fabric
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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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text/typescript
import { cos } from '../util/misc/cos';
import { sin } from '../util/misc/sin';
import { ColorMatrix } from './ColorMatrix';
import type { TWebGLPipelineState, T2DPipelineState } from './typedefs';
import { classRegistry } from '../ClassRegistry';
export type HueRotationOwnProps = {
rotation: number;
};
export const hueRotationDefaultValues: HueRotationOwnProps = {
rotation: 0,
};
/**
* HueRotation filter class
* @example
* const filter = new HueRotation({
* rotation: -0.5
* });
* object.filters.push(filter);
* object.applyFilters();
*/
export class HueRotation extends ColorMatrix<
'HueRotation',
HueRotationOwnProps
> {
/**
* HueRotation value, from -1 to 1.
*/
declare rotation: HueRotationOwnProps['rotation'];
static type = 'HueRotation';
static defaults = hueRotationDefaultValues;
calculateMatrix() {
const rad = this.rotation * Math.PI,
cosine = cos(rad),
sine = sin(rad),
aThird = 1 / 3,
aThirdSqtSin = Math.sqrt(aThird) * sine,
OneMinusCos = 1 - cosine;
this.matrix = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0];
this.matrix[0] = cosine + OneMinusCos / 3;
this.matrix[1] = aThird * OneMinusCos - aThirdSqtSin;
this.matrix[2] = aThird * OneMinusCos + aThirdSqtSin;
this.matrix[5] = aThird * OneMinusCos + aThirdSqtSin;
this.matrix[6] = cosine + aThird * OneMinusCos;
this.matrix[7] = aThird * OneMinusCos - aThirdSqtSin;
this.matrix[10] = aThird * OneMinusCos - aThirdSqtSin;
this.matrix[11] = aThird * OneMinusCos + aThirdSqtSin;
this.matrix[12] = cosine + aThird * OneMinusCos;
}
isNeutralState() {
return this.rotation === 0;
}
applyTo(options: TWebGLPipelineState | T2DPipelineState) {
this.calculateMatrix();
super.applyTo(options);
}
//@ts-expect-error TS and classes with different methods
toObject(): { type: 'HueRotation'; rotation: number } {
return {
type: this.type,
rotation: this.rotation,
};
}
}
classRegistry.setClass(HueRotation);