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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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TypeScript
import type { Point } from '../Point';
import type { Canvas } from '../canvas/Canvas';
import { BaseBrush } from './BaseBrush';
import type { SprayBrushPoint } from './typedefs';
export declare class SprayBrush extends BaseBrush {
/**
* Width of a spray
* @type Number
* @default
*/
width: number;
/**
* Density of a spray (number of dots per chunk)
* @type Number
* @default
*/
density: number;
/**
* Width of spray dots
* @type Number
* @default
*/
dotWidth: number;
/**
* Width variance of spray dots
* @type Number
* @default
*/
dotWidthVariance: number;
/**
* Whether opacity of a dot should be random
* @type Boolean
* @default
*/
randomOpacity: boolean;
/**
* Whether overlapping dots (rectangles) should be removed (for performance reasons)
* @type Boolean
* @default
*/
optimizeOverlapping: boolean;
private sprayChunks;
private sprayChunk;
/**
* Constructor
* @param {Canvas} canvas
* @return {SprayBrush} Instance of a spray brush
*/
constructor(canvas: Canvas);
/**
* Invoked on mouse down
* @param {Point} pointer
*/
onMouseDown(pointer: Point): void;
/**
* Invoked on mouse move
* @param {Point} pointer
*/
onMouseMove(pointer: Point): void;
/**
* Invoked on mouse up
*/
onMouseUp(): void;
renderChunck(sprayChunck: SprayBrushPoint[]): void;
/**
* Render all spray chunks
*/
_render(): void;
/**
* @param {Point} pointer
*/
addSprayChunk(pointer: Point): void;
}
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