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Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.
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{"version":3,"file":"Saturation.mjs","sources":["../../../src/filters/Saturation.ts"],"sourcesContent":["import { BaseFilter } from './BaseFilter';\nimport type { T2DPipelineState, TWebGLUniformLocationMap } from './typedefs';\nimport { classRegistry } from '../ClassRegistry';\nimport { fragmentSource } from './shaders/saturation';\n\nexport type SaturationOwnProps = {\n saturation: number;\n};\n\nexport const saturationDefaultValues: SaturationOwnProps = {\n saturation: 0,\n};\n\n/**\n * Saturate filter class\n * @example\n * const filter = new Saturation({\n * saturation: 1\n * });\n * object.filters.push(filter);\n * object.applyFilters();\n */\nexport class Saturation extends BaseFilter<'Saturation', SaturationOwnProps> {\n /**\n * Saturation value, from -1 to 1.\n * Increases/decreases the color saturation.\n * A value of 0 has no effect.\n *\n * @param {Number} saturation\n * @default\n */\n declare saturation: SaturationOwnProps['saturation'];\n\n static type = 'Saturation';\n\n static defaults = saturationDefaultValues;\n\n static uniformLocations = ['uSaturation'];\n\n getFragmentSource() {\n return fragmentSource;\n }\n\n /**\n * Apply the Saturation operation to a Uint8ClampedArray representing the pixels of an image.\n *\n * @param {Object} options\n * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.\n */\n applyTo2d({ imageData: { data } }: T2DPipelineState) {\n const adjust = -this.saturation;\n for (let i = 0; i < data.length; i += 4) {\n const max = Math.max(data[i], data[i + 1], data[i + 2]);\n data[i] += max !== data[i] ? (max - data[i]) * adjust : 0;\n data[i + 1] += max !== data[i + 1] ? (max - data[i + 1]) * adjust : 0;\n data[i + 2] += max !== data[i + 2] ? (max - data[i + 2]) * adjust : 0;\n }\n }\n\n /**\n * Send data from this filter to its shader program's uniforms.\n *\n * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.\n * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects\n */\n sendUniformData(\n gl: WebGLRenderingContext,\n uniformLocations: TWebGLUniformLocationMap,\n ) {\n gl.uniform1f(uniformLocations.uSaturation, -this.saturation);\n }\n\n isNeutralState() {\n return this.saturation === 0;\n }\n}\n\nclassRegistry.setClass(Saturation);\n"],"names":["saturationDefaultValues","saturation","Saturation","BaseFilter","getFragmentSource","fragmentSource","applyTo2d","_ref","imageData","data","adjust","i","length","max","Math","sendUniformData","gl","uniformLocations","uniform1f","uSaturation","isNeutralState","_defineProperty","classRegistry","setClass"],"mappings":";;;;;AASO,MAAMA,uBAA2C,GAAG;AACzDC,EAAAA,UAAU,EAAE,CAAA;AACd,EAAC;;AAED;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACO,MAAMC,UAAU,SAASC,UAAU,CAAmC;AAiB3EC,EAAAA,iBAAiBA,GAAG;AAClB,IAAA,OAAOC,cAAc,CAAA;AACvB,GAAA;;AAEA;AACF;AACA;AACA;AACA;AACA;EACEC,SAASA,CAAAC,IAAA,EAA4C;IAAA,IAA3C;AAAEC,MAAAA,SAAS,EAAE;AAAEC,QAAAA,IAAAA;AAAK,OAAA;AAAoB,KAAC,GAAAF,IAAA,CAAA;AACjD,IAAA,MAAMG,MAAM,GAAG,CAAC,IAAI,CAACT,UAAU,CAAA;AAC/B,IAAA,KAAK,IAAIU,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGF,IAAI,CAACG,MAAM,EAAED,CAAC,IAAI,CAAC,EAAE;MACvC,MAAME,GAAG,GAAGC,IAAI,CAACD,GAAG,CAACJ,IAAI,CAACE,CAAC,CAAC,EAAEF,IAAI,CAACE,CAAC,GAAG,CAAC,CAAC,EAAEF,IAAI,CAACE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAA;MACvDF,IAAI,CAACE,CAAC,CAAC,IAAIE,GAAG,KAAKJ,IAAI,CAACE,CAAC,CAAC,GAAG,CAACE,GAAG,GAAGJ,IAAI,CAACE,CAAC,CAAC,IAAID,MAAM,GAAG,CAAC,CAAA;MACzDD,IAAI,CAACE,CAAC,GAAG,CAAC,CAAC,IAAIE,GAAG,KAAKJ,IAAI,CAACE,CAAC,GAAG,CAAC,CAAC,GAAG,CAACE,GAAG,GAAGJ,IAAI,CAACE,CAAC,GAAG,CAAC,CAAC,IAAID,MAAM,GAAG,CAAC,CAAA;MACrED,IAAI,CAACE,CAAC,GAAG,CAAC,CAAC,IAAIE,GAAG,KAAKJ,IAAI,CAACE,CAAC,GAAG,CAAC,CAAC,GAAG,CAACE,GAAG,GAAGJ,IAAI,CAACE,CAAC,GAAG,CAAC,CAAC,IAAID,MAAM,GAAG,CAAC,CAAA;AACvE,KAAA;AACF,GAAA;;AAEA;AACF;AACA;AACA;AACA;AACA;AACEK,EAAAA,eAAeA,CACbC,EAAyB,EACzBC,gBAA0C,EAC1C;IACAD,EAAE,CAACE,SAAS,CAACD,gBAAgB,CAACE,WAAW,EAAE,CAAC,IAAI,CAAClB,UAAU,CAAC,CAAA;AAC9D,GAAA;AAEAmB,EAAAA,cAAcA,GAAG;AACf,IAAA,OAAO,IAAI,CAACnB,UAAU,KAAK,CAAC,CAAA;AAC9B,GAAA;AACF,CAAA;AApDE;AACF;AACA;AACA;AACA;AACA;AACA;AACA;AAPEoB,eAAA,CADWnB,UAAU,EAAA,MAAA,EAWP,YAAY,CAAA,CAAA;AAAAmB,eAAA,CAXfnB,UAAU,EAAA,UAAA,EAaHF,uBAAuB,CAAA,CAAA;AAAAqB,eAAA,CAb9BnB,UAAU,EAeK,kBAAA,EAAA,CAAC,aAAa,CAAC,CAAA,CAAA;AAwC3CoB,aAAa,CAACC,QAAQ,CAACrB,UAAU,CAAC;;;;"}