array} gamma
* @default
*/
gamma: GammaOwnProps['gamma'];
rgbValues?: {
r: Uint8Array;
g: Uint8Array;
b: Uint8Array;
};
static type: "Gamma";
static defaults: GammaOwnProps;
static uniformLocations: string[];
getFragmentSource(): string;
constructor(options?: {
gamma?: GammaInput;
});
/**
* Apply the Gamma operation to a Uint8Array representing the pixels of an image.
*
* @param {Object} options
* @param {ImageData} options.imageData The Uint8Array to be filtered.
*/
applyTo2d({ imageData: { data } }: T2DPipelineState): void;
/**
* Send data from this filter to its shader program's uniforms.
*
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
*/
sendUniformData(gl: WebGLRenderingContext, uniformLocations: TWebGLUniformLocationMap): void;
isNeutralState(): boolean;
toObject(): {
type: typeof GAMMA;
gamma: GammaInput;
};
}
export {};
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