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fabric-pure-browser

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Fabric.js package with no node-specific dependencies (node-canvas, jsdom). The project is published once a day (in case if a new version appears) from 'master' branch of https://github.com/fabricjs/fabric.js repository. You can keep original imports in

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(function(global) { 'use strict'; var fabric = global.fabric || (global.fabric = { }), min = fabric.util.array.min, max = fabric.util.array.max, extend = fabric.util.object.extend, _toString = Object.prototype.toString, drawArc = fabric.util.drawArc, toFixed = fabric.util.toFixed, commandLengths = { m: 2, l: 2, h: 1, v: 1, c: 6, s: 4, q: 4, t: 2, a: 7 }, repeatedCommands = { m: 'l', M: 'L' }; if (fabric.Path) { fabric.warn('fabric.Path is already defined'); return; } /** * Path class * @class fabric.Path * @extends fabric.Object * @tutorial {@link http://fabricjs.com/fabric-intro-part-1#path_and_pathgroup} * @see {@link fabric.Path#initialize} for constructor definition */ fabric.Path = fabric.util.createClass(fabric.Object, /** @lends fabric.Path.prototype */ { /** * Type of an object * @type String * @default */ type: 'path', /** * Array of path points * @type Array * @default */ path: null, cacheProperties: fabric.Object.prototype.cacheProperties.concat('path', 'fillRule'), stateProperties: fabric.Object.prototype.stateProperties.concat('path'), /** * Constructor * @param {Array|String} path Path data (sequence of coordinates and corresponding "command" tokens) * @param {Object} [options] Options object * @return {fabric.Path} thisArg */ initialize: function(path, options) { options = options || { }; this.callSuper('initialize', options); if (!path) { path = []; } var fromArray = _toString.call(path) === '[object Array]'; this.path = fromArray ? path // one of commands (m,M,l,L,q,Q,c,C,etc.) followed by non-command characters (i.e. command values) : path.match && path.match(/[mzlhvcsqta][^mzlhvcsqta]*/gi); if (!this.path) { return; } if (!fromArray) { this.path = this._parsePath(); } fabric.Polyline.prototype._setPositionDimensions.call(this, options); }, /** * @private * @param {CanvasRenderingContext2D} ctx context to render path on */ _renderPathCommands: function(ctx) { var current, // current instruction previous = null, subpathStartX = 0, subpathStartY = 0, x = 0, // current x y = 0, // current y controlX = 0, // current control point x controlY = 0, // current control point y tempX, tempY, l = -this.pathOffset.x, t = -this.pathOffset.y; ctx.beginPath(); for (var i = 0, len = this.path.length; i < len; ++i) { current = this.path[i]; switch (current[0]) { // first letter case 'l': // lineto, relative x += current[1]; y += current[2]; ctx.lineTo(x + l, y + t); break; case 'L': // lineto, absolute x = current[1]; y = current[2]; ctx.lineTo(x + l, y + t); break; case 'h': // horizontal lineto, relative x += current[1]; ctx.lineTo(x + l, y + t); break; case 'H': // horizontal lineto, absolute x = current[1]; ctx.lineTo(x + l, y + t); break; case 'v': // vertical lineto, relative y += current[1]; ctx.lineTo(x + l, y + t); break; case 'V': // verical lineto, absolute y = current[1]; ctx.lineTo(x + l, y + t); break; case 'm': // moveTo, relative x += current[1]; y += current[2]; subpathStartX = x; subpathStartY = y; ctx.moveTo(x + l, y + t); break; case 'M': // moveTo, absolute x = current[1]; y = current[2]; subpathStartX = x; subpathStartY = y; ctx.moveTo(x + l, y + t); break; case 'c': // bezierCurveTo, relative tempX = x + current[5]; tempY = y + current[6]; controlX = x + current[3]; controlY = y + current[4]; ctx.bezierCurveTo( x + current[1] + l, // x1 y + current[2] + t, // y1 controlX + l, // x2 controlY + t, // y2 tempX + l, tempY + t ); x = tempX; y = tempY; break; case 'C': // bezierCurveTo, absolute x = current[5]; y = current[6]; controlX = current[3]; controlY = current[4]; ctx.bezierCurveTo( current[1] + l, current[2] + t, controlX + l, controlY + t, x + l, y + t ); break; case 's': // shorthand cubic bezierCurveTo, relative // transform to absolute x,y tempX = x + current[3]; tempY = y + current[4]; if (previous[0].match(/[CcSs]/) === null) { // If there is no previous command or if the previous command was not a C, c, S, or s, // the control point is coincident with the current point controlX = x; controlY = y; } else { // calculate reflection of previous control points controlX = 2 * x - controlX; controlY = 2 * y - controlY; } ctx.bezierCurveTo( controlX + l, controlY + t, x + current[1] + l, y + current[2] + t, tempX + l, tempY + t ); // set control point to 2nd one of this command // "... the first control point is assumed to be // the reflection of the second control point on // the previous command relative to the current point." controlX = x + current[1]; controlY = y + current[2]; x = tempX; y = tempY; break; case 'S': // shorthand cubic bezierCurveTo, absolute tempX = current[3]; tempY = current[4]; if (previous[0].match(/[CcSs]/) === null) { // If there is no previous command or if the previous command was not a C, c, S, or s, // the control point is coincident with the current point controlX = x; controlY = y; } else { // calculate reflection of previous control points controlX = 2 * x - controlX; controlY = 2 * y - controlY; } ctx.bezierCurveTo( controlX + l, controlY + t, current[1] + l, current[2] + t, tempX + l, tempY + t ); x = tempX; y = tempY; // set control point to 2nd one of this command // "... the first control point is assumed to be // the reflection of the second control point on // the previous command relative to the current point." controlX = current[1]; controlY = current[2]; break; case 'q': // quadraticCurveTo, relative // transform to absolute x,y tempX = x + current[3]; tempY = y + current[4]; controlX = x + current[1]; controlY = y + current[2]; ctx.quadraticCurveTo( controlX + l, controlY + t, tempX + l, tempY + t ); x = tempX; y = tempY; break; case 'Q': // quadraticCurveTo, absolute tempX = current[3]; tempY = current[4]; ctx.quadraticCurveTo( current[1] + l, current[2] + t, tempX + l, tempY + t ); x = tempX; y = tempY; controlX = current[1]; controlY = current[2]; break; case 't': // shorthand quadraticCurveTo, relative // transform to absolute x,y tempX = x + current[1]; tempY = y + current[2]; if (previous[0].match(/[QqTt]/) === null) { // If there is no previous command or if the previous command was not a Q, q, T or t, // assume the control point is coincident with the current point controlX = x; controlY = y; } else { // calculate reflection of previous control point controlX = 2 * x - controlX; controlY = 2 * y - controlY; } ctx.quadraticCurveTo( controlX + l, controlY + t, tempX + l, tempY + t ); x = tempX; y = tempY; break; case 'T': tempX = current[1]; tempY = current[2]; if (previous[0].match(/[QqTt]/) === null) { // If there is no previous command or if the previous command was not a Q, q, T or t, // assume the control point is coincident with the current point controlX = x; controlY = y; } else { // calculate reflection of previous control point controlX = 2 * x - controlX; controlY = 2 * y - controlY; } ctx.quadraticCurveTo( controlX + l, controlY + t, tempX + l, tempY + t ); x = tempX; y = tempY; break; case 'a': // TODO: optimize this drawArc(ctx, x + l, y + t, [ current[1], current[2], current[3], current[4], current[5], current[6] + x + l, current[7] + y + t ]); x += current[6]; y += current[7]; break; case 'A': // TODO: optimize this drawArc(ctx, x + l, y + t, [ current[1], current[2], current[3], current[4], current[5], current[6] + l, current[7] + t ]); x = current[6]; y = current[7]; break; case 'z': case 'Z': x = subpathStartX; y = subpathStartY; ctx.closePath(); break; } previous = current; } }, /** * @private * @param {CanvasRenderingContext2D} ctx context to render path on */ _render: function(ctx) { this._renderPathCommands(ctx); this._renderPaintInOrder(ctx); }, /** * Returns string representation of an instance * @return {String} string representation of an instance */ toString: function() { return '#<fabric.Path (' + this.complexity() + '): { "top": ' + this.top + ', "left": ' + this.left + ' }>'; }, /** * Returns object representation of an instance * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} object representation of an instance */ toObject: function(propertiesToInclude) { return extend(this.callSuper('toObject', propertiesToInclude), { path: this.path.map(function(item) { return item.slice(); }), }); }, /** * Returns dataless object representation of an instance * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} object representation of an instance */ toDatalessObject: function(propertiesToInclude) { var o = this.toObject(['sourcePath'].concat(propertiesToInclude)); if (o.sourcePath) { delete o.path; } return o; }, /* _TO_SVG_START_ */ /** * Returns svg representation of an instance * @return {Array} an array of strings with the specific svg representation * of the instance */ _toSVG: function() { var path = this.path.map(function(path) { return path.join(' '); }).join(' '); return [ '<path ', 'COMMON_PARTS', 'd="', path, '" stroke-linecap="round" ', '/>\n' ]; }, _getOffsetTransform: function() { var digits = fabric.Object.NUM_FRACTION_DIGITS; return ' translate(' + toFixed(-this.pathOffset.x, digits) + ', ' + toFixed(-this.pathOffset.y, digits) + ')'; }, /** * Returns svg clipPath representation of an instance * @param {Function} [reviver] Method for further parsing of svg representation. * @return {String} svg representation of an instance */ toClipPathSVG: function(reviver) { var additionalTransform = this._getOffsetTransform(); return '\t' + this._createBaseClipPathSVGMarkup( this._toSVG(), { reviver: reviver, additionalTransform: additionalTransform } ); }, /** * Returns svg representation of an instance * @param {Function} [reviver] Method for further parsing of svg representation. * @return {String} svg representation of an instance */ toSVG: function(reviver) { var additionalTransform = this._getOffsetTransform(); return this._createBaseSVGMarkup(this._toSVG(), { reviver: reviver, additionalTransform: additionalTransform }); }, /* _TO_SVG_END_ */ /** * Returns number representation of an instance complexity * @return {Number} complexity of this instance */ complexity: function() { return this.path.length; }, /** * @private */ _parsePath: function() { var result = [], coords = [], currentPath, parsed, re = fabric.rePathCommand, match, coordsStr; for (var i = 0, coordsParsed, len = this.path.length; i < len; i++) { currentPath = this.path[i]; coordsStr = currentPath.slice(1).trim(); coords.length = 0; while ((match = re.exec(coordsStr))) { coords.push(match[0]); } coordsParsed = [currentPath.charAt(0)]; for (var j = 0, jlen = coords.length; j < jlen; j++) { parsed = parseFloat(coords[j]); if (!isNaN(parsed)) { coordsParsed.push(parsed); } } var command = coordsParsed[0], commandLength = commandLengths[command.toLowerCase()], repeatedCommand = repeatedCommands[command] || command; if (coordsParsed.length - 1 > commandLength) { for (var k = 1, klen = coordsParsed.length; k < klen; k += commandLength) { result.push([command].concat(coordsParsed.slice(k, k + commandLength))); command = repeatedCommand; } } else { result.push(coordsParsed); } } return result; }, /** * @private */ _calcDimensions: function() { var aX = [], aY = [], current, // current instruction previous = null, subpathStartX = 0, subpathStartY = 0, x = 0, // current x y = 0, // current y controlX = 0, // current control point x controlY = 0, // current control point y tempX, tempY, bounds; for (var i = 0, len = this.path.length; i < len; ++i) { current = this.path[i]; switch (current[0]) { // first letter case 'l': // lineto, relative x += current[1]; y += current[2]; bounds = []; break; case 'L': // lineto, absolute x = current[1]; y = current[2]; bounds = []; break; case 'h': // horizontal lineto, relative x += current[1]; bounds = []; break; case 'H': // horizontal lineto, absolute x = current[1]; bounds = []; break; case 'v': // vertical lineto, relative y += current[1]; bounds = []; break; case 'V': // verical lineto, absolute y = current[1]; bounds = []; break; case 'm': // moveTo, relative x += current[1]; y += current[2]; subpathStartX = x; subpathStartY = y; bounds = []; break; case 'M': // moveTo, absolute x = current[1]; y = current[2]; subpathStartX = x; subpathStartY = y; bounds = []; break; case 'c': // bezierCurveTo, relative tempX = x + current[5]; tempY = y + current[6]; controlX = x + current[3]; controlY = y + current[4]; bounds = fabric.util.getBoundsOfCurve(x, y, x + current[1], // x1 y + current[2], // y1 controlX, // x2 controlY, // y2 tempX, tempY ); x = tempX; y = tempY; break; case 'C': // bezierCurveTo, absolute controlX = current[3]; controlY = current[4]; bounds = fabric.util.getBoundsOfCurve(x, y, current[1], current[2], controlX, controlY, current[5], current[6] ); x = current[5]; y = current[6]; break; case 's': // shorthand cubic bezierCurveTo, relative // transform to absolute x,y tempX = x + current[3]; tempY = y + current[4]; if (previous[0].match(/[CcSs]/) === null) { // If there is no previous command or if the previous command was not a C, c, S, or s, // the control point is coincident with the current point controlX = x; controlY = y; } else { // calculate reflection of previous control points controlX = 2 * x - controlX; controlY = 2 * y - controlY; } bounds = fabric.util.getBoundsOfCurve(x, y, controlX, controlY, x + current[1], y + current[2], tempX, tempY ); // set control point to 2nd one of this command // "... the first control point is assumed to be // the reflection of the second control point on // the previous command relative to the current point." controlX = x + current[1]; controlY = y + current[2]; x = tempX; y = tempY; break; case 'S': // shorthand cubic bezierCurveTo, absolute tempX = current[3]; tempY = current[4]; if (previous[0].match(/[CcSs]/) === null) { // If there is no previous command or if the previous command was not a C, c, S, or s, // the control point is coincident with the current point controlX = x; controlY = y; } else { // calculate reflection of previous control points controlX = 2 * x - controlX; controlY = 2 * y - controlY; } bounds = fabric.util.getBoundsOfCurve(x, y, controlX, controlY, current[1], current[2], tempX, tempY ); x = tempX; y = tempY; // set control point to 2nd one of this command // "... the first control point is assumed to be // the reflection of the second control point on // the previous command relative to the current point." controlX = current[1]; controlY = current[2]; break; case 'q': // quadraticCurveTo, relative // transform to absolute x,y tempX = x + current[3]; tempY = y + current[4]; controlX = x + current[1]; controlY = y + current[2]; bounds = fabric.util.getBoundsOfCurve(x, y, controlX, controlY, controlX, controlY, tempX, tempY ); x = tempX; y = tempY; break; case 'Q': // quadraticCurveTo, absolute controlX = current[1]; controlY = current[2]; bounds = fabric.util.getBoundsOfCurve(x, y, controlX, controlY, controlX, controlY, current[3], current[4] ); x = current[3]; y = current[4]; break; case 't': // shorthand quadraticCurveTo, relative // transform to absolute x,y tempX = x + current[1]; tempY = y + current[2]; if (previous[0].match(/[QqTt]/) === null) { // If there is no previous command or if the previous command was not a Q, q, T or t, // assume the control point is coincident with the current point controlX = x; controlY = y; } else { // calculate reflection of previous control point controlX = 2 * x - controlX; controlY = 2 * y - controlY; } bounds = fabric.util.getBoundsOfCurve(x, y, controlX, controlY, controlX, controlY, tempX, tempY ); x = tempX; y = tempY; break; case 'T': tempX = current[1]; tempY = current[2]; if (previous[0].match(/[QqTt]/) === null) { // If there is no previous command or if the previous command was not a Q, q, T or t, // assume the control point is coincident with the current point controlX = x; controlY = y; } else { // calculate reflection of previous control point controlX = 2 * x - controlX; controlY = 2 * y - controlY; } bounds = fabric.util.getBoundsOfCurve(x, y, controlX, controlY, controlX, controlY, tempX, tempY ); x = tempX; y = tempY; break; case 'a': // TODO: optimize this bounds = fabric.util.getBoundsOfArc(x, y, current[1], current[2], current[3], current[4], current[5], current[6] + x, current[7] + y ); x += current[6]; y += current[7]; break; case 'A': // TODO: optimize this bounds = fabric.util.getBoundsOfArc(x, y, current[1], current[2], current[3], current[4], current[5], current[6], current[7] ); x = current[6]; y = current[7]; break; case 'z': case 'Z': x = subpathStartX; y = subpathStartY; break; } previous = current; bounds.forEach(function (point) { aX.push(point.x); aY.push(point.y); }); aX.push(x); aY.push(y); } var minX = min(aX) || 0, minY = min(aY) || 0, maxX = max(aX) || 0, maxY = max(aY) || 0, deltaX = maxX - minX, deltaY = maxY - minY; return { left: minX, top: minY, width: deltaX, height: deltaY }; } }); /** * Creates an instance of fabric.Path from an object * @static * @memberOf fabric.Path * @param {Object} object * @param {Function} [callback] Callback to invoke when an fabric.Path instance is created */ fabric.Path.fromObject = function(object, callback) { if (typeof object.sourcePath === 'string') { var pathUrl = object.sourcePath; fabric.loadSVGFromURL(pathUrl, function (elements) { var path = elements[0]; path.setOptions(object); callback && callback(path); }); } else { fabric.Object._fromObject('Path', object, callback, 'path'); } }; /* _FROM_SVG_START_ */ /** * List of attribute names to account for when parsing SVG element (used by `fabric.Path.fromElement`) * @static * @memberOf fabric.Path * @see http://www.w3.org/TR/SVG/paths.html#PathElement */ fabric.Path.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat(['d']); /** * Creates an instance of fabric.Path from an SVG <path> element * @static * @memberOf fabric.Path * @param {SVGElement} element to parse * @param {Function} callback Callback to invoke when an fabric.Path instance is created * @param {Object} [options] Options object * @param {Function} [callback] Options callback invoked after parsing is finished */ fabric.Path.fromElement = function(element, callback, options) { var parsedAttributes = fabric.parseAttributes(element, fabric.Path.ATTRIBUTE_NAMES); parsedAttributes.fromSVG = true; callback(new fabric.Path(parsedAttributes.d, extend(parsedAttributes, options))); }; /* _FROM_SVG_END_ */ })(typeof exports !== 'undefined' ? exports : this);