fabric-pure-browser
Version:
Fabric.js package with no node-specific dependencies (node-canvas, jsdom). The project is published once a day (in case if a new version appears) from 'master' branch of https://github.com/fabricjs/fabric.js repository. You can keep original imports in
100 lines (93 loc) • 4.44 kB
JavaScript
(function(global) {
'use strict';
var fabric = global.fabric || (global.fabric = { }),
degreesToRadians = fabric.util.degreesToRadians,
controls = fabric.controlsUtils;
/**
* Render a round control, as per fabric features.
* This function is written to respect object properties like transparentCorners, cornerSize
* cornerColor, cornerStrokeColor
* plus the addition of offsetY and offsetX.
* @param {CanvasRenderingContext2D} ctx context to render on
* @param {Number} left x coordinate where the control center should be
* @param {Number} top y coordinate where the control center should be
* @param {Object} styleOverride override for fabric.Object controls style
* @param {fabric.Object} fabricObject the fabric object for which we are rendering controls
*/
function renderCircleControl (ctx, left, top, styleOverride, fabricObject) {
styleOverride = styleOverride || {};
var xSize = this.sizeX || styleOverride.cornerSize || fabricObject.cornerSize,
ySize = this.sizeY || styleOverride.cornerSize || fabricObject.cornerSize,
transparentCorners = typeof styleOverride.transparentCorners !== 'undefined' ?
styleOverride.transparentCorners : fabricObject.transparentCorners,
methodName = transparentCorners ? 'stroke' : 'fill',
stroke = !transparentCorners && (styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor),
myLeft = left,
myTop = top, size;
ctx.save();
ctx.fillStyle = styleOverride.cornerColor || fabricObject.cornerColor;
ctx.strokeStyle = styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor;
// as soon as fabric react v5, remove ie11, use proper ellipse code.
if (xSize > ySize) {
size = xSize;
ctx.scale(1.0, ySize / xSize);
myTop = top * xSize / ySize;
}
else if (ySize > xSize) {
size = ySize;
ctx.scale(xSize / ySize, 1.0);
myLeft = left * ySize / xSize;
}
else {
size = xSize;
}
// this is still wrong
ctx.lineWidth = 1;
ctx.beginPath();
ctx.arc(myLeft, myTop, size / 2, 0, 2 * Math.PI, false);
ctx[methodName]();
if (stroke) {
ctx.stroke();
}
ctx.restore();
}
/**
* Render a square control, as per fabric features.
* This function is written to respect object properties like transparentCorners, cornerSize
* cornerColor, cornerStrokeColor
* plus the addition of offsetY and offsetX.
* @param {CanvasRenderingContext2D} ctx context to render on
* @param {Number} left x coordinate where the control center should be
* @param {Number} top y coordinate where the control center should be
* @param {Object} styleOverride override for fabric.Object controls style
* @param {fabric.Object} fabricObject the fabric object for which we are rendering controls
*/
function renderSquareControl(ctx, left, top, styleOverride, fabricObject) {
styleOverride = styleOverride || {};
var xSize = this.sizeX || styleOverride.cornerSize || fabricObject.cornerSize,
ySize = this.sizeY || styleOverride.cornerSize || fabricObject.cornerSize,
transparentCorners = typeof styleOverride.transparentCorners !== 'undefined' ?
styleOverride.transparentCorners : fabricObject.transparentCorners,
methodName = transparentCorners ? 'stroke' : 'fill',
stroke = !transparentCorners && (
styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor
), xSizeBy2 = xSize / 2, ySizeBy2 = ySize / 2;
ctx.save();
ctx.fillStyle = styleOverride.cornerColor || fabricObject.cornerColor;
ctx.strokeStyle = styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor;
// this is still wrong
ctx.lineWidth = 1;
ctx.translate(left, top);
ctx.rotate(degreesToRadians(fabricObject.angle));
// this does not work, and fixed with ( && ) does not make sense.
// to have real transparent corners we need the controls on upperCanvas
// transparentCorners || ctx.clearRect(-xSizeBy2, -ySizeBy2, xSize, ySize);
ctx[methodName + 'Rect'](-xSizeBy2, -ySizeBy2, xSize, ySize);
if (stroke) {
ctx.strokeRect(-xSizeBy2, -ySizeBy2, xSize, ySize);
}
ctx.restore();
}
controls.renderCircleControl = renderCircleControl;
controls.renderSquareControl = renderSquareControl;
})(typeof exports !== 'undefined' ? exports : this);