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fabric-pure-browser

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Fabric.js package with no node-specific dependencies (node-canvas, jsdom). The project is published once a day (in case if a new version appears) from 'master' branch of https://github.com/fabricjs/fabric.js repository. You can keep original imports in

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(function () { 'use strict'; if (fabric.StaticCanvas) { fabric.warn('fabric.StaticCanvas is already defined.'); return; } // aliases for faster resolution var extend = fabric.util.object.extend, getElementOffset = fabric.util.getElementOffset, removeFromArray = fabric.util.removeFromArray, toFixed = fabric.util.toFixed, transformPoint = fabric.util.transformPoint, invertTransform = fabric.util.invertTransform, getNodeCanvas = fabric.util.getNodeCanvas, createCanvasElement = fabric.util.createCanvasElement, CANVAS_INIT_ERROR = new Error('Could not initialize `canvas` element'); /** * Static canvas class * @class fabric.StaticCanvas * @mixes fabric.Collection * @mixes fabric.Observable * @see {@link http://fabricjs.com/static_canvas|StaticCanvas demo} * @see {@link fabric.StaticCanvas#initialize} for constructor definition * @fires before:render * @fires after:render * @fires canvas:cleared * @fires object:added * @fires object:removed */ fabric.StaticCanvas = fabric.util.createClass(fabric.CommonMethods, /** @lends fabric.StaticCanvas.prototype */ { /** * Constructor * @param {HTMLElement | String} el &lt;canvas> element to initialize instance on * @param {Object} [options] Options object * @return {Object} thisArg */ initialize: function(el, options) { options || (options = { }); this.renderAndResetBound = this.renderAndReset.bind(this); this.requestRenderAllBound = this.requestRenderAll.bind(this); this._initStatic(el, options); }, /** * Background color of canvas instance. * Should be set via {@link fabric.StaticCanvas#setBackgroundColor}. * @type {(String|fabric.Pattern)} * @default */ backgroundColor: '', /** * Background image of canvas instance. * since 2.4.0 image caching is active, please when putting an image as background, add to the * canvas property a reference to the canvas it is on. Otherwise the image cannot detect the zoom * vale. As an alternative you can disable image objectCaching * @type fabric.Image * @default */ backgroundImage: null, /** * Overlay color of canvas instance. * Should be set via {@link fabric.StaticCanvas#setOverlayColor} * @since 1.3.9 * @type {(String|fabric.Pattern)} * @default */ overlayColor: '', /** * Overlay image of canvas instance. * since 2.4.0 image caching is active, please when putting an image as overlay, add to the * canvas property a reference to the canvas it is on. Otherwise the image cannot detect the zoom * vale. As an alternative you can disable image objectCaching * @type fabric.Image * @default */ overlayImage: null, /** * Indicates whether toObject/toDatalessObject should include default values * if set to false, takes precedence over the object value. * @type Boolean * @default */ includeDefaultValues: true, /** * Indicates whether objects' state should be saved * @type Boolean * @default */ stateful: false, /** * Indicates whether {@link fabric.Collection.add}, {@link fabric.Collection.insertAt} and {@link fabric.Collection.remove}, * {@link fabric.StaticCanvas.moveTo}, {@link fabric.StaticCanvas.clear} and many more, should also re-render canvas. * Disabling this option will not give a performance boost when adding/removing a lot of objects to/from canvas at once * since the renders are quequed and executed one per frame. * Disabling is suggested anyway and managing the renders of the app manually is not a big effort ( canvas.requestRenderAll() ) * Left default to true to do not break documentation and old app, fiddles. * @type Boolean * @default */ renderOnAddRemove: true, /** * Indicates whether object controls (borders/controls) are rendered above overlay image * @type Boolean * @default */ controlsAboveOverlay: false, /** * Indicates whether the browser can be scrolled when using a touchscreen and dragging on the canvas * @type Boolean * @default */ allowTouchScrolling: false, /** * Indicates whether this canvas will use image smoothing, this is on by default in browsers * @type Boolean * @default */ imageSmoothingEnabled: true, /** * The transformation (a Canvas 2D API transform matrix) which focuses the viewport * @type Array * @example <caption>Default transform</caption> * canvas.viewportTransform = [1, 0, 0, 1, 0, 0]; * @example <caption>Scale by 70% and translate toward bottom-right by 50, without skewing</caption> * canvas.viewportTransform = [0.7, 0, 0, 0.7, 50, 50]; * @default */ viewportTransform: fabric.iMatrix.concat(), /** * if set to false background image is not affected by viewport transform * @since 1.6.3 * @type Boolean * @default */ backgroundVpt: true, /** * if set to false overlya image is not affected by viewport transform * @since 1.6.3 * @type Boolean * @default */ overlayVpt: true, /** * When true, canvas is scaled by devicePixelRatio for better rendering on retina screens * @type Boolean * @default */ enableRetinaScaling: true, /** * Describe canvas element extension over design * properties are tl,tr,bl,br. * if canvas is not zoomed/panned those points are the four corner of canvas * if canvas is viewportTransformed you those points indicate the extension * of canvas element in plain untrasformed coordinates * The coordinates get updated with @method calcViewportBoundaries. * @memberOf fabric.StaticCanvas.prototype */ vptCoords: { }, /** * Based on vptCoords and object.aCoords, skip rendering of objects that * are not included in current viewport. * May greatly help in applications with crowded canvas and use of zoom/pan * If One of the corner of the bounding box of the object is on the canvas * the objects get rendered. * @memberOf fabric.StaticCanvas.prototype * @type Boolean * @default */ skipOffscreen: true, /** * a fabricObject that, without stroke define a clipping area with their shape. filled in black * the clipPath object gets used when the canvas has rendered, and the context is placed in the * top left corner of the canvas. * clipPath will clip away controls, if you do not want this to happen use controlsAboveOverlay = true * @type fabric.Object */ clipPath: undefined, /** * @private * @param {HTMLElement | String} el &lt;canvas> element to initialize instance on * @param {Object} [options] Options object */ _initStatic: function(el, options) { var cb = this.requestRenderAllBound; this._objects = []; this._createLowerCanvas(el); this._initOptions(options); // only initialize retina scaling once if (!this.interactive) { this._initRetinaScaling(); } if (options.overlayImage) { this.setOverlayImage(options.overlayImage, cb); } if (options.backgroundImage) { this.setBackgroundImage(options.backgroundImage, cb); } if (options.backgroundColor) { this.setBackgroundColor(options.backgroundColor, cb); } if (options.overlayColor) { this.setOverlayColor(options.overlayColor, cb); } this.calcOffset(); }, /** * @private */ _isRetinaScaling: function() { return (fabric.devicePixelRatio > 1 && this.enableRetinaScaling); }, /** * @private * @return {Number} retinaScaling if applied, otherwise 1; */ getRetinaScaling: function() { return this._isRetinaScaling() ? Math.max(1, fabric.devicePixelRatio) : 1; }, /** * @private */ _initRetinaScaling: function() { if (!this._isRetinaScaling()) { return; } var scaleRatio = fabric.devicePixelRatio; this.__initRetinaScaling(scaleRatio, this.lowerCanvasEl, this.contextContainer); if (this.upperCanvasEl) { this.__initRetinaScaling(scaleRatio, this.upperCanvasEl, this.contextTop); } }, __initRetinaScaling: function(scaleRatio, canvas, context) { canvas.setAttribute('width', this.width * scaleRatio); canvas.setAttribute('height', this.height * scaleRatio); context.scale(scaleRatio, scaleRatio); }, /** * Calculates canvas element offset relative to the document * This method is also attached as "resize" event handler of window * @return {fabric.Canvas} instance * @chainable */ calcOffset: function () { this._offset = getElementOffset(this.lowerCanvasEl); return this; }, /** * Sets {@link fabric.StaticCanvas#overlayImage|overlay image} for this canvas * @param {(fabric.Image|String)} image fabric.Image instance or URL of an image to set overlay to * @param {Function} callback callback to invoke when image is loaded and set as an overlay * @param {Object} [options] Optional options to set for the {@link fabric.Image|overlay image}. * @return {fabric.Canvas} thisArg * @chainable * @see {@link http://jsfiddle.net/fabricjs/MnzHT/|jsFiddle demo} * @example <caption>Normal overlayImage with left/top = 0</caption> * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), { * // Needed to position overlayImage at 0/0 * originX: 'left', * originY: 'top' * }); * @example <caption>overlayImage with different properties</caption> * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), { * opacity: 0.5, * angle: 45, * left: 400, * top: 400, * originX: 'left', * originY: 'top' * }); * @example <caption>Stretched overlayImage #1 - width/height correspond to canvas width/height</caption> * fabric.Image.fromURL('http://fabricjs.com/assets/jail_cell_bars.png', function(img, isError) { * img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'}); * canvas.setOverlayImage(img, canvas.renderAll.bind(canvas)); * }); * @example <caption>Stretched overlayImage #2 - width/height correspond to canvas width/height</caption> * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), { * width: canvas.width, * height: canvas.height, * // Needed to position overlayImage at 0/0 * originX: 'left', * originY: 'top' * }); * @example <caption>overlayImage loaded from cross-origin</caption> * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), { * opacity: 0.5, * angle: 45, * left: 400, * top: 400, * originX: 'left', * originY: 'top', * crossOrigin: 'anonymous' * }); */ setOverlayImage: function (image, callback, options) { return this.__setBgOverlayImage('overlayImage', image, callback, options); }, /** * Sets {@link fabric.StaticCanvas#backgroundImage|background image} for this canvas * @param {(fabric.Image|String)} image fabric.Image instance or URL of an image to set background to * @param {Function} callback Callback to invoke when image is loaded and set as background * @param {Object} [options] Optional options to set for the {@link fabric.Image|background image}. * @return {fabric.Canvas} thisArg * @chainable * @see {@link http://jsfiddle.net/djnr8o7a/28/|jsFiddle demo} * @example <caption>Normal backgroundImage with left/top = 0</caption> * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), { * // Needed to position backgroundImage at 0/0 * originX: 'left', * originY: 'top' * }); * @example <caption>backgroundImage with different properties</caption> * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), { * opacity: 0.5, * angle: 45, * left: 400, * top: 400, * originX: 'left', * originY: 'top' * }); * @example <caption>Stretched backgroundImage #1 - width/height correspond to canvas width/height</caption> * fabric.Image.fromURL('http://fabricjs.com/assets/honey_im_subtle.png', function(img, isError) { * img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'}); * canvas.setBackgroundImage(img, canvas.renderAll.bind(canvas)); * }); * @example <caption>Stretched backgroundImage #2 - width/height correspond to canvas width/height</caption> * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), { * width: canvas.width, * height: canvas.height, * // Needed to position backgroundImage at 0/0 * originX: 'left', * originY: 'top' * }); * @example <caption>backgroundImage loaded from cross-origin</caption> * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), { * opacity: 0.5, * angle: 45, * left: 400, * top: 400, * originX: 'left', * originY: 'top', * crossOrigin: 'anonymous' * }); */ // TODO: fix stretched examples setBackgroundImage: function (image, callback, options) { return this.__setBgOverlayImage('backgroundImage', image, callback, options); }, /** * Sets {@link fabric.StaticCanvas#overlayColor|foreground color} for this canvas * @param {(String|fabric.Pattern)} overlayColor Color or pattern to set foreground color to * @param {Function} callback Callback to invoke when foreground color is set * @return {fabric.Canvas} thisArg * @chainable * @see {@link http://jsfiddle.net/fabricjs/pB55h/|jsFiddle demo} * @example <caption>Normal overlayColor - color value</caption> * canvas.setOverlayColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas)); * @example <caption>fabric.Pattern used as overlayColor</caption> * canvas.setOverlayColor({ * source: 'http://fabricjs.com/assets/escheresque_ste.png' * }, canvas.renderAll.bind(canvas)); * @example <caption>fabric.Pattern used as overlayColor with repeat and offset</caption> * canvas.setOverlayColor({ * source: 'http://fabricjs.com/assets/escheresque_ste.png', * repeat: 'repeat', * offsetX: 200, * offsetY: 100 * }, canvas.renderAll.bind(canvas)); */ setOverlayColor: function(overlayColor, callback) { return this.__setBgOverlayColor('overlayColor', overlayColor, callback); }, /** * Sets {@link fabric.StaticCanvas#backgroundColor|background color} for this canvas * @param {(String|fabric.Pattern)} backgroundColor Color or pattern to set background color to * @param {Function} callback Callback to invoke when background color is set * @return {fabric.Canvas} thisArg * @chainable * @see {@link http://jsfiddle.net/fabricjs/hXzvk/|jsFiddle demo} * @example <caption>Normal backgroundColor - color value</caption> * canvas.setBackgroundColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas)); * @example <caption>fabric.Pattern used as backgroundColor</caption> * canvas.setBackgroundColor({ * source: 'http://fabricjs.com/assets/escheresque_ste.png' * }, canvas.renderAll.bind(canvas)); * @example <caption>fabric.Pattern used as backgroundColor with repeat and offset</caption> * canvas.setBackgroundColor({ * source: 'http://fabricjs.com/assets/escheresque_ste.png', * repeat: 'repeat', * offsetX: 200, * offsetY: 100 * }, canvas.renderAll.bind(canvas)); */ setBackgroundColor: function(backgroundColor, callback) { return this.__setBgOverlayColor('backgroundColor', backgroundColor, callback); }, /** * @private * @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundImage|backgroundImage} * or {@link fabric.StaticCanvas#overlayImage|overlayImage}) * @param {(fabric.Image|String|null)} image fabric.Image instance, URL of an image or null to set background or overlay to * @param {Function} callback Callback to invoke when image is loaded and set as background or overlay. The first argument is the created image, the second argument is a flag indicating whether an error occurred or not. * @param {Object} [options] Optional options to set for the {@link fabric.Image|image}. */ __setBgOverlayImage: function(property, image, callback, options) { if (typeof image === 'string') { fabric.util.loadImage(image, function(img, isError) { if (img) { var instance = new fabric.Image(img, options); this[property] = instance; instance.canvas = this; } callback && callback(img, isError); }, this, options && options.crossOrigin); } else { options && image.setOptions(options); this[property] = image; image && (image.canvas = this); callback && callback(image, false); } return this; }, /** * @private * @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundColor|backgroundColor} * or {@link fabric.StaticCanvas#overlayColor|overlayColor}) * @param {(Object|String|null)} color Object with pattern information, color value or null * @param {Function} [callback] Callback is invoked when color is set */ __setBgOverlayColor: function(property, color, callback) { this[property] = color; this._initGradient(color, property); this._initPattern(color, property, callback); return this; }, /** * @private */ _createCanvasElement: function() { var element = createCanvasElement(); if (!element) { throw CANVAS_INIT_ERROR; } if (!element.style) { element.style = { }; } if (typeof element.getContext === 'undefined') { throw CANVAS_INIT_ERROR; } return element; }, /** * @private * @param {Object} [options] Options object */ _initOptions: function (options) { var lowerCanvasEl = this.lowerCanvasEl; this._setOptions(options); this.width = this.width || parseInt(lowerCanvasEl.width, 10) || 0; this.height = this.height || parseInt(lowerCanvasEl.height, 10) || 0; if (!this.lowerCanvasEl.style) { return; } lowerCanvasEl.width = this.width; lowerCanvasEl.height = this.height; lowerCanvasEl.style.width = this.width + 'px'; lowerCanvasEl.style.height = this.height + 'px'; this.viewportTransform = this.viewportTransform.slice(); }, /** * Creates a bottom canvas * @private * @param {HTMLElement} [canvasEl] */ _createLowerCanvas: function (canvasEl) { // canvasEl === 'HTMLCanvasElement' does not work on jsdom/node if (canvasEl && canvasEl.getContext) { this.lowerCanvasEl = canvasEl; } else { this.lowerCanvasEl = fabric.util.getById(canvasEl) || this._createCanvasElement(); } fabric.util.addClass(this.lowerCanvasEl, 'lower-canvas'); this._originalCanvasStyle = this.lowerCanvasEl.style; if (this.interactive) { this._applyCanvasStyle(this.lowerCanvasEl); } this.contextContainer = this.lowerCanvasEl.getContext('2d'); }, /** * Returns canvas width (in px) * @return {Number} */ getWidth: function () { return this.width; }, /** * Returns canvas height (in px) * @return {Number} */ getHeight: function () { return this.height; }, /** * Sets width of this canvas instance * @param {Number|String} value Value to set width to * @param {Object} [options] Options object * @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions * @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions * @return {fabric.Canvas} instance * @chainable true */ setWidth: function (value, options) { return this.setDimensions({ width: value }, options); }, /** * Sets height of this canvas instance * @param {Number|String} value Value to set height to * @param {Object} [options] Options object * @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions * @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions * @return {fabric.Canvas} instance * @chainable true */ setHeight: function (value, options) { return this.setDimensions({ height: value }, options); }, /** * Sets dimensions (width, height) of this canvas instance. when options.cssOnly flag active you should also supply the unit of measure (px/%/em) * @param {Object} dimensions Object with width/height properties * @param {Number|String} [dimensions.width] Width of canvas element * @param {Number|String} [dimensions.height] Height of canvas element * @param {Object} [options] Options object * @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions * @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions * @return {fabric.Canvas} thisArg * @chainable */ setDimensions: function (dimensions, options) { var cssValue; options = options || {}; for (var prop in dimensions) { cssValue = dimensions[prop]; if (!options.cssOnly) { this._setBackstoreDimension(prop, dimensions[prop]); cssValue += 'px'; this.hasLostContext = true; } if (!options.backstoreOnly) { this._setCssDimension(prop, cssValue); } } if (this._isCurrentlyDrawing) { this.freeDrawingBrush && this.freeDrawingBrush._setBrushStyles(this.contextTop); } this._initRetinaScaling(); this.calcOffset(); if (!options.cssOnly) { this.requestRenderAll(); } return this; }, /** * Helper for setting width/height * @private * @param {String} prop property (width|height) * @param {Number} value value to set property to * @return {fabric.Canvas} instance * @chainable true */ _setBackstoreDimension: function (prop, value) { this.lowerCanvasEl[prop] = value; if (this.upperCanvasEl) { this.upperCanvasEl[prop] = value; } if (this.cacheCanvasEl) { this.cacheCanvasEl[prop] = value; } this[prop] = value; return this; }, /** * Helper for setting css width/height * @private * @param {String} prop property (width|height) * @param {String} value value to set property to * @return {fabric.Canvas} instance * @chainable true */ _setCssDimension: function (prop, value) { this.lowerCanvasEl.style[prop] = value; if (this.upperCanvasEl) { this.upperCanvasEl.style[prop] = value; } if (this.wrapperEl) { this.wrapperEl.style[prop] = value; } return this; }, /** * Returns canvas zoom level * @return {Number} */ getZoom: function () { return this.viewportTransform[0]; }, /** * Sets viewport transformation of this canvas instance * @param {Array} vpt a Canvas 2D API transform matrix * @return {fabric.Canvas} instance * @chainable true */ setViewportTransform: function (vpt) { var activeObject = this._activeObject, backgroundObject = this.backgroundImage, overlayObject = this.overlayImage, object, i, len; this.viewportTransform = vpt; for (i = 0, len = this._objects.length; i < len; i++) { object = this._objects[i]; object.group || object.setCoords(true); } if (activeObject) { activeObject.setCoords(); } if (backgroundObject) { backgroundObject.setCoords(true); } if (overlayObject) { overlayObject.setCoords(true); } this.calcViewportBoundaries(); this.renderOnAddRemove && this.requestRenderAll(); return this; }, /** * Sets zoom level of this canvas instance, the zoom centered around point * meaning that following zoom to point with the same point will have the visual * effect of the zoom originating from that point. The point won't move. * It has nothing to do with canvas center or visual center of the viewport. * @param {fabric.Point} point to zoom with respect to * @param {Number} value to set zoom to, less than 1 zooms out * @return {fabric.Canvas} instance * @chainable true */ zoomToPoint: function (point, value) { // TODO: just change the scale, preserve other transformations var before = point, vpt = this.viewportTransform.slice(0); point = transformPoint(point, invertTransform(this.viewportTransform)); vpt[0] = value; vpt[3] = value; var after = transformPoint(point, vpt); vpt[4] += before.x - after.x; vpt[5] += before.y - after.y; return this.setViewportTransform(vpt); }, /** * Sets zoom level of this canvas instance * @param {Number} value to set zoom to, less than 1 zooms out * @return {fabric.Canvas} instance * @chainable true */ setZoom: function (value) { this.zoomToPoint(new fabric.Point(0, 0), value); return this; }, /** * Pan viewport so as to place point at top left corner of canvas * @param {fabric.Point} point to move to * @return {fabric.Canvas} instance * @chainable true */ absolutePan: function (point) { var vpt = this.viewportTransform.slice(0); vpt[4] = -point.x; vpt[5] = -point.y; return this.setViewportTransform(vpt); }, /** * Pans viewpoint relatively * @param {fabric.Point} point (position vector) to move by * @return {fabric.Canvas} instance * @chainable true */ relativePan: function (point) { return this.absolutePan(new fabric.Point( -point.x - this.viewportTransform[4], -point.y - this.viewportTransform[5] )); }, /** * Returns &lt;canvas> element corresponding to this instance * @return {HTMLCanvasElement} */ getElement: function () { return this.lowerCanvasEl; }, /** * @private * @param {fabric.Object} obj Object that was added */ _onObjectAdded: function(obj) { this.stateful && obj.setupState(); obj._set('canvas', this); obj.setCoords(); this.fire('object:added', { target: obj }); obj.fire('added'); }, /** * @private * @param {fabric.Object} obj Object that was removed */ _onObjectRemoved: function(obj) { this.fire('object:removed', { target: obj }); obj.fire('removed'); delete obj.canvas; }, /** * Clears specified context of canvas element * @param {CanvasRenderingContext2D} ctx Context to clear * @return {fabric.Canvas} thisArg * @chainable */ clearContext: function(ctx) { ctx.clearRect(0, 0, this.width, this.height); return this; }, /** * Returns context of canvas where objects are drawn * @return {CanvasRenderingContext2D} */ getContext: function () { return this.contextContainer; }, /** * Clears all contexts (background, main, top) of an instance * @return {fabric.Canvas} thisArg * @chainable */ clear: function () { this.remove.apply(this, this.getObjects()); this.backgroundImage = null; this.overlayImage = null; this.backgroundColor = ''; this.overlayColor = ''; if (this._hasITextHandlers) { this.off('mouse:up', this._mouseUpITextHandler); this._iTextInstances = null; this._hasITextHandlers = false; } this.clearContext(this.contextContainer); this.fire('canvas:cleared'); this.renderOnAddRemove && this.requestRenderAll(); return this; }, /** * Renders the canvas * @return {fabric.Canvas} instance * @chainable */ renderAll: function () { var canvasToDrawOn = this.contextContainer; this.renderCanvas(canvasToDrawOn, this._objects); return this; }, /** * Function created to be instance bound at initialization * used in requestAnimationFrame rendering * Let the fabricJS call it. If you call it manually you could have more * animationFrame stacking on to of each other * for an imperative rendering, use canvas.renderAll * @private * @return {fabric.Canvas} instance * @chainable */ renderAndReset: function() { this.isRendering = 0; this.renderAll(); }, /** * Append a renderAll request to next animation frame. * unless one is already in progress, in that case nothing is done * a boolean flag will avoid appending more. * @return {fabric.Canvas} instance * @chainable */ requestRenderAll: function () { if (!this.isRendering) { this.isRendering = fabric.util.requestAnimFrame(this.renderAndResetBound); } return this; }, /** * Calculate the position of the 4 corner of canvas with current viewportTransform. * helps to determinate when an object is in the current rendering viewport using * object absolute coordinates ( aCoords ) * @return {Object} points.tl * @chainable */ calcViewportBoundaries: function() { var points = { }, width = this.width, height = this.height, iVpt = invertTransform(this.viewportTransform); points.tl = transformPoint({ x: 0, y: 0 }, iVpt); points.br = transformPoint({ x: width, y: height }, iVpt); points.tr = new fabric.Point(points.br.x, points.tl.y); points.bl = new fabric.Point(points.tl.x, points.br.y); this.vptCoords = points; return points; }, cancelRequestedRender: function() { if (this.isRendering) { fabric.util.cancelAnimFrame(this.isRendering); this.isRendering = 0; } }, /** * Renders background, objects, overlay and controls. * @param {CanvasRenderingContext2D} ctx * @param {Array} objects to render * @return {fabric.Canvas} instance * @chainable */ renderCanvas: function(ctx, objects) { var v = this.viewportTransform, path = this.clipPath; this.cancelRequestedRender(); this.calcViewportBoundaries(); this.clearContext(ctx); fabric.util.setImageSmoothing(ctx, this.imageSmoothingEnabled); this.fire('before:render', { ctx: ctx, }); this._renderBackground(ctx); ctx.save(); //apply viewport transform once for all rendering process ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); this._renderObjects(ctx, objects); ctx.restore(); if (!this.controlsAboveOverlay && this.interactive) { this.drawControls(ctx); } if (path) { path.canvas = this; // needed to setup a couple of variables path.shouldCache(); path._transformDone = true; path.renderCache({ forClipping: true }); this.drawClipPathOnCanvas(ctx); } this._renderOverlay(ctx); if (this.controlsAboveOverlay && this.interactive) { this.drawControls(ctx); } this.fire('after:render', { ctx: ctx, }); }, /** * Paint the cached clipPath on the lowerCanvasEl * @param {CanvasRenderingContext2D} ctx Context to render on */ drawClipPathOnCanvas: function(ctx) { var v = this.viewportTransform, path = this.clipPath; ctx.save(); ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); // DEBUG: uncomment this line, comment the following // ctx.globalAlpha = 0.4; ctx.globalCompositeOperation = 'destination-in'; path.transform(ctx); ctx.scale(1 / path.zoomX, 1 / path.zoomY); ctx.drawImage(path._cacheCanvas, -path.cacheTranslationX, -path.cacheTranslationY); ctx.restore(); }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on * @param {Array} objects to render */ _renderObjects: function(ctx, objects) { var i, len; for (i = 0, len = objects.length; i < len; ++i) { objects[i] && objects[i].render(ctx); } }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on * @param {string} property 'background' or 'overlay' */ _renderBackgroundOrOverlay: function(ctx, property) { var fill = this[property + 'Color'], object = this[property + 'Image'], v = this.viewportTransform, needsVpt = this[property + 'Vpt']; if (!fill && !object) { return; } if (fill) { ctx.save(); ctx.beginPath(); ctx.moveTo(0, 0); ctx.lineTo(this.width, 0); ctx.lineTo(this.width, this.height); ctx.lineTo(0, this.height); ctx.closePath(); ctx.fillStyle = fill.toLive ? fill.toLive(ctx, this) : fill; if (needsVpt) { ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); } ctx.transform(1, 0, 0, 1, fill.offsetX || 0, fill.offsetY || 0); var m = fill.gradientTransform || fill.patternTransform; m && ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]); ctx.fill(); ctx.restore(); } if (object) { ctx.save(); if (needsVpt) { ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); } object.render(ctx); ctx.restore(); } }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _renderBackground: function(ctx) { this._renderBackgroundOrOverlay(ctx, 'background'); }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _renderOverlay: function(ctx) { this._renderBackgroundOrOverlay(ctx, 'overlay'); }, /** * Returns coordinates of a center of canvas. * Returned value is an object with top and left properties * @return {Object} object with "top" and "left" number values */ getCenter: function () { return { top: this.height / 2, left: this.width / 2 }; }, /** * Centers object horizontally in the canvas * @param {fabric.Object} object Object to center horizontally * @return {fabric.Canvas} thisArg */ centerObjectH: function (object) { return this._centerObject(object, new fabric.Point(this.getCenter().left, object.getCenterPoint().y)); }, /** * Centers object vertically in the canvas * @param {fabric.Object} object Object to center vertically * @return {fabric.Canvas} thisArg * @chainable */ centerObjectV: function (object) { return this._centerObject(object, new fabric.Point(object.getCenterPoint().x, this.getCenter().top)); }, /** * Centers object vertically and horizontally in the canvas * @param {fabric.Object} object Object to center vertically and horizontally * @return {fabric.Canvas} thisArg * @chainable */ centerObject: function(object) { var center = this.getCenter(); return this._centerObject(object, new fabric.Point(center.left, center.top)); }, /** * Centers object vertically and horizontally in the viewport * @param {fabric.Object} object Object to center vertically and horizontally * @return {fabric.Canvas} thisArg * @chainable */ viewportCenterObject: function(object) { var vpCenter = this.getVpCenter(); return this._centerObject(object, vpCenter); }, /** * Centers object horizontally in the viewport, object.top is unchanged * @param {fabric.Object} object Object to center vertically and horizontally * @return {fabric.Canvas} thisArg * @chainable */ viewportCenterObjectH: function(object) { var vpCenter = this.getVpCenter(); this._centerObject(object, new fabric.Point(vpCenter.x, object.getCenterPoint().y)); return this; }, /** * Centers object Vertically in the viewport, object.top is unchanged * @param {fabric.Object} object Object to center vertically and horizontally * @return {fabric.Canvas} thisArg * @chainable */ viewportCenterObjectV: function(object) { var vpCenter = this.getVpCenter(); return this._centerObject(object, new fabric.Point(object.getCenterPoint().x, vpCenter.y)); }, /** * Calculate the point in canvas that correspond to the center of actual viewport. * @return {fabric.Point} vpCenter, viewport center * @chainable */ getVpCenter: function() { var center = this.getCenter(), iVpt = invertTransform(this.viewportTransform); return transformPoint({ x: center.left, y: center.top }, iVpt); }, /** * @private * @param {fabric.Object} object Object to center * @param {fabric.Point} center Center point * @return {fabric.Canvas} thisArg * @chainable */ _centerObject: function(object, center) { object.setPositionByOrigin(center, 'center', 'center'); object.setCoords(); this.renderOnAddRemove && this.requestRenderAll(); return this; }, /** * Returns dataless JSON representation of canvas * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {String} json string */ toDatalessJSON: function (propertiesToInclude) { return this.toDatalessObject(propertiesToInclude); }, /** * Returns object representation of canvas * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} object representation of an instance */ toObject: function (propertiesToInclude) { return this._toObjectMethod('toObject', propertiesToInclude); }, /** * Returns dataless object representation of canvas * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} object representation of an instance */ toDatalessObject: function (propertiesToInclude) { return this._toObjectMethod('toDatalessObject', propertiesToInclude); }, /** * @private */ _toObjectMethod: function (methodName, propertiesToInclude) { var clipPath = this.clipPath, data = { version: fabric.version, objects: this._toObjects(methodName, propertiesToInclude), }; if (clipPath && !clipPath.excludeFromExport) { data.clipPath = this._toObject(this.clipPath, methodName, propertiesToInclude); } extend(data, this.__serializeBgOverlay(methodName, propertiesToInclude)); fabric.util.populateWithProperties(this, data, propertiesToInclude); return data; }, /** * @private */ _toObjects: function(methodName, propertiesToInclude) { return this._objects.filter(function(object) { return !object.excludeFromExport; }).map(function(instance) { return this._toObject(instance, methodName, propertiesToInclude); }, this); }, /** * @private */ _toObject: function(instance, methodName, propertiesToInclude) { var originalValue; if (!this.includeDefaultValues) { originalValue = instance.includeDefaultValues; instance.includeDefaultValues = false; } var object = instance[methodName](propertiesToInclude); if (!this.includeDefaultValues) { instance.includeDefaultValues = originalValue; } return object; }, /** * @private */ __serializeBgOverlay: function(methodName, propertiesToInclude) { var data = {}, bgImage = this.backgroundImage, overlayImage = this.overlayImage, bgColor = this.backgroundColor, overlayColor = this.overlayColor; if (bgColor && bgColor.toObject) { if (!bgColor.excludeFromExport) { data.background = bgColor.toObject(propertiesToInclude); } } else if (bgColor) { data.background = bgColor; } if (overlayColor && overlayColor.toObject) { if (!overlayColor.excludeFromExport) { data.overlay = overlayColor.toObject(propertiesToInclude); } } else if (overlayColor) { data.overlay = overlayColor; } if (bgImage && !bgImage.excludeFromExport) { data.backgroundImage = this._toObject(bgImage, methodName, propertiesToInclude); } if (overlayImage && !overlayImage.excludeFromExport) { data.overlayImage = this._toObject(overlayImage, methodName, propertiesToInclude); } return data; }, /* _TO_SVG_START_ */ /** * When true, getSvgTransform() will apply the StaticCanvas.viewportTransform to the SVG transformation. When true, * a zoomed canvas will then produce zoomed SVG output. * @type Boolean * @default */ svgViewportTransformation: true, /** * Returns SVG representation of canvas * @function * @param {Object} [options] Options object for SVG output * @param {Boolean} [options.suppressPreamble=false] If true xml tag is not included * @param {Object} [options.viewBox] SVG viewbox object * @param {Number} [options.viewBox.x] x-coordinate of viewbox * @param {Number} [options.viewBox.y] y-coordinate of viewbox * @param {Number} [options.viewBox.width] Width of viewbox * @param {Number} [options.viewBox.height] Height of viewbox * @param {String} [options.encoding=UTF-8] Encoding of SVG output * @param {String} [options.width] desired width of svg with or without units * @param {String} [options.height] desired height of svg with or without units * @param {Function} [reviver] Method for further parsing of svg elements, called after each fabric object converted into svg representation. * @return {String} SVG string * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#serialization} * @see {@link http://jsfiddle.net/fabricjs/jQ3ZZ/|jsFiddle demo} * @example <caption>Normal SVG output</caption> * var svg = canvas.toSVG(); * @example <caption>SVG output without preamble (without &lt;?xml ../>)</caption> * var svg = canvas.toSVG({suppressPreamble: true}); * @example <caption>SVG output with viewBox attribute</caption> * var svg = canvas.toSVG({ * viewBox: { * x: 100, * y: 100, * width: 200, * height: 300 * } * }); * @example <caption>SVG output with different encoding (default: UTF-8)</caption> * var svg = canvas.toSVG({encoding: 'ISO-8859-1'}); * @example <caption>Modify SVG output with reviver function</caption> * var svg = canvas.toSVG(null, function(svg) { * return svg.replace('stroke-dasharray: ; stroke-linecap: butt; stroke-linejoin: miter; stroke-miterlimit: 10; ', ''); * }); */ toSVG: function(options, reviver) { options || (options = { }); options.reviver = reviver; var markup = []; this._setSVGPreamble(markup, options); this._setSVGHeader(markup, options); if (this.clipPath) { markup.push('<g clip-path="url(#' + this.clipPath.clipPathId + ')" >\n'); } this._setSVGBgOverlayColor(markup, 'background'); this._setSVGBgOverlayImage(markup, 'backgroundImage', reviver); this._setSVGObjects(markup, reviver); if (this.clipPath) { markup.push('</g>\n'); } this._setSVGBgOverlayColor(markup, 'overlay'); this._setSVGBgOverlayImage(markup, 'overlayImage', reviver); markup.push('</svg>'); return markup.join(''); }, /** * @private */ _setSVGPreamble: function(markup, options) { if (options.suppressPreamble) { return; } markup.push( '<?xml version="1.0" encoding="', (options.encoding || 'UTF-8'), '" standalone="no" ?>\n', '<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" ', '"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n' ); }, /** * @private */ _setSVGHeader: function(markup, options) { var width = options.width || this.width, height = options.height || this.height, vpt, viewBox = 'viewBox="0 0 ' + this.width + ' ' + this.height + '" ', NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS; if (options.viewBox) { viewBox = 'viewBox="' + options.viewBox.x + ' ' + options.viewBox.y + ' ' + options.viewBox.width + ' ' + options.viewBox.height + '" '; } else { if (this.svgViewportTransformation) { vpt = this.viewportTransform; viewBox = 'viewBox="' + toFixed(-vpt[4] / vpt[0], NUM_FRACTION_DIGITS) + ' ' + toFixed(-vpt[5] / vpt[3], NUM_FRACTION_DIGITS) + ' ' + toFixed(this.width / vpt[0], NUM_FRACTION_DIGITS) + ' ' + toFixed(this.height / vpt[3], NUM_FRACTION_DIGITS) + '" '; } } markup.push( '<svg ', 'xmlns="http://www.w3.org/2000/svg" ', 'xmlns:xlink="http://www.w3.org/1999/xlink" ', 'version="1.1" ', 'width="', width, '" ', 'height="', height, '" ', viewBox, 'xml:space="preserve">\n', '<desc>Created with Fabric.js ', fabric.version, '</desc>\n', '<defs>\n', this.createSVGFontFacesMarkup(), this.createSVGRefElementsMarkup(), this.createSVGClipPathMarkup(options), '</defs>\n' ); }, createSVGClipPathMarkup: function(options) { var clipPath = this.clipPath; if (clipPath) { clipPath.clipPathId = 'CLIPPATH_' + fabric.Object.__uid++; return '<clipPath id="' + clipPath.clipPathId + '" >\n' + this.clipPath.toClipPathSVG(options.reviver) + '</clipPath>\n'; } return ''; }, /** * Creates markup containing SVG referenced elements like patterns, gradients etc. * @return {String} */ createSVGRefElementsMarkup: function() { var _this = this, markup = ['background', 'overlay'].map(function(prop) { var fill = _this[prop + 'Color']; if (fill && fill.toLive) { var shouldTransform = _this[prop + 'Vpt'], vpt = _this.viewportTransform, object = { width: _this.width / (shouldTransform ? vpt[0] : 1), height: _this.height / (shouldTransform ? vpt[3] : 1) }; return fill.toSVG( object, { additionalTransform: shouldTransform ? fabric.util.matrixToSVG(vpt) : '' } ); } }); return markup.join(''); }, /** * Creates markup containing SVG font faces, * font URLs for font faces must be collected by developers * and are not extracted from the DOM by fabricjs * @param {Array} objects Array of fabric objects * @return {String} */ createSVGFontFacesMarkup: function() { var markup = '', fontList = { }, obj, fontFamily, style, row, rowIndex, _char, charIndex, i, len, fontPaths = fabric.fontPaths, objects = []; this._objects.forEach(function add(object) { objects.push(object); if (object._objects) { object._objects.forEach(add); } }); for (i = 0, len = objects.length; i < len; i++) { obj = objects[i]; fontFamily = obj.fontFamily; if (obj.type.indexOf('text') === -1 || fontList[fontFamily] || !fontPaths[fontFamily]) { continue; } fontList[fontFamily] = true; if (!obj.styles) { continue; } style = obj.styles; for (rowIndex in style) { row = style[rowIndex]; for (charIndex in row) { _char = row[charIndex]; fontFamily = _char.fontFamily; if (!fontList[fontFamily] && fontPaths[fontFamily]) { fontList[fontFamily] = true; } }